Torque Shader EngineTorque Shader Engine Documentation
CVS Revision Label 0.1.x

Mapping Materials to Textures

Materials are mapped on to objects and interiors through the script command "addMaterialMapping()". It maps the material name specified in a Material datablock to a texture name specified in the relevant art tool. (See materials.cs.) A sample list of mappings can be found in example/demo/data/materialMap.cs. If no mapping is specified then the texture will be rendered unlit (full ambient). The same material can be mapped to multiple textures.