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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- s
: YYSTYPE
- S_Wrap
: TSMaterialList
- samptrack
: OggVorbis_File
- save()
: TerrainFile, TerrainBlock
- saveGreyscale()
: Terraformer
- saveHeightField()
: Terraformer
- saveJournal()
: GameInterface
- saveMergeNormals()
: TSMesh
- saveMergeVerts()
: TSMesh
- savePersistInfo()
: SceneLighting
- sBitmapIdSource
: GBitmap
- sc
: ConsoleConstructor
- scale
: MatrixF, WorldEditor::Selection, Terraformer, ShowTSShape, ProjectileData, SplashData
- Scale
: WorldEditor
- scaleAnimation
: ShapeBaseImageData::StateData
- scaleCurrentlyAnimated()
: TSShapeInstance
- ScaleCursor
: WorldEditor
- scaleFactor
: ActionMap::BreakEntry, ActionMap::Node
- ScaleHeightAction()
: ScaleHeightAction
- ScaleMask
: SceneObject
- scaleMatters
: TSShape::Sequence
- scanZip()
: ResManager
- scanZone_r()
: Interior
- scanZoneNew()
: Interior
- scanZones()
: Interior
- SceneGraph
: SceneGraph, SceneObject, SceneState
- SceneLighting
: SceneLighting, InteriorInstance, Interior
- SceneObject()
: SceneObject
- SceneObjectMasks
: SceneObject
- SceneRenderImage()
: SceneRenderImage
- SceneRoot()
: SceneRoot
- SceneState
: SceneState, SceneObject
- scheduleThunder()
: Lightning
- ScopeAlways
: NetObject, GhostInfo
- ScopedEvent
: GhostInfo
- ScopeLocal
: NetObject
- ScopeLocalAlways
: GhostInfo
- scopeName
: Dictionary
- scopeNamespace
: Dictionary
- scopeObject()
: SceneObject, SceneRoot, InteriorInstance
- scopeScene()
: SceneGraph
- scopeZone()
: Interior
- scopeZones()
: Interior
- scoreLight()
: LightManager
- scratchList
: Terraformer
- screenToWorld()
: MissionAreaEditor
- script
: ShapeBaseImageData::StateData
- Script
: ConsoleLogEntry
- scriptCallback()
: ShapeBase
- ScriptFunctionType
: Namespace::Entry
- scriptOnAdd()
: GameBase
- scriptOnNewDataBlock()
: GameBase
- scriptOnRemove()
: GameBase
- scriptRefCount
: NetStringTable::Entry
- scriptThis()
: SceneObject
- sCurrentCodeBlock
: CodeBlock
- sDamageFlashDec
: ShapeBase
- searchPath()
: ResManager
- searchTag
: Interior::ConvexHull
- sec
: Platform::LocalTime
- seekable
: OggVorbis_File
- select()
: CreatorTree::Node
- SelectAction()
: SelectAction
- selectCurrent()
: DetailManager
- selectCurrentDetail()
: TSShapeInstance, TSPartInstance, DetailManager
- selectCurrentDetail2()
: TSShapeInstance, TSPartInstance
- selectCurrentDetail2Ex()
: TSShapeInstance
- selectCurrentDetailEx()
: TSShapeInstance
- Selected
: CreatorTree::Node, SimObject
- SelectedOnly
: SimObject
- Selection()
: WorldEditor::Selection, Selection
- SelectionBrush()
: SelectionBrush
- SelectionState()
: WorldEditor::SelectionState
- selectKeyframes()
: TSThread
- selectNode()
: CreatorTree
- selectObject()
: WorldEditor
- selectPotential()
: DetailManager
- selectPotentialDetails()
: DetailManager
- selectShapeDetail()
: Shadow
- SelfIlluminating
: TSMaterialList
- send()
: Net, TCPObject, TelnetDebugger
- sendAckPacket()
: ConnectionProtocol
- sendConnectAccept()
: NetInterface
- sendConnectChallengeRequest()
: NetInterface
- sendConnectionMessage()
: NetConnection
- sendConnectReject()
: NetInterface
- sendConnectRequest()
: NetInterface
- sendCount
: Move
- sendDisconnectPacket()
: NetInterface, NetConnection
- sendFileChunk()
: NetConnection
- SendNextDownloadRequest
: NetConnection
- sendNextFileDownloadRequest()
: NetConnection
- sendPacket()
: NetConnection, ConnectionProtocol
- sendPacketStream()
: BitStream
- sendPingPacket()
: ConnectionProtocol
- sendTime
: NetConnection::PacketNotify
- sendto()
: Net
- sendtoSocket()
: Net
- seq
: NetStringTable::Entry
- sequence
: TSThread, ShapeBase::Thread, ShapeBaseImageData::StateData, PlayerData::ActionAnimation
- sequenceCount
: NetStringTable, SimEvent
- sequences
: TSShape
- sequenceVis
: ShapeBaseImageData::StateData
- serialize()
: ResManager
- serialnos
: OggVorbis_File
- ServerInfo()
: ServerInfo
- set
: Quat16, TSShapeInstance::RenderData::VertexAlpha, ToolVector< A >, TSIntegerSet, RectI, TQuatF, QuatF, AngAxisF, Point4F, Point3D, Point3F, Point2D, Point2F, Point3I, Point2I, PlaneTransformer, PlaneF, MatrixF, MaterialList, Vector< T >, ColorI, ColorF, BitVector, BitSet32, GjkCollisionState, DepthSortList, CollisionState, SimSetIterator::Entry
- SetAcceptBit()
: fluid
- setAction()
: TerrainEditor
- setActionThread()
: Player
- setAddressDigest()
: NetConnection
- setAimLocation()
: AIPlayer, AIClient
- setAimObject()
: AIPlayer
- setAlarmMode()
: InteriorInstance
- setAll()
: TSIntegerSet
- setAllBits()
: BitMatrix
- setAllBreaks()
: CodeBlock
- setAllowsConnections()
: NetInterface
- setAlphaAlways()
: TSShapeInstance
- setAlphaIsReflectanceMap()
: TSShapeInstance
- setAmbientColor()
: LightManager
- setAmplitude()
: CameraShake
- setAnimateRoot()
: ShowTSShape
- setAnimating()
: Shadow
- setArea()
: MissionArea, MissionAreaEditor
- setArmThread()
: Player
- setAtRest()
: Rigid
- setAuthInfo()
: GameConnection
- setAzimuthKeys()
: fxSunLight
