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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- U
: fluid::uv
- UDPProtocol
: Net
- UInputManager()
: UInputManager
- unacquire()
: DInputManager, DInputDevice
- unclamp()
: Move
- Uncompressed
: ZipAggregate::FileEntry
- uncompressedSize
: ZipDirFileHeader::DirFileHeader, ZipLocalFileHeader::LocalFileHeader
- UnderLavaFX()
: UnderLavaFX
- underwaterExplosion
: ShapeBaseData
- underwaterExplosionID
: ShapeBaseData
- undo()
: WorldEditor, TerrainEditor
- Unguaranteed
: NetEvent
- UniformScale
: TSShape
- uninstallGLLights()
: LightManager
- uninstallLights()
: SceneObject
- unionRects()
: RectI
- uniqueId
: BanList::BanInfo
- UnixCommandExecutor()
: UnixCommandExecutor
- UnixUtils()
: UnixUtils
- UnknownError
: Net, Stream, File
- unlink()
: AllocatedTexture, Container::Link, ResourceObject, LList< T >, Convex, CollisionWorkingList, CollisionStateList
- unlinkPackages()
: Namespace
- unload()
: MaterialList
- unlock()
: Mutex, ChunkedTextureHandle, ResManager, Resource< T >
- unlockDisplay()
: DisplayPtrManager
- unlockInput()
: UInputManager
- unlockMutex()
: Mutex
- unmount()
: ShapeBase
- unmountImage()
: ShapeBase
- unmountObject()
: ShapeBase
- unpack()
: NetEvent, Move, SetMissionCRCEvent, Sim3DAudioEvent, Sim2DAudioEvent, SimDataBlockEvent
- unpackData()
: TSShapeConstructor, DecalData, PathedInteriorData, WheeledVehicleData, WheeledVehicleSpring, WheeledVehicleTire, VehicleData, HoverVehicleData, FlyingVehicleData, TriggerData, StaticShapeData, ShapeBaseData, ShapeBaseImageData, ProjectileData, PlayerData, PathCameraData, ItemData, GameBaseData, SplashData, PrecipitationData, ParticleEmitterData, ParticleEmitterNodeData, LightningData, fxLightData, ExplosionData, DebrisData, CameraData, AudioEmitter, SimDataBlock, AudioProfile, AudioDescription, AudioSampleEnvironment, AudioEnvironment
- unpackEmptySquares()
: TerrainBlock
- unpackString()
: NetConnection
- unpackStringHandleU()
: NetConnection
- unpackUpdate()
: WaterBlock, TerrainBlock, Sun, Sky, Marker, NetObject, PathedInterior, InteriorInstance, WheeledVehicle, VehicleBlocker, Vehicle, HoverVehicle, FlyingVehicle, TSStatic, Trigger, StaticShape, ShapeBase, Projectile, Player, PhysicalZone, PathCamera, SpawnSphere, WayPoint, MissionMarker, MissionArea, Item, GameBase, Splash, Precipitation, ParticleEmitterNode, Lightning, fxSunLight, fxShapeReplicator, fxLight, fxFoliageReplicator, Camera, AudioEmitter
- unregisterObject()
: SimObject
- unregisterReference()
: SimObject
- unregisterZones()
: SceneGraph
- unselectObject()
: WorldEditor
- Update
: TerrainAction
- update()
: LightningBolt, CameraFXManager, CameraShake, CameraFX, AudioEmitter, AmbientAudioManager, Brush
- updateActionThread()
: Player
- updateAllLights()
: InteriorInstance
- updateAnimation()
: Player
- updateAnimationTree()
: Player
- updateAudioPos()
: ShapeBase
- updateAudioState()
: ShapeBase
- updateBBox()
: ParticleEmitter
- updateBounds()
: TSPartInstance
- updateBrush()
: TerrainEditor
- updateBuffers()
: WavStreamSource, VorbisStreamSource, AudioStreamSource
- updateCenterOfMass()
: Rigid
- updateCentroid()
: WorldEditor::Selection
- updateChain
: GhostInfo
- updateClientTransforms()
: WorldEditor
- updateCollision()
: Vehicle
- updateColor()
: Splash
- updateContainer()
: ShapeBase
- updateCoord()
: Cloud
- updateCursor()
: MissionAreaEditor
- updateDamageLevel()
