torque Torque Game Engine Documentation
CVS Revision Label 1.3.x

CameraScopeQuery Struct Reference

#include <netObject.h>


Data Fields

NetObjectcamera
 Pointer to the viewing object.
Point3F pos
 Position in world space.
Point3F orientation
 Viewing vector in world space.
F32 fov
 Viewing angle/2.
F32 sinFov
 sin(fov/2);
F32 cosFov
 cos(fov/2);
F32 visibleDistance
 Visible distance.


Field Documentation

NetObject* CameraScopeQuery::camera
 

Pointer to the viewing object.

Point3F CameraScopeQuery::pos
 

Position in world space.

Point3F CameraScopeQuery::orientation
 

Viewing vector in world space.

F32 CameraScopeQuery::fov
 

Viewing angle/2.

F32 CameraScopeQuery::sinFov
 

sin(fov/2);

F32 CameraScopeQuery::cosFov
 

cos(fov/2);

F32 CameraScopeQuery::visibleDistance
 

Visible distance.




All Rights Reserved GarageGames.com, Inc. 1999-2005
Auto-magically Generated with Doxygen