Matrix Functions
Detailed Description
These functions manipulate the current matrix.
The current matrix could be modelivew, projection, or texture - Note:
- Make sure you specify which matrix you want to manipulate with a call to glMatrixMode(enum matrix); before calling dglLoadMatrix() or dglMultMatrix()
Function Documentation
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loads matrix "m" into the current matrix mode
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multiplies the current transformation matrix by matrix "m"
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returns the current modelview matrix
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returns the current projection matrix
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