torque Torque Game Engine Documentation
CVS Revision Label 1.3.x

RayInfo Struct Reference

#include <sceneObject.h>

Inheritance diagram for RayInfo:

Collision

Detailed Description

Extension of the collision structore to allow use with raycasting.

See also:
Collision


Data Fields

F32 t


Field Documentation

F32 RayInfo::t
 




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