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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- w
: Quat16, Resolution, QuatF, Point4F
- waitForEnd
: Player::ActionAnimation
- waitForTimeout
: ShapeBaseImageData::StateData
- Wake
: VehicleData
- Warning
: PlatformAssert, ConsoleLogEntry
- warningFlashes()
: Lightning
- warpCount
: Vehicle::StateDelta
- warpOffset
: Vehicle::StateDelta, Player::StateDelta, Item::StateDelta
- warpRot
: Vehicle::StateDelta
- warpTicks
: Vehicle::StateDelta, Player::StateDelta, Item::StateDelta
- WaterAttributes
: WaterBlock
- WaterBlock()
: WaterBlock
- WaterBreath
: PlayerData
- WaterConst
: WaterBlock
- waterExplosion
: ProjectileData
- waterExplosionId
: ProjectileData
- waterLightColor
: ProjectileData
- waterSound
: VehicleData
- waterWakeHandle
: Vehicle
- WavStreamSource()
: WavStreamSource
- WayPoint()
: WayPoint
- WayPointMasks
: WayPoint
- WayPointTeam()
: WayPointTeam
- WC_NUM_SUBMERGE_TEX
: WaterBlock
- WeaponFireLight
: ShapeBaseImageData
- weekday
: Platform::LocalTime
- weight
: TSSkinMesh
- wet
: ShapeBase::MountedImage, ShapeBaseImageData::StateData::Transition
- wheel
: WheeledVehicleData
- WheelCollision
: Vehicle
- wheelCount
: WheeledVehicleData
- WheeledVehicle()
: WheeledVehicle
- WheeledVehicleData()
: WheeledVehicleData
- WheeledVehicleSpring()
: WheeledVehicleSpring
- WheeledVehicleTire()
: WheeledVehicleTire
- WheelImpactSound
: WheeledVehicleData
- WheelMask
: WheeledVehicle
- whichOn()
: BitTables
- whichSide()
: ShadowVolumeBSP, PlaneF
- whichSideBox()
: PlaneF
- Width
: fxFoliageItem
- width
: SplashData, LightningBolt, SplineUtil::SplineBeamInfo, GFont::CharInfo, ChunkedTextureObject, GBitmap
- Win32PlatState()
: Win32PlatState
- WinConsole()
: WinConsole
- winConsoleEnabled
: WinConsole
- windingCount
: Interior::NullSurface, Interior::Surface, Interior::TriFan, ForceField::Surface
- windingStart
: Interior::NullSurface, Interior::Surface, Interior::TriFan, ForceField::Surface
- WindMask
: Sky
- windowActive()
: x86UNIXPlatformState
- windowCreated()
: x86UNIXPlatformState
- windowFull()
: ConnectionProtocol
- windowLocked()
: x86UNIXPlatformState
- WindowMask
: PathCamera
- wireCube()
: ShapeBase, DepthSortList
- wLink
: CollisionWorkingList
- wLinkAfter()
: CollisionWorkingList
- wNode
: GuiPlayerView
- Working
: SceneObject
- worldBaseHeight
: Terraformer
- worldCenterOfMass
: Rigid
- WorldEditor()
: WorldEditor
- worldHeight
: Terraformer
- worldTileSize
: Terraformer
- worldToCtrl()
: GuiTerrPreviewCtrl
- worldToGrid()
: TerrainEditor
- worldToScreen()
: MissionAreaEditor
- worldToTexture()
: GuiTerrPreviewCtrl
- worldWater
: Terraformer
- WouldBlock
: Net
- wrap()
: Terraformer, GuiTerrPreviewCtrl
- wrapDrop()
: Precipitation
- wrapString()
: GFont
- write()
: Quat16, TSMaterialList, TSShape, TSShape::Sequence, TSIntegerSet, NetEvent, SceneLighting::PersistInfo, SceneLighting::PersistInfo::TerrainChunk, SceneLighting::PersistInfo::InteriorChunk, SceneLighting::PersistInfo::PersistChunk, ItrGameEntity, AISpecialNode, InteriorPathFollower, InteriorResTrigger, InteriorDict, InteriorResource, Interior, ForceField, FloorPlanResource, SetMissionCRCEvent, Sim3DAudioEvent, Sim2DAudioEvent, SimDataBlockEvent, MaterialList, GPalette, GFont, GBitmap, Stream, File, SimSet, SimObject, CompilerFloatTable, CompilerStringTable, CompilerIdentTable
- Write
: FileStream, File
- writeablePath
: ResManager
- writeAffineTransform()
: BitStream
- WriteAppend
: FileStream, File
- writeBits()
: BitStream
- writeBmp8()
: GBitmap
- writeClassId()
: BitStream
- writeCompressedPoint()
: BitStream
- writeConnectAccept()
: NetConnection, GameConnection
- writeConnectRequest()
: NetConnection, GameConnection
- writeDemoStartBlock()
: NetConnection, ConnectionStringTable, GameConnection, ConnectionProtocol
- writeFields()
: SimObject, SimFieldDictionary
- writeFlag()
: BitStream
- WriteFlags
: SimObject
- writeFloat()
: BitStream
- writeGIF()
: GBitmap
- writeHeader()
: TagDictionary
- writeInt()
: BitStream
- writeISO()
: InteriorSubObject
- writeJPEG()
: GBitmap
- writeLine()
: Stream, FileObject
- writeLMapTexGen()
: Interior
- writeLongString()
: Stream
- WriteMode
: TSShapeAlloc
- writeMSBmp()
: GBitmap
- writeMSPalette()
: GPalette
- writeName()
: TSShape
- writeNormalVector()
: BitStream
- writePacket()
: NetConnection, GameConnection
- writePacketData()
: WheeledVehicle, Vehicle, FlyingVehicle, ShapeBase, Player, GameBase, Camera
- writePI()
: PathedInterior
- writePlaneVector()
: Interior, ForceField
- writePNG()
: GBitmap
- writePNGUncompressed()
: GBitmap
- writeRangedU32()
: BitStream
- writeSignedFloat()
: BitStream
- writeSignedInt()
: BitStream
- writeString()
: Stream, BitStream
- writeText()
: MaterialList
- writeVehicleCollision()
: Interior
- WrongProtocolType
: Net
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