- setAzimuthTime()
: fxSunLight
- setBase()
: DepthSortList
- setBaseCameraPosition()
: SceneGraph
- setBaseMaterial()
: TerrainBlock
- setBaseMaterials()
: TerrainBlock
- setBaseTransform()
: AbstractPolyList
- setBit()
: BitStream, BitMatrix
- setBitmap()
: GuiTerrPreviewCtrl
- setBlackOut()
: GameConnection
- setBlendEnabled()
: TSShapeInstance
- setBlendMode()
: fxSunLight
- setBlocking()
: Net
- setBlueKeys()
: fxSunLight
- setBreakpoint()
: CodeBlock
- setBrightnessKeys()
: fxSunLight
- setBrightnessTime()
: fxSunLight
- setBroadcast()
: Net
- setBrushPos()
: TerrainEditor
- setBrushSize()
: TerrainEditor
- setBrushType()
: TerrainEditor
- setBuffer()
: BitStream
- setBufferSize()
: Net
- setButtonRect()
: XMessageBoxButton
- setCallback()
: TSShapeInstance
- setCameraFov()
: ShapeBase, Camera
- setCameraObject()
: GameConnection
- setCameraPosition()
: Terraformer
- setCDAudioEnabled()
: x86UNIXPlatformState
- setCenterOfMass()
: Rigid
- setClampToEdge()
: MaterialList
- setClientObjInfo()
: WorldEditor
- setClipboard()
: Platform
- setCloakedState()
: ShapeBase
- setCollideType()
: Explosion
- setCollisionList()
: ExtrudedPolyList
- setCollisionTimeout()
: Item
- setColor()
: GBitmap
- setColors()
: ParticleEmitter
- setColourTime()
: fxSunLight
- setColumn()
: MatrixF
- setCompressionPoint()
: BitStream
- setConnectArgs()
: GameConnection
- setConnectionEstablished()
: ConnectionProtocol
- setConnectionState()
: NetConnection
- setConnectSequence()
: ConnectionProtocol
- setContainerSeqKey()
: SceneObject
- setControlCameraFov()
: GameConnection
- setControllingClient()
: ShapeBase, Player
- setControllingObject()
: ShapeBase
- setControlObject()
: ShapeBase, Player, GameConnection
- setControlObjPos()
: MissionAreaEditor
- setControlPoint()
: SplinePatch, QuadPatch
- setCrossProduct()
: MatrixF
- setCurPos()
: BitStream
- setCurrCameraPosition()
: SceneGraph
- setCurrentDetail()
: TSShapeInstance, ShowTSShape
- setCurrentIntraDetail()
: TSPartInstance
- setCurrentObjectDetail()
: TSPartInstance
- setCurrentScale()
: Explosion
- setCurrentSel()
: TerrainEditor
- setCursor()
: WorldEditor, TerrainEditor, MissionAreaEditor
- setCurVarName()
: ExprEvalState
- setCurVarNameCreate()
: ExprEvalState
- setDamageDir()
: ShapeBase
- setDamageFlash()
: ShapeBase
- setDamageLevel()
: ShapeBase
- setDamageState()
: ShapeBase
- setDataBlock()
: GameBase
- setDataBlockModifiedKey()
: GameConnection
- setDataBlockSequence()
: GameConnection
- setDataField()
: SimObject
- setDebugParameters()
: TelnetDebugger
- setDedicated()
: x86UNIXPlatformState
- setDefaultDetailTables()
: Shadow
- setDesktopBpp()
: x86UNIXPlatformState
- setDesktopSize()
: x86UNIXPlatformState
- setDetailData()
: TSPartInstance
- setDetailLevel()
: InteriorInstance
- setDetailTables()
: Shadow
- setDevice()
: Video
- setDimensions()
: XMessageBox
- setDims()
: BitVectorW
- setDirty()
: TSShapeInstance, WorldEditor, TerrainEditor
- setDisconnectReason()
: GameConnection
- setDisplayLockFunction()
: DisplayPtrManager
- setDisplayPointer()
: x86UNIXPlatformState
- setDisplayUnlockFunction()
: DisplayPtrManager
- setDSleep()
: x86UNIXPlatformState
- setDuration()
: CameraFX
- setElevationKeys()
: fxSunLight
- setElevationTime()
: fxSunLight
- setEmitterDataBlock()
: ParticleEmitterNode
- SetEmptyAction()
: SetEmptyAction
- setEnable()
: fxSunLight, fxLight
- setEnergyLevel()
: Vehicle, ShapeBase
- setEnvironmentMap()
: TSShapeInstance
- setEnvironmentMapOn()
: TSShapeInstance
- setEstablished()
: NetConnection
- setExePathName()
: x86UNIXPlatformState
- setExpanded()
: SimObject
- setExpression()
: FindMatch
- setExtents()
: DepthSortList
- SetEyePosition()
: fluid
- setFade()
: TSMesh
- setFadeTime()
: fxSunLight
- setFalloff()
: CameraShake
- setField()
: ConsoleObject
- setFieldValue()
: SimFieldDictionary
- setFile()
: TerrainBlock
- setFileNameEcho()
: ResManager
- setFlags()
: TSMaterialList, TSMesh
- setFlareBitmap()
: fxLight
- setFlareBitmaps()
: fxSunLight
- setFlareBrightness()
: fxSunLight
- setFlareColour()
: fxSunLight
- setFlareSize()
: fxSunLight
- setFlareTP()
: fxSunLight
- setFloatValue()
: Dictionary::Entry
- setFloatVariable()
: ExprEvalState
- setFlyMode()
: Camera
- setFogColor()
: SceneGraph
- setFogDistance()
: SceneGraph
- SetFogFn()
: fluid
- SetFogParameters()
: fluid
- setFogVolumes()
: SceneGraph
- setFormat()
: GBitmap
- setFrequency()
: CameraShake
- setFromIndex()
: StringHandle
- SetFrustrumPlanes()
: fluid
- setGammaCorrection()
: OpenGLDevice, Voodoo2Device, OpenGLDevice, D3DDevice, OpenGLDevice, DisplayDevice, Video
- setGeneric()
: Shadow
- setGhostAlwaysObject()
: NetConnection
- setGhostFrom()
: NetConnection
- setGhostTo()
: NetConnection
- setGlobalRandSeed()
: MRandomLCG
- setGlobalShadowDetailLevel()
: Shadow
- setGreenKeys()
: fxSunLight
- setGridHeight()
: TerrainEditor
- setGridInfo()
: TerrainEditor
- setGridInfoHeight()
: TerrainEditor
- setGridMaterial()
: TerrainEditor
- setGridMaterialGroup()
