torque Torque Game Engine Documentation
CVS Revision Label 1.3.x

AbstractClassRep::Field Struct Reference

#include <consoleObject.h>


Data Fields

const char * pFieldname
 Name of the field.
const char * pGroupname
 Optionally filled field containing the group name.
const char * pFieldDocs
 This is filled when type is StartField or EndField Documentation about this field; see consoleDoc.cc.
bool groupExpand
 Flag to track expanded/not state of this group in the editor.
U32 type
 A type ID.
U32 offset
 Memory offset from beginning of class for this field.
S32 elementCount
 Number of elements, if this is an array.
EnumTabletable
 If this is an enum, this points to the table defining it.
BitSet32 flag
 Stores various flags.
TypeValidatorvalidator
 Validator, if any.


Field Documentation

const char* AbstractClassRep::Field::pFieldname
 

Name of the field.

const char* AbstractClassRep::Field::pGroupname
 

Optionally filled field containing the group name.

const char* AbstractClassRep::Field::pFieldDocs
 

This is filled when type is StartField or EndField Documentation about this field; see consoleDoc.cc.

bool AbstractClassRep::Field::groupExpand
 

Flag to track expanded/not state of this group in the editor.

U32 AbstractClassRep::Field::type
 

A type ID.

See also:
ACRFieldTypes

U32 AbstractClassRep::Field::offset
 

Memory offset from beginning of class for this field.

S32 AbstractClassRep::Field::elementCount
 

Number of elements, if this is an array.

EnumTable* AbstractClassRep::Field::table
 

If this is an enum, this points to the table defining it.

BitSet32 AbstractClassRep::Field::flag
 

Stores various flags.

TypeValidator* AbstractClassRep::Field::validator
 

Validator, if any.




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