torque Torque Game Engine Documentation
CVS Revision Label 1.3.x

AllocatedTexture Struct Reference

#include <terrRender.h>


Public Member Functions

 AllocatedTexture ()
void unlink ()
void linkAfter (AllocatedTexture *t)

Data Fields

U32 level
S32 x
S32 y
F32 distance
EmitChunklist
TextureHandle handle
AllocatedTexturenext
AllocatedTextureprevious
AllocatedTexturenextLink
U32 mipLevel


Constructor & Destructor Documentation

AllocatedTexture::AllocatedTexture  )  [inline]
 


Member Function Documentation

void AllocatedTexture::unlink  )  [inline]
 

void AllocatedTexture::linkAfter AllocatedTexture t  )  [inline]
 


Field Documentation

U32 AllocatedTexture::level
 

S32 AllocatedTexture::x
 

S32 AllocatedTexture::y
 

F32 AllocatedTexture::distance
 

EmitChunk* AllocatedTexture::list
 

TextureHandle AllocatedTexture::handle
 

AllocatedTexture* AllocatedTexture::next
 

AllocatedTexture* AllocatedTexture::previous
 

AllocatedTexture* AllocatedTexture::nextLink
 

U32 AllocatedTexture::mipLevel
 




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