: TerrainEditor
- setGuard()
: TSShapeAlloc
- setHeight()
: TerrainBlock, Terraformer
- SetHeightAction()
: SetHeightAction
- setHeightfieldScript()
: TerrainFile
- setHeights()
: Cloud
- setHidden()
: ShapeBase, WayPoint, SimObject
- setId()
: SimObject
- setIdentity()
: PlaneTransformer
- setImage()
: ShapeBase
- setImageAmmoState()
: ShapeBase
- setImageLoadedState()
: ShapeBase
- setImageRefPoint()
: SceneState
- setImageState()
: ShapeBase
- setImageTriggerState()
: ShapeBase
- setImageWetState()
: ShapeBase
- setInfo()
: Selection
- SetInfo()
: fluid
- setInitialState()
: Splash, Explosion
- setInterestNormal()
: AbstractPolyList
- setIntValue()
: Dictionary::Entry
- setIntVariable()
: ExprEvalState
- setIsLocalClientConnection()
: NetConnection
- setIsServerConnection()
: NetConnection
- setJoinPassword()
: GameConnection
- setKeyframeNumber()
: TSThread, TSShapeInstance
- setLabelWidth()
: XMessageBoxButton
- setLastError()
: NetConnection, RedBook
- setLastState()
: SceneObject
- setLerpAzimuth()
: fxSunLight
- setLerpBrightness()
: fxSunLight
- setLerpColour()
: fxSunLight
- setLerpElevation()
: fxSunLight
- setLerpRotation()
: fxSunLight
- setLerpSize()
: fxSunLight
- setLifetime()
: Debris
- setLightMapBorderSize()
: Interior
- SetLightMapTexture()
: fluid
- setLightMatrices()
: Shadow
- setLightUpdatedTime()
: InteriorInstance
- setLinkFlareSize()
: fxSunLight
- setLocalClientConnection()
: NetConnection
- setLocked()
: SimObject
- setLocking()
: UInputManager
- setLoginPassword()
: Platform
- setLogLevel()
: ConsoleLogger
- setLoneBaseMaterial()
: TerrainEditor
- setMaskBits()
: NetObject
- setMaterial()
: TSMesh
- setMaterialAlpha()
: TerrainBlock
- SetMaterialGroupAction()
: SetMaterialGroupAction
- setMaterialList()
: TSShapeInstance
- setMaterials()
: Terraformer
- setMatrix()
: TSTransform, QuatF, AngAxisF
- setMax()
: Point3D, Point3F, Point2D, Point2F, Point3I, Point2I
- setMaxAzimuth()
: fxSunLight
- setMaxBrightness()
: fxSunLight
- setMaxColour()
: fxSunLight
- setMaxDataBlockModifiedKey()
: GameConnection
- setMaxElevation()
: fxSunLight
- setMaxGLLights()
: LightManager
- setMaxRotation()
: fxSunLight
- setMaxSize()
: fxSunLight
- setMin()
: Point3D, Point3F, Point2D, Point2F, Point3I, Point2I
- setMinAzimuth()
: fxSunLight
- setMinBrightness()
: fxSunLight
- setMinColour()
: fxSunLight
- setMinElevation()
: fxSunLight
- setMinRotation()
: fxSunLight
- setMinSize()
: fxSunLight
- setMissingFileLogging()
: ResManager
- setMissionCRC()
: GameConnection
- SetMissionCRCEvent()
: SetMissionCRCEvent
- setMissionDirty()
: TerrainEditor
- setMissionPathsSent()
: NetConnection
- setModDynamicFields()
: SimObject
- setMode()
: WorldEditor
- SetModifiedAction()
: SetModifiedAction
- setModPaths()
: ResManager
- setModStaticFields()
: SimObject
- setModZip()
: ResManager
- setMomentum()
: SceneObject, Player
- setMouseCoordinates()
: XMessageBoxButton
- setMouseDown()
: XMessageBoxButton
- setMove()
: AIConnection
- setMoveDestination()
: AIPlayer, AIClient
- setMoveMode()
: AIClient
- setMoveSpeed()
: AIPlayer, AIClient
- setMoveTolerance()
: AIPlayer, AIClient
- setMoving()
: Shadow
- setName()
: Selection
- setNetAddress()
: NetConnection
- setNetClassGroup()
: NetConnection
- setNetworkConnection()
: NetConnection
- setNewFile()
: VorbisStreamSource
- setNodeAnimationState()
: TSShapeInstance
- setNumReqControlPoints()
: SplinePatch
- setObject()
: AbstractPolyList
- setObjectInertia()
: Rigid
- setOrbitMode()
: Camera
- setOrigin()
: GuiTerrPreviewCtrl
- setOSCamPosition()
: Interior
- setOverrideFade()
: TSMesh
- setOverrideTexture()
: TSShapeInstance
- setPackage()
: FunctionDeclStmtNode, StmtNode
- setPalette()
: GBitmap
- setPaletteType()
: GPalette
- setPartInstance()
: Debris
- setPathPosition()
: PathedInterior
- setPercentage()
: Precipitation
- setPersistInfo()
: SceneLighting::TerrainProxy, SceneLighting::InteriorProxy, SceneLighting::ObjectProxy
- setPlay()
: ShowTSShape
- setPlayerModel()
: GuiPlayerView
- setPlayerSeq()
: GuiPlayerView
- setPoint()
: SplCtrlPts, PlaneF
- setPoints()
: Cloud
- setPolyhedron()
: PhysicalZone
- setPort()
: TCPObject
- setPortal()
: SceneState
- setPos()
: TSThread, TSShapeInstance, ShowTSShape
- setPosition()
: SceneObject, MatrixF, Vehicle, ShowTSShape, Player, PathCamera, Camera, Brush, ZipSubWStream, ZipSubRStream, Stream, ResizeFilterStream, MemStream, FilterStream, FileStream, File, BitStream
- setPowered()
: StaticShape
- setProcessTick()
: GameBase
- setProtocolVersion()
: NetConnection
- setRadius()
: Cloud, Shadow
- setRead()
: TSShapeAlloc
- setRechargeRate()
: ShapeBase
- setRedKeys()
: fxSunLight
- SetRejectBit()
: fluid
- setRemoteConnectionObject()
: NetConnection
- setRenderDynamicLights()
: InteriorInstance
- setRenderPoints()
: Sky, Cloud
- setRenderPosition()
: Vehicle, Player
- setRenderTransform()
: SceneObject
- setRepairRate()
: ShapeBase
- setResolution()
: DisplayDevice, Video
- setRoot()
: GuiTerrPreviewCtrl
- setRotAngles()
