Torque Game EngineTorque Game Engine Documentation
Version 1.3.x

Chapter 4. Mission Editor Introduction

Table of Contents

Torque's Basic Editors Overview
The Mission Editor Tools
World Editor (Manipulator)
World Editor (Inspector)
World Editor Creator (Creator)
Mission Area Editor (Area Editor)
Terrain Editor
Terrain Terraform Editor (Terraformer)
Terrain Texture Editor
Terrain Texture Painter (Terrain Painter)

Torque's Basic Editors Overview

Torque includes two basic editors, the Mission Editor and the GUI Editor. The Mission Editor is further broken down into eight tools. In the following pages, I will be using short names for the individual tools wherever it does not create ambiguity.

Table 4.1. 

EditorsStart EditorDescription
Mission EditorF11This editor is comprised of eight sub-editors, each one allowing you to modify and save various aspects of a specific mission. This editor can be used to edit existing missions or to create new ones.
GUI EditorF10This editor allows you to modify existing GUIS and to create new GUIS, using a simple drag-and-drop interface.

Table 4.2. 

ToolsStart ToolDescription
World EditorF2This tool allows you to translate, rotate, and scale objects that have already been placed in the world.
World Editor InspectorF3In addition to providing all the capabilities of the World Editor, this editor allows you to view and modify properties of individual mission objects.
World Editor Creator F4In addition to providing all the capabilities of the World Editor, this tool allows you to place new objects in the current mission.
Mission Area EditorF5This tool allows you to adjust the boundaries of the current mission as well as provides a means to mirror the current terrain.
Terrain EditorF6This tool allows you to manually adjust the height of the mission map as well as to define whether portions of the map 'exist'.
Terrain Terraform EditorF7In addition to providing all the capabilities of the Terrain Editor, this editor allows you to load images as terrain files as well as to apply various algorithmic filters to the terrain.
Terrain Texture EditorF8In addition to providing all the capabilities of the Terrain Editor, this tool allows you to select any number of textures and apply them using a set of algorithms to determine blending and placement.
Terrain Texture PainterWindow Menu -> Terrain Texture PainterIn addition to providing all the capabilities of the Terrain Editor, this tool allows you to select and subsequently to apply up to 6 different textures to the terrain.