torque Torque Game Engine Documentation
CVS Revision Label 1.3.x

ActionMap::Node Struct Reference

#include <actionMap.h>


Public Types

enum  Flags {
  Ranged = BIT(0),
  HasScale = BIT(1),
  HasDeadZone = BIT(2),
  Inverted = BIT(3),
  BindCmd = BIT(4)
}

Data Fields

U32 modifiers
U32 action
U32 flags
F32 deadZoneBegin
F32 deadZoneEnd
F32 scaleFactor
StringTableEntry consoleFunction
 Console function to call with new values.
char * makeConsoleCommand
 Console command to execute when we make this command.
char * breakConsoleCommand
 Console command to execute when we break this command.


Member Enumeration Documentation

enum ActionMap::Node::Flags
 

Enumeration values:
Ranged  Ranged input.
HasScale  Scaled input.
HasDeadZone  Dead zone is present.
Inverted  Input is inverted.
BindCmd  Bind a console command to this.


Field Documentation

U32 ActionMap::Node::modifiers
 

U32 ActionMap::Node::action
 

U32 ActionMap::Node::flags
 

F32 ActionMap::Node::deadZoneBegin
 

See also:
Node::Flags

F32 ActionMap::Node::deadZoneEnd
 

F32 ActionMap::Node::scaleFactor
 

StringTableEntry ActionMap::Node::consoleFunction
 

Console function to call with new values.

char* ActionMap::Node::makeConsoleCommand
 

Console command to execute when we make this command.

char* ActionMap::Node::breakConsoleCommand
 

Console command to execute when we break this command.




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