: Debris
- setRotationKeys()
: fxSunLight
- setRotationTime()
: fxSunLight
- setRow()
: MatrixF
- setRunning()
: GameInterface
- setScale()
: WaterBlock, SceneObject, AudioEmitter
- setScopeAlways()
: NetObject
- setScopeObject()
: NetConnection
- setScreenError()
: TerrainRender
- setScreenMode()
: OpenGLDevice, Voodoo2Device, OpenGLDevice, D3DDevice, OpenGLDevice, DisplayDevice, Video
- setScreenNumber()
: x86UNIXPlatformState
- setScreenPointer()
: x86UNIXPlatformState
- setSeed()
: MRandomR250, MRandomLCG, MRandomGenerator, Noise2D
- setSelected()
: SimObject
- setSendingEvents()
: NetConnection
- setSequence()
: TSThread, TSShapeInstance, NetConnection, ShowTSShape
- setSequencesConstructed()
: TSShape
- setShapeBalloon()
: TSShapeInstance
- setShapeName()
: ShapeBase
- setShift()
: Terraformer
- setSimulatedNetParams()
: NetConnection
- setSingleColourKeys()
: fxSunLight
- setSize()
: Debris, SelectionBrush, Brush, Terraformer, Vector< T >, BitVector
- setSizeKeys()
: fxSunLight
- setSizes()
: ParticleEmitter
- setSizeTime()
: fxSunLight
- setSkinBase()
: InteriorInstance
- setSkinName()
: ShapeBase
- setSkipMode()
: TSShapeAlloc
- setSpeed()
: Cloud
- setState()
: Player, PathCamera, Dictionary
- setStatics()
: TSShapeInstance
- setStatus()
: Stream, FileStream, File
- setStickToGround()
: ShowTSShape
- setStopped()
: PathedInterior
- setStreamOffset()
: ResizeFilterStream
- setStringBuffer()
: BitStream
- setStringValue()
: Dictionary::Entry
- setStringVariable()
: ExprEvalState
- setSunAzimuth()
: fxSunLight
- setSunElevation()
: fxSunLight
- setTarget()
: PathCamera
- setTargetObject()
: AIClient
- setTargetPosition()
: PathedInterior
- setTelnetParameters()
: TelnetConsole
- setTensorProduct()
: MatrixF
- setTerrain()
: Terraformer
- SetTerrainData()
: fluid
- setTerrainInfo()
: Terraformer
- setTextLine()
: DebugView
- setTextPer()
: Cloud
- setTexture()
: Cloud
- SetTextures()
: fluid
- setTextureScript()
: TerrainFile
- setTextureType()
: MaterialList
- setThreadDir()
: ShapeBase
- setThreadScale()
: ShowTSShape
- setThreadSequence()
: ShapeBase
- setTime()
: TSThread, TSShapeInstance
- setTimeScale()
: TSThread, TSShapeInstance
- setTransform()
: WaterBlock, TerrainBlock, SceneObject, InteriorInstance, Vehicle, TSStatic, Trigger, StaticShape, Rigid, Player, PhysicalZone, MissionMarker, Item, fxShapeReplicatedStatic, Camera, AudioEmitter, AbstractPolyList
- setTranslatesStrings()
: NetConnection
- setTraversalState()
: SceneObject
- setTriggerPolyhedron()
: Trigger
- setTriggerState()
: TSShapeInstance
- setTriggerStateBit()
: TSShapeInstance
- setU17()
: BitVectorW
- setUncompressedSize()
: ZipSubRStream
- setup()
: Noise2D, ConsoleConstructor
- setupActivePolyList()
: Interior
- setupAveTexGenLength()
: Interior
- setupBaseProjection()
: SceneState
- setupBillboardDetails()
: TSShape
- SetupClipPlanes()
: fxFoliageRenderList
- setupClipPlanes()
: SceneState
- setupFog()
: TSShapeInstance, SceneState, Interior
- setupInvincibleEffect()
: ShapeBase
- setupObjectProjection()
: SceneState
- setupScreenTransform()
: MissionAreaEditor
- setupTexCoords()
: Interior
- setupTexturing()
: TSShapeInstance
- setupTransforms()
: MirrorSubObject
- SetupVert()
: fluid
- setupZonePlanes()
: Interior
- setupZoneProjection()
: SceneState
- setUseAzimuth()
: fxSunLight
- setUseBrightness()
: fxSunLight
- setUseColour()
: fxSunLight
- setUseElevation()
: fxSunLight
- setUseRedirect()
: x86UNIXPlatformState
- setUseRotation()
: fxSunLight
- setUseSize()
: fxSunLight
- setVariable()
: Dictionary
- setVectorLightsAttenuation()
: LightManager
- setVectorLightsEnabled()
: LightManager
- setVelocity()
: ShapeBase, Player, Item, Debris, ExtrudedPolyList
- setVerticalSync()
: OpenGLDevice, Voodoo2Device, OpenGLDevice, D3DDevice, OpenGLDevice, DisplayDevice, Video
- setVisibility()
: Sky
- setVisibleDistance()
: SceneGraph
- setVolume()
: RedBook, RedBookDevice
- setWheelPowered()
: WheeledVehicle
- setWheelSpring()
: WheeledVehicle
- setWheelSteering()
: WheeledVehicle
- setWheelTire()
: WheeledVehicle
- setWhiteOut()
: ShapeBase
- setWindow()
: x86UNIXPlatformState
- setWindowActive()
: x86UNIXPlatformState
- setWindowCreated()
: x86UNIXPlatformState
- setWindowLocked()
: x86UNIXPlatformState, UInputManager, Platform
- setWindowName()
: x86UNIXPlatformState
- setWindowSize()
: x86UNIXPlatformState, Platform
- setWindVelocity()
: Sky
- setWrite()
: TSShapeAlloc
- setWriteablePath()
: ResManager
- setXWindowsRunning()
: x86UNIXPlatformState
- setXY()
: PlaneF
- setXZ()
: PlaneF
- setYZ()
: PlaneF
- sFreeList
: CollisionWorkingList, CollisionStateList
- sFreeTimeoutList
: ShapeBase
- sgDisplayLocked
: DisplayPtrManager
- sgLockFunc
: DisplayPtrManager
- sgUnlockFunc
: DisplayPtrManager
- Shadow()
: Shadow
- SHADOW_DETAIL
: SceneLighting
- shadowNode
: ShapeBaseData
- ShadowVolumeBSP()
: ShadowVolumeBSP
- shakeCamera
: ExplosionData
- shape
: WheeledVehicleTire, ShapeBaseData, ShapeBaseImageData, DebrisData
- ShapeBase
