Torque Shader Engine DocumentationCVS Revision Label 0.1.x |
Table of Contents
The engine can be set so new shaders are not generated. The engine will load and compile whatever shaders were previously created. This is useful for debugging and modifying procedural shaders.
To turn off the generation of shaders, comment out the GEN_NEW_SHADERS preprocessor definition in shaderGen/shaderGen.cpp. Recompile and the next time it runs, the shaders will be read from disk only.