: ShapeBase, Player
- updateDamageSmoke()
: Vehicle
- updateDamageState()
: ShapeBase, Player
- updateDeathOffsets()
: Player
- updateDelay
: NetConnection::NetRate
- updateDustTrail()
: HoverVehicle
- updateEmitter()
: HoverVehicle, FlyingVehicle, AmbientAudioManager
- updateEmitters()
: Splash, Explosion, Debris
- updateEngineSound()
: WheeledVehicle, FlyingVehicle
- updateEnvironment()
: AmbientAudioManager
- updateFlickerLight()
: InteriorInstance
- UpdateFluidRegion()
: WaterBlock
- updateFog()
: Sky
- updateForces()
: WheeledVehicle, Vehicle, HoverVehicle, FlyingVehicle
- updateFroth()
: Vehicle, Player
- updateGrid()
: TerrainBlock
- updateGridMaterials()
: TerrainBlock
- updateGuiInfo()
: WorldEditor, TerrainEditor, EditTSCtrl
- UpdateHiddenMask
: WayPoint
- updateImageAnimation()
: ShapeBase
- updateImageState()
: ShapeBase
- updateInertialTensor()
: Rigid
- updateInvincibleEffect()
: ShapeBase
- updateJet()
: HoverVehicle, FlyingVehicle
- updateJetSound()
: WheeledVehicle
- updateLiftoffDust()
: Vehicle
- updateLightMap()
: InteriorInstance
- updateLightTime()
: InteriorInstance
- updateLookAnimation()
: Player
- updateLoopingLight()
: InteriorInstance
- UpdateMask
: Sun, MissionArea
- updateMask
: GhostInfo
- UpdateMaskBits
: TerrainBlock, InteriorInstance
- UpdateMasks
: PathedInterior, Projectile, PhysicalZone, AudioEmitter
- updateMass()
: ShapeBase
- updateMove()
: WheeledVehicle, Vehicle, HoverVehicle, FlyingVehicle, Player
- UpdateNameMask
: WayPoint
- updatePartition()
: Shadow
- updatePath()
: Path, PathManager
- updatePos()
: Vehicle, Player, Item
- updateRampLight()
: InteriorInstance
- updateRealFog()
: Sky
- updateRing()
: Splash
- updateRings()
: Splash
- updateServerAudio()
: ShapeBase
- updateSkin()
: TSSkinMesh
- updateSkipCount
: GhostInfo
- updateSound()
: Projectile
- UpdateSphereMask
: SpawnSphere
- updateSplash()
: Player
- updateSquealSound()
: WheeledVehicle
- updateState()
: Player
- updateStateList()
: Convex
- updateStorm()
: Cloud
- UpdateTeamMask
: WayPoint
- updateTerrainBitmap()
: MissionAreaEditor
- updateThread()
: ShapeBase
- updateTransitions()
: TSShapeInstance
- updateVelocity()
: Rigid, Item
- updateVisibility()
: Sky
- updateWaterSounds()
: Player
- updateWave()
: Splash
- updateWheelParticles()
: WheeledVehicle
- updateWheelThreads()
: WheeledVehicle
- updateWorkingCollisionSet()
: Vehicle, Player, Item
- updateWorkingList()
: Convex
- upMaxSpeed
: PlayerData
- upper
: AsciiData
- upResistFactor
: PlayerData
- upResistSpeed
: PlayerData
- usage
: ConsoleConstructor
- useBaseTextures()
: InteriorLMManager
- useCreateHeight()
: FlyingVehicle
- useEmitterColors
: ParticleEmitterData
- useEmitterSizes
: ParticleEmitterData
- UseEncodedNormals
: TSMesh
- useEyeOffset
: ShapeBaseImageData
- useEyePoint
: ShapeBaseData
- useFog
: Lightning
- useFogCoord()
: Interior
- useMouseBrush()
: AdjustHeightAction, OutlineSelectAction, TerrainAction
- useObjsEyePoint()
: ShapeBase
- useOverride
: TSShapeInstance::RenderData
- UseProfileDescription
: AudioEmitter
- UseProfileDescriptionMask
: AudioEmitter
- useRadiusMass
: DebrisData
- usesEnergy
: ShapeBaseImageData
- useSmallTextures
: SceneRenderImage
- useSpecial
: SceneGraph
- UV1
: fluid::vertex
- UV2
: fluid::vertex
- UV3
: fluid::vertex
- UV4
: fluid::vertex
- uvOffset
: SplineUtil::SplineBeamInfo
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