: ShapeBase, ShapeBaseConvex
- ShapeBaseConvex
: ShapeBaseConvex, ShapeBase
- ShapeBaseData()
: ShapeBaseData
- ShapeBaseImageData
: ShapeBaseImageData, ShapeBase
- ShapeBaseMasks
: ShapeBase
- shapeInstance
: DetailManager::DetailData, WheeledVehicle::Wheel, ShowTSShape, ShapeBase::MountedImage
- shapeLoaded()
: ShowTSShape
- shapeName
: WheeledVehicleTire, ShapeBaseData, ShapeBaseImageData, DebrisData
- shapeNameBuffer
: ShowTSShape
- shellExitDir
: ShapeBaseImageData
- shellExitVariance
: ShapeBaseImageData
- shellVelocity
: ShapeBaseImageData
- shieldEffectLifetimeMS
: ShapeBaseData
- ShieldMask
: ShapeBase
- ShieldNormalBits
: ShapeBase
- shift
: Terraformer, Heightfield
- shiftX()
: PlaneF
- shiftY()
: PlaneF
- shiftZ()
: PlaneF
- shockwave
: ExplosionData
- shockwaveID
: ExplosionData
- shockwaveOnTerrain
: ExplosionData
- show()
: XMessageBox
- ShowAmbiguous
: Interior
- ShowCollisionFans
: Interior
- ShowDetail
: Interior
- ShowDetailLevel
: Interior
- ShowHullSurfaces
: Interior
- ShowLargeTextures
: Interior
- ShowLightmaps
: Interior
- ShowNullSurfaces
: Interior
- ShowOrphan
: Interior
- ShowOutsideVisible
: Interior
- ShowPortalZones
: Interior
- ShowReplication()
: fxShapeReplicator, fxFoliageReplicator
- ShowStrips
: Interior
- ShowTexturesOnly
: Interior
- ShowTSShape()
: ShowTSShape
- ShowVehicleHullSurfaces
: Interior
- ShowVertexColors
: Interior
- Shrunk
: ZipDirFileHeader, ZipLocalFileHeader
- shutdown()
: TerrainRender, DetailManager, OpenGLDevice, Voodoo2Device, OpenGLDevice, D3DDevice, OpenGLDevice, DisplayDevice, Net, Platform, Namespace
- side
: Polytope::Vertex
- Side
: ShadowVolumeBSP::SVNode, PlaneF
- sideCount
: Polytope
- SideLeftAnim
: PlayerData
- Sim2DAudioEvent()
: Sim2DAudioEvent
- Sim3DAudioEvent()
: Sim3DAudioEvent
- SimConsoleEvent()
: SimConsoleEvent
- SimDataBlock()
: SimDataBlock
- SimDataBlockEvent()
: SimDataBlockEvent
- SimDataBlockGroup()
: SimDataBlockGroup
- SimEvent()
: SimEvent
- SimFieldDictionary()
: SimFieldDictionary
- SimFieldDictionaryIterator
: SimFieldDictionaryIterator, SimFieldDictionary
- SimGroup
: SimObject
- SimGroupIterator()
: SimGroupIterator
- SimIdDictionary
: SimIdDictionary, SimObject
- SimManager
: SimGroup, SimObject
- SimManagerNameDictionary
: SimManagerNameDictionary, SimObject
- SimNameDictionary
: SimNameDictionary, SimObject
- SimObject
: SimObject, SimGroup
- SimObjectPtr()
: SimObjectPtr< T >
- SimpleQueryList()
: SimpleQueryList
- SimSet()
: SimSet
- SimSetIterator()
: SimSetIterator
- sinFov
: CameraScopeQuery
- sinus()
: Terraformer
- SIZE
: Noise2D
- size
: ToolVector< A >, CameraSpline, WorldEditor::Selection, MaterialList, Vector< T >, LList< T >, SimSet, TSShape::Detail, NetStringTable, Event, Shadow::PixelSizeDetail, LFlare, RawData, EnumTable, WavStreamSource, VorbisStreamSource
- SIZE_MASK
: Noise2D
- size_type
: VectorPtr< T >, Vector< T >
- SIZEOF_AXIS
: DInputDevice
- SIZEOF_BUTTON
: DInputDevice
- SIZEOF_KEY
: DInputDevice
- SIZEOF_POV
: DInputDevice
- sizes
: ParticleEmitter, ExplosionData
- sizeX
: DecalData
- sizeY
: DecalData
- sizingBottom
: MissionAreaEditor
- sizingLeft
: MissionAreaEditor
- sizingRight
: MissionAreaEditor
- sizingTop
: MissionAreaEditor
- sJetActivation
: HoverVehicle, FlyingVehicle
- sJetNode
: HoverVehicleData, FlyingVehicleData
- sJetSequence
: HoverVehicle, FlyingVehicle
- SkinBaseMask
: InteriorInstance
- SkinMask
: ShapeBase
- SkinMeshType
: TSMesh
- skinNameHandle
: ShapeBase::MountedImage
- skipFirst
: DetailManager::DetailProfile
- skipLast
: DetailManager::DetailProfile
- skipMiddle
: DetailManager::DetailProfile
- Sky
: Sky, SceneRenderImage
- sLastRenderFrame
: ShapeBase
- slerp()
: QuatF
- slip
: WheeledVehicle::Wheel
- slipping
: WheeledVehicle::Wheel
- slist
: YYSTYPE
- slot
: YYSTYPE
- slotDecls
: ObjectDeclNode
- slotName
: SimFieldDictionary::Entry, SlotAssignOpNode, SlotAssignNode, SlotAccessNode, SlotDecl
- slots
: ObjectBlockDecl
- smActive
: Input
- smallTexGLName
: TextureObject
- smAlphaInBillboard
: TSShape
- smAlphaInDefault
: TSShape
- smAlphaOutBillboard
: TSShape
- smAlphaOutDefault
: TSShape
- smAlphaOutLastDetail
: TSShape
- smAlwaysUseGenericBmp
: Shadow
- smAmbientLight
: SceneObject::LightingInfo
- smBoneIndexList
: TSSkinMesh
- smBreakTable
: ActionMap
- smCamMatrix
: EditTSCtrl
- smCamPos
: EditTSCtrl
- smCamRot
: EditTSCtrl
- smCanSwitchBitDepth
: OpenGLDevice, D3DDevice
- smCloudOutlineOn
: Sky
- smCloudsOn
: Sky
- smCritical
: Video
- smCurrentDevice
: Video, RedBook
- smCurrentRes
: DisplayDevice
- smCurrSeqKey
: Container
- smDataCopied
: TSMesh
- smDecalsOn
: DecalManager
- smDecalTimeout
: DecalManager
- smDefaultDescription
: AudioEmitter
- smDefaultDistanceDetails
: Shadow
- smDefaultPixelSizeDetails
: Shadow
- smDefaultProfile
: DetailManager
- smDepthSortList
: Shadow
- smDetailAdjust
: TSShapeInstance
- smDetailManager
: DetailManager
- smDetailModification
: InteriorInstance
- smDetailScale
: DetailManager
- smDeviceList
: Video, RedBook
