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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- z
: Quat16, Color, TransformedQuakeVertex, QuakeFMTVertex, QuakeMTVertex, QuakeTVertex, QuakeVertex, QuatF, Point4F, Point3D, Point3F, Point3I, PlayerData::ActionAnimationDef::Vector, Move
- Z
: fluid::xyz
- zero()
: Point3F
- zeroAlphaStart
: SplineUtil::SplineBeamInfo
- ZipAggregate()
: ZipAggregate
- zipFileCommentLength
: ZipEOCDRecord::EOCDRecord
- zipName
: ResourceObject
- zipPath
: ResourceObject
- ZipSubRStream()
: ZipSubRStream
- ZipSubWStream()
: ZipSubWStream
- zMax
: DepthSortList::PolyExtents
- zMin
: DepthSortList::PolyExtents
- zone
: SceneObjectRef
- zoneBack
: Interior::Portal
- ZoneFlags
: Interior
- zoneFront
: Interior::Portal
- zoneId
: Interior::Zone
- zoneInsert()
: SceneGraph
- ZoneInside
: Interior
- zoneOffset
: Heightfield
- zoneRangeStart
: SceneGraph::ZoneManager
- zoneRemove()
: SceneGraph
- zoneTraversal()
: Interior
- ZoneVisDeterminer()
: ZoneVisDeterminer
- Zooming
: GuiPlayerView
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