Torque Shader EngineTorque Shader Engine Documentation
CVS Revision Label 0.1.x

Sample Materials

Example 3.1. 

datablock Material(OrcSkin)
{
   baseTex[0]       = "demo/data/shapes/spaceOrc/orc_ID1_skin";
   bumpTex[0]       = "demo/data/shapes/spaceOrc/orc_ID1_skin_bump";
   pixelSpecular[0] = true;
   specular[0]      = "1.0 1.0 1.0 1.0";
   specularPower[0] = 4.0;
};
           
datablock Material(GunBlade)
{
   // STAGE 0
   //----------------------------
   baseTex[0]       = "demo/data/shapes/spaceOrc/gun_ID4_blades";
   bumpTex[0]       = "demo/data/shapes/spaceOrc/gun_ID4_blades_bump";
   
   // STAGE 1 (second rendering pass)
   //----------------------------
   glow[1]          = true;
   emissive[1]      = true;
   pixelSpecular[1] = true;
   specular[1]      = "0.5 0.5 0.5 0.5";
   specularPower[1] = 32.0;

   cubemap          = WChrome;
};