torque Torque Game Engine Documentation
CVS Revision Label 1.3.x

CameraData Struct Reference

#include <camera.h>

Inheritance diagram for CameraData:

ShapeBaseData GameBaseData SimDataBlock SimObject ConsoleObject

Public Types

typedef ShapeBaseData Parent

Public Member Functions

 DECLARE_CONOBJECT (CameraData)
virtual void packData (BitStream *stream)
virtual void unpackData (BitStream *stream)

Static Public Member Functions

static void initPersistFields ()
 Register dynamic fields in a subclass of ConsoleObject.

Member Typedef Documentation

typedef ShapeBaseData CameraData::Parent
 

Reimplemented from ShapeBaseData.


Member Function Documentation

CameraData::DECLARE_CONOBJECT CameraData   ) 
 

static void CameraData::initPersistFields  )  [static]
 

Register dynamic fields in a subclass of ConsoleObject.

See also:
addField(), addFieldV(), addDepricatedField(), addGroup(), endGroup()

Reimplemented from ShapeBaseData.

virtual void CameraData::packData BitStream stream  )  [virtual]
 

Reimplemented from ShapeBaseData.

virtual void CameraData::unpackData BitStream stream  )  [virtual]
 

Reimplemented from ShapeBaseData.




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