- smDInputInterface
: DInputDevice
- smDirtyMode
: TSLastDetail
- smDontRestrictOutside
: InteriorInstance
- smEncodedNormsList
: TSMesh
- smFileVersion
: SceneLighting::PersistInfo, InteriorResource, Interior, ForceField, FloorPlanResource
- smFMTVertexBuffer
: InteriorLMManager
- smFocusedDebug
: Interior
- smFogExemptionOn
: TSShapeInstance
- smFTVertexBuffer
: InteriorLMManager
- smGenericRadiusSkew
: Shadow
- smGenericShadowDim
: Shadow
- smGenericShadowTexture
: Shadow
- smGlobalShadowDetail
: Shadow
- smInitialized
: DInputDevice
- smInitOnRead
: TSShape
- smInitTransformList
: TSSkinMesh
- smInstanceCount
: Shadow
- smIsFullScreen
: DisplayDevice
- smJoystickCount
: DInputDevice
- smJoystickEnabled
: DInputManager
- smKeyboardCount
: DInputDevice
- smKeyboardEnabled
: DInputManager
- smKeyStates
: DInputDevice
- smLastError
: RedBook
- smLightDirSkew
: Shadow
- smLightLenSkew
: Shadow
- smLightUpdatePeriod
: InteriorInstance
- smLimitRange
: DetailManager
- smLockArrays
: Interior
- smManager
: Input
- smMaxNumDecals
: DecalManager
- smMaxPolyLimit
: DetailManager
- smMaxSnapshotScale
: TSShapeInstance
- smMinPolyLimit
: DetailManager
- smMinStripSize
: TSMesh
- smMissionArea
: MissionArea
- smModifierKeys
: DInputDevice
- smMostRecentExporterVersion
: TSShape
- smMouseCount
: DInputDevice
- smMouseEnabled
: DInputManager
- smMTVertexBuffer
: InteriorLMManager
- smNeedResurrect
: Video
- smNodeCurrentAlignedScales
: TSShapeInstance
- smNodeCurrentArbitraryScales
: TSShapeInstance
- smNodeCurrentRotations
: TSShapeInstance
- smNodeCurrentTranslations
: TSShapeInstance
- smNodeCurrentUniformScales
: TSShapeInstance
- smNodeIndexList
: TSSkinMesh
- smNoRenderNonTranslucent
: TSShapeInstance
- smNoRenderTranslucent
: TSShapeInstance
- smNorms
: TSLastDetail
- smNormsList
: TSMesh
- smNumCloudsOn
: Sky
- smNumSkipLoadDetails
: TSShape
- smNumSkipRenderDetails
: TSShapeInstance
- smooth()
: Terraformer
- SmoothHeightAction()
: SmoothHeightAction
- smoothingType
: PathNode, PathManager::PathEntry, InteriorPathFollower::WayPoint
- SmoothingTypeAccelerate
: Marker
- SmoothingTypeLinear
: Marker
- SmoothingTypeSpline
: Marker
- smoothRidges()
: Terraformer
- smoothWater()
: Terraformer
- smPolysDidRender
: DetailManager
- smPolysTriedToRender
: DetailManager
- smProjectileWarpTicks
: Projectile
- smRandom
: TSPartInstance
- smReadVersion
: TSShape
- smRenderData
: TSShapeInstance
- smRenderDynamicLights
: InteriorInstance
- smRenderEnvironmentMaps
: Interior
- smRenderMode
: Interior
- smRotationThreads
: TSShapeInstance
- smSaveNorms
: TSMesh
- smSaveTVerts
: TSMesh
- smSaveVerts
: TSMesh
- smScaleThreads
: TSShapeInstance
- smScreenError
: TSShapeInstance
- smShadowMask
: Shadow
- smShapeDetailMin
: Shadow
- smShapeDetailScale
: Shadow
- smSheetIdCount
: GFont
- smSkipFirstFog
: TSShapeInstance
- smSkipFog
: TSShapeInstance
- smSkyOn
: Sky
- smSmallestVisibleSize
: Shadow
- smSphere
: SpawnSphere
- smStateKey
: SceneGraph
- smStay16
: D3DDevice
- smTextureCallbackKey
: InteriorLMManager
- smTransforms
: TSShapeInstance::ObjectInstance
- smTranslationThreads
: TSShapeInstance
- smTVerts
: TSLastDetail
- smTVertsList
: TSMesh
- smU8ToNormalTable
: TSMesh
- smUniqueIdentifier
: TSStatic
- smUnknownCount
: DInputDevice
- smUseEncodedNormals
: TSMesh
- smUseOneStrip
: TSMesh
- smUseTexturedFog
: Interior
- smUseTriangles
: TSMesh
- smUseVertexLighting
: SceneLighting, Interior
- smVersion
: TSShape
- smVertexIndexList
: TSSkinMesh
- smVertsList
: TSMesh
- smVisibleDistance
: EditTSCtrl
- smVisibleDistanceMod
: SceneGraph
- smWeightList
: TSSkinMesh
- SnagTerrain()
: WaterBlock
- snapOnMaxBounce
: DebrisData
- snapPoint()
: WorldEditor
- snapshot()
: TSShapeInstance
- sNextModifiedKey
: SimDataBlock
- sNextObjectId
: SimDataBlock
- socket
: TelnetConsole::TelnetClient
- SoftImpactSound
: VehicleData::Body
- softImpactSpeed
: VehicleData
- SoftSelectAction()
: SoftSelectAction
- softSplashSoundVel
: VehicleData
- sort()
: CreatorTree, SimDataBlockGroup, DepthSortList
- sortByYExtents()
: DepthSortList
- SortedMeshType
: TSMesh
- sortId()
: SimObjectList
- sortIdVector()
: TagDictionary
- sortMarkers()
: Path
- sortNext()
: DepthSortList
- sortRenderImages()
: SceneState
- SortType
: SceneRenderImage
- sortType
: SceneRenderImage
- sound
: PathedInteriorData, WheeledVehicleData, VehicleData::Body, HoverVehicleData, FlyingVehicleData, ShapeBase::Thread, ShapeBase::Sound, ShapeBaseImageData::StateData, ProjectileData, PlayerData, MaterialPropertyMap::MapEntry
- soundId
: ProjectileData
- SoundMask
: ShapeBase
- SoundMaskN
: ShapeBase
- soundProfile
: SplashData, PrecipitationData, ExplosionData
- soundProfileId
: SplashData, PrecipitationData, ExplosionData
- Sounds
: PathedInteriorData, WheeledVehicleData, VehicleData, VehicleData::Body, HoverVehicleData, FlyingVehicleData, PlayerData
- sourceAddress
: PacketReceiveEvent
- SourceIdTimeoutTicks
: Projectile
- SourceMask
: AudioEmitter
- SparseArray()
: SparseArray< T >
