Torque Shader Engine DocumentationCVS Revision Label 0.1.x |
Table of Contents
This chapter is an overview of how WaterBlocks work.
Unlike many of the other water parameters, the position, rotation, scale, and gridSize can all be changed and updated while in the editor without the need for reloading the mission to see the results. Moving and rotating a WaterBlock is done in the same way as any other object. The scale and gridSize control the size.