Torque Game Engine DocumentationVersion 1.3.x |
Table of Contents
Abstract
The map2dif tool can be used to convert interior geometry .map files into Torque .dif and perform several major functions. It can perform CSG operations on the map brushes to produce polygons, build a portal tree used for visibility testing, produce a BSP tree used for collision, produce lightmaps based on lighting information in the map, aggregate multiple static LODs, and more.
This appendix outlines the detailed use of the Map2Dif utility. This information is intended mainly for coders and users looking to hook Map2Dif into map creation programs other than QuArK. Both the QuArK Installer and the version available from PlanetQuake are preconfigured for use with Map2Dif.
Artists can download a copy of the Windows version of map2dif. This file contains only the map2dif.exe executable file.