Torque Game EngineTorque Game Engine Documentation
Version 1.3.x

Appendix B. Setting Up the Torque Game Engine

Table of Contents

Overview
Setting up Torque on Windows
Setting up the Torque SDK on Mac OSX
Setting up the Torque SDK on Linux
Using the Torque Demo Application
Summary

Overview

When you license Torque, you get access to all of the source code for the engine and SDK. So, the first steps to getting up and running with the engine are to download the source code and get it compiled. This chapter will walk you through the process, with guides for Windows, Mac OS X, and Linux. Before we dig into the details, let's take a quick look at the basic outline you'll follow, no matter your platform.

First, you'll download the Torque SDK source-code. GarageGames uses a source-code installer system to allow you get access to the latest updates to the engine. The Torque community is very active and improvements to the Torque Game Engine SDK get checked in regularly. Using the source-code installers allows you to very easily stay up-to-date, you can always download the latest version of the engine from your My Garage homepage.

As for compiling, GarageGames supports a number of options. Compiling is pretty simple, using the compilers that GarageGames officially supports. In this guide, you will find walkthroughs for compiling Torque with GCC3, XCode, and Microsoft Visual C++ versions 6.0, .NET 2002 (7.0), and .NET 2003 (7.1).

The rest of this chapter consists of platform-specific guides for compiling the SDK source-code with Windows, Mac and Linux. Choose the link corresponding to your platform from the table of contents above to get started!