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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- Y
: fluid::xyz
- y
: Quat16, EmitChunk, AllocatedTexture, TransformedQuakeVertex, QuakeFMTVertex, QuakeMTVertex, QuakeTVertex, QuakeVertex, QuatF, Point4F, Point3D, Point3F, Point2D, Point2F, Point3I, Point2I, PlayerData::ActionAnimationDef::Vector, Move, GjkCollisionState
- Y0
: fluid::block, fluid::node
- Y1
: fluid::block, fluid::node
- yaw
: Move
- year
: Platform::LocalTime
- yearday
: Platform::LocalTime
- yMax
: DepthSortList::PolyExtents
- yMin
: DepthSortList::PolyExtents
- yOffset
: GFont::CharInfo
- yOrigin
: GFont::CharInfo
- yPos
: MouseMoveEvent
- yVal
: Lightning::Strike
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