Torque Game Engine DocumentationVersion 1.3.x |
A large number of example textures are included when you run the QuArK Installer, and they are a great starting point for beginning users, but eventually you will want to add your own textures. This section details how to do just that.
1. We're almost ready to start making maps but we need to add our texture libraries to the QuArK texture browser. This is done by creating what is known as an add-on . Select Texture Browser from the Toolboxes pull-down menu.
This opens the Texture Browser window. You'll see the existing textures listed in the "Book" add-on. Next we will be creating a new add-on for your game's textures.

Open the Texture Browser
2. In the Texture Browser window, select New main folder from the Folders pull-down menu.

Create a New Main Folder
3. You will then see a new window pop up to create the new folder in an existing add-on or a new one. If this is the first time, check the third radio button to create a new add-on. Click Ok .

Create a New Add-on
4. Now you will be presented with a Name your new Add-on window. Name it whatever is meaningful to you; but make sure you save it in the root directory of the version of QuArK with which you are working. Click the Save button.

Save Add-on
5. At the bottom of the tree-view to the left in the Texture Browser window, you will now see a New Folder listed. Highlight the folder with your mouse.

New Folder
6. Either double-click or press F2 to get into text-editing mode and change the name of the folder.

Rename the Folder
7. Now we're ready to add textures into this folder. Again, highlight the folder. Then from the Edit pull-down menu, select Import files and then Import (copy) files from the roll-out menu.

Import Textures
8. You will now be presented with a Choose the file(s) to import window. Go to one of your texture directories under /examples/textures and select the images you wish to be added to your new add-on folder. After highlighting all the images you want, click on the Open button.

Choose Textures
9. The texture name now appears under your add-on folder in the tree-view of the texture browser. When you highlight one of the texture names in the tree-view, you will see the image and other information to the right.

Texture Preview
10. You can imagine that if you have many textures, that the listing could be cumbersome. So add a New sub-folder under the main folder and organize your textures appropriately. (Again, highlight the subfolder, press F2, and change its name).

Create Sub-Folders
11. You can drag-n-drop images from one folder to another or you can cut and paste.

Drag-n-drop Images
12. When you exit QuArK, you will be prompted to save the new add-on (your_addon_name.qrk). Be sure to say YES when prompted to save. Although you can perform these operations in th middle of map making, it's probably a better idea to create a new add-on, exit QuArK to save the add-on, then restart to begin your map making.