- spawnDrop()
: Precipitation
- spawnExplosion()
: Splash
- spawnNewDrop()
: Precipitation
- SpawnSphere()
: SpawnSphere
- SpawnSphereMasks
: SpawnSphere
- spawnSubExplosions()
: Explosion
- SPECULAR
: fluid::vertex
- specular
: QuakeFMTVertex
- speed
: StormFogVolume, StormCloudData, PlayerData::ActionAnimation
- Sphere()
: Sphere
- SphereF()
: SphereF
- spin
: ShapeBaseImageData::StateData
- SpinDown
: ShapeBaseImageData::StateData
- spineNode
: PlayerData
- spinSequence
: ShapeBaseImageData
- SpinState
: ShapeBaseImageData::StateData
- spinThread
: ShapeBase::MountedImage
- SpinUp
: ShapeBaseImageData::StateData
- Splash()
: Splash
- splash
: ProjectileData, PlayerData
- splashAngle
: PlayerData
- splashCoords
: Precipitation
- SplashData()
: SplashData
- splashEmitterIDList
: VehicleData, PlayerData
- splashEmitterList
: VehicleData, PlayerData
- splashFreqMod
: VehicleData, PlayerData
- splashId
: ProjectileData, PlayerData
- splashIndex
: Raindrop
- SplashRing()
: SplashRing
- splashVelEpsilon
: VehicleData, PlayerData
- splashVelocity
: PlayerData
- SplCtrlPts()
: SplCtrlPts
- SPLINE
: CameraSpline::Knot
- spline
: SplineUtil::SplineBeamInfo
- SplineBeamInfo()
: SplineUtil::SplineBeamInfo
- SplinePatch()
: SplinePatch
- Split
: ShadowVolumeBSP::SVNode
- split45
: TerrainConvex
- Split45
: GridSquare
- splitList
: LightningBolt
- splitMessage()
: XMessageBox
- splitPoly()
: ShadowVolumeBSP, DepthSortList
- sPolyList
: Vehicle
- Spot
: LightInfo
- spring
: WheeledVehicle::Wheel
- springLength
: WheeledVehicleData::Wheel
- springNode
: WheeledVehicleData::Wheel
- springSequence
: WheeledVehicleData::Wheel
- springThread
: WheeledVehicle::Wheel
- square
: QuatF, TerrainConvex
- squareId
: TerrainConvex
- SquareMaxPoints
: TerrainBlock
- squareSize
: TerrainBlock
- SquealSound
: WheeledVehicleData
- sRootList
: ProfilerRootData
- stabDampingConstant
: HoverVehicleData
- stabLenMax
: HoverVehicleData
- stabLenMin
: HoverVehicleData
- stabSpringConstant
: HoverVehicleData
- stack
: SimSetIterator, ExprEvalState
- sTag
: Convex
- StandardMeshType
: TSMesh
- StandJumpAnim
: PlayerData
- start
: TSIntegerSet, Thread, TSThread, TSDrawPrimitive, DebugView::DebugLine, CompilerStringTable::Entry
- startAsync()
: NetAsync
- startCluster
: TSSortedMesh
- startConnection()
: NetInterface
- startDemoRead()
: NetConnection
- startDemoRecord()
: NetConnection
- startFade()
: ShapeBase
- StartGroupFieldType
: AbstractClassRep
- startImageEmitter()
: ShapeBase
- startMeshIndex
: TSShape::Decal, TSShape::Object
- startPct
: Precipitation
- startPoint
: LightningBolt, LightningBolt::NodeManager
- startPrimitive
: TSSortedMesh::Cluster, TSDecalMesh
- startRadius
: SplashData
- startRender
: LightningBolt
- startSendingFile()
: NetConnection
- startSequenceSound()
: ShapeBase
- StartSound
: PathedInteriorData
- startSplits()
: LightningBolt
- startStorm()
: Sky, Cloud
- startStormFog()
: Sky
- startTime
: StormFogData, Precipitation
- StartUp()
: fxShapeReplicator, fxFoliageReplicator
- state
: TSShape::Trigger, StormFogData, StormFogVolume, StormCloudData, ConnectedNotifyEvent, ShapeBase::MountedImage, ShapeBase::Thread, ShapeBaseImageData, TelnetConsole::TelnetClient
- State
: ConnectedNotifyEvent, ShapeBase::Thread, PathCamera, TCPObject, TelnetDebugger, TelnetConsole
- stateAllowImageChange
: ShapeBaseImageData
- StateBits
: PathCamera
- stateCount
: Interior::AnimatedLight
- StateData()
: ShapeBaseImageData::StateData
- stateDirection
: ShapeBaseImageData
- stateEjectShell
: ShapeBaseImageData
- stateEmitter
: ShapeBaseImageData
- stateEmitterNode
: ShapeBaseImageData
- stateEmitterTime
: ShapeBaseImageData
- stateEnergyDrain
: ShapeBaseImageData
- stateFire
: ShapeBaseImageData
- stateIgnoreLoadedForReady
: ShapeBaseImageData
- stateIndex
: Interior::AnimatedLight
- stateLoaded
: ShapeBaseImageData
- StateMask
: TSShape::Trigger, PathCamera
- stateName
: ShapeBaseImageData
- StateOn
: TSShape::Trigger
- stateRecoil
: ShapeBaseImageData
- stateScaleAnimation
: ShapeBaseImageData
- stateScript
: ShapeBaseImageData
- stateSequence
: ShapeBaseImageData
- stateSequenceRandomFlash
: ShapeBaseImageData
- statesLoaded
: ShapeBaseImageData
- stateSound
: ShapeBaseImageData
- stateSpin
: ShapeBaseImageData
- stateTimeoutValue
: ShapeBaseImageData
- stateTransitionAmmo
: ShapeBaseImageData
- stateTransitionLoaded
: ShapeBaseImageData
- stateTransitionNoAmmo
: ShapeBaseImageData
- stateTransitionNoTarget
: ShapeBaseImageData
- stateTransitionNotLoaded
: ShapeBaseImageData
- stateTransitionNotWet
: ShapeBaseImageData
- stateTransitionTarget
: ShapeBaseImageData
- stateTransitionTimeout
: ShapeBaseImageData
- stateTransitionTriggerDown
: ShapeBaseImageData
- stateTransitionTriggerUp
: ShapeBaseImageData
- stateTransitionWet
: ShapeBaseImageData
- stateWaitForTimeout
: ShapeBaseImageData
- staticFriction
: WheeledVehicleTire
- staticOnMaxBounce
: DebrisData
- StaticShape()
: StaticShape
- StaticShapeData()
: StaticShapeData
- StationaryMode
: Camera
- Status
: Stream, File
- status
: ServerInfo
- Status_Dedicated
: ServerInfo
- Status_Linux
: ServerInfo
- Status_New
: ServerInfo
- Status_Passworded
: ServerInfo
- Status_Querying
: ServerInfo
- Status_Responded
: ServerInfo
- Status_TimedOut
: ServerInfo
- Status_Updating
: ServerInfo
- StatusFlags
: ServerInfo
- statusString
: ServerInfo
- stayGrounded
: ShowTSShape
- StdConsole()
: StdConsole
- stdConsoleEnabled
: StdConsole
- stdErr
: StdConsole, WinConsole
- stdIn
: StdConsole, WinConsole
- stdOut
: StdConsole, WinConsole
- stealParticle()
: ParticleEmitter
- steering
: WheeledVehicle::Wheel
- steeringForce
: HoverVehicleData, FlyingVehicleData
- steeringRollForce
: FlyingVehicleData
- steeringSequence
: WheeledVehicleData
- step()
: Player
- sticky
: ItemData
- stmt
: YYSTYPE
- StmtNode()
: StmtNode
- stmts
: FunctionDeclStmtNode
- Stop
: ShapeBase::Thread, PathCamera
- stop()
: RedBook, RedBookDevice, NetAsync
- stopAsync()
: NetAsync
- stopAudio()
: ShapeBase
- stopDemoPlayback()
: NetConnection
- stopInteriorAudio()
: AmbientAudioManager
- stopMove()
: AIPlayer
- stopRecording()
: NetConnection
- StopSound
: PathedInteriorData
- stopThread()
: ShapeBase
- stopThreadSound()
: ShapeBase
- Stored
: ZipDirFileHeader, ZipLocalFileHeader
- stormAlpha
: Cloud
- StormCloudMask
: Sky
- stormCloudsOn()
: Sky
- StormCloudsOnMask
: Sky
- stormCloudsShow()
: Sky
- stormDir
: StormInfo
- StormFogMask
: Sky
- stormFogOn()
: Sky
- StormFogOnMask
: Sky
- stormFogShow()
: Sky
- StormMask
: Precipitation
- StormOn
: StormInfo
- stormRealFog()
: Sky
- StormRealFogMask
: Sky
- stormSpeed
: StormInfo
- stormState
: StormInfo
- stormUpdate
: Cloud
- str
: YYSTYPE, StrConstNode
- strafeThrustForce
: HoverVehicleData
- Stream()
: Stream
- stream
: FileObject, WavStreamSource, VorbisStreamSource
- StreamPosition
: Stream
- StreamRead
: Stream
- StreamWrite
: Stream
- strikeObject()
: Lightning
- strikeRadius
: Lightning
- strikeRandomPoint()
: Lightning
- strikeSound
: LightningData
- strikeSoundID
: LightningData
- strikesPerMinute
: Lightning
- strikeTextureNames
: LightningData
- strikeTextures
: LightningData
- strikeWidth
: Lightning
- string
: NetStringTable::Entry, ConnectionStringTable::Entry, TagDictionary::TagEntry, CompilerStringTable::Entry
- stringBuffer
: BitStream
- StringCallbackType
: Namespace::Entry
- stringExpr
: TTagSetStmtNode
- StringHandle
: StringHandle, NetStringTable
- stringToAddress()
: Net
- Strip
: TSDrawPrimitive
- StripCache()
: StripCache
- stripColors
: StripCache
- stripIndices
: StripCache
- stripStarts
: StripCache
- structDecl
: ObjectDeclNode
- subdivideChunkEdge()
: TerrainRender
- subdivideEdge()
: TerrainRender
- subdivideMesh()
: Sphere
- subDivLevel
: EmitChunk
- subList
: NetConnection::PacketNotify
- submitControlPoints()
: SplinePatch, QuadPatch
- submitPoints()
: SplCtrlPts
- SubObjectKeys
: InteriorSubObject
- subObjects
: ObjectDeclNode
- subShapeFirstDecal
: TSShape
- subShapeFirstNode
: TSShape
- subShapeFirstObject
: TSShape
- subShapeFirstTranslucentObject
: TSShape
- subShapeNum
: TSShape::Detail
- subShapeNumDecals
: TSShape
- subShapeNumNodes
: TSShape
- subShapeNumObjects
: TSShape
- Subtractive
: TSMaterialList
- subType
: SlotAssignOpNode, AssignOpExprNode, AssignExprNode, IntBinaryExprNode
- Sun()
: Sun
- suppARBMultitexture
: GLState
- suppEdgeClamp
: GLState
- suppFogCoord
: GLState
- suppFXT1
: GLState
- suppLockedArrays
: GLState
- support()
: TSShapeInstance, TSShapeInstance::MeshObjectInstance, TSShapeInstance::ObjectInstance, TSMesh, TerrainConvex, InteriorConvex, TSStaticConvex, ShapeBaseConvex, Convex, BoxConvex
- suppPackedPixels
: GLState
- suppPalettedTexture
: GLState
- suppS3TC
: GLState
- suppSwapInterval
: GLState
- suppTexAnisotropic
: GLState
- suppTexEnvAdd
: GLState
- suppTextureCompression
: GLState
- suppTextureEnvCombine
: GLState
- suppVertexArrayRange
: GLState
- suppVertexBuffer
: GLState
- surface
: WheeledVehicle::Wheel
- SurfaceAmbiguous
: Interior
- surfaceCount
: MirrorSubObject, Interior::ConvexHull, Interior::Zone, Interior::IBSPLeafSolid, ForceField::IBSPLeafSolid, FlyingVehicleData
- SurfaceDetail
: Interior
- SurfaceFlagMask
: Interior
- surfaceFlags
: Interior::NullSurface, Interior::Surface, ForceField::Surface
- SurfaceFlags
: Interior
- surfaceIndex
: Interior::LightStateData, Interior::IBSPLeafSolid, ForceField::IBSPLeafSolid
- surfaceKey
: EarlyOutPolyList::Poly, ConcretePolyList::Poly, ClippedPolyList::Poly
- SurfaceOrphan
: Interior
- SurfaceOutsideVisible
: Interior
- SurfaceSharedLMaps
: Interior
- surfaceStart
: MirrorSubObject, Interior::ConvexHull, Interior::Zone
- SustainSound
: PathedInteriorData
- sval
: Dictionary::Entry
- sVehicleCount
: Vehicle
- swap()
: GjkCollisionState, CollisionState
- swapBuffers()
: OpenGLDevice, Voodoo2Device, OpenGLDevice, D3DDevice, OpenGLDevice, DisplayDevice, Video
- SwayPhase
: fxFoliageItem
- SwayTimeRatio
: fxFoliageItem
- sWhiteoutDec
: ShapeBase
- SyncFoliageReