Torque Shader Engine Documentation
CVS Revision Label 0.1.x
Torque Shader Engine 0.2.x Documentation
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Torque Shader Engine 0.2.x Documentation
Table of Contents
1. Setting up the Torque Shader Engine
Overview
Download DirectX SDK
Download the Latest Drivers for Your Graphics Card
Getting and Using the TSE Source-code
2. The GFX Layer
3. Materials
Stages
Rendering Properties
Mapping Materials to Textures
Sample Materials
Custom Materials
Material Instances
4. Shaders
Procedural Shader Generation
Specifying Hand Written Shaders
5. Terrain
Torque Terrain Technology Overview
Atlas Engine Workflow
Creating Performant Atlas Terrains
Atlas Engine Runtime Reference
Using Terragen with Atlas
Getting Higher Resolution Terrain Data
6. Water
Setting the water transform
The Grid
Wave Data
Reflections
Fog
Surface Materials
Miscellaneous
7. Miscellaneous Features
Planar Reflections
8. Contributing
Porting Features from TGE
A. Roadmap
B. Tips and Tricks
Turning off procedural shader generation
Forcing a pixel shader class
Shader Compile Errors
C. Troubleshooting
List of Tables
1.1.
Torque Game Engine Version & Version Tags
List of Examples
3.1.
3.2.
4.1.
7.1.
Sample CustomMaterials for 2.0 and 1.4 pixel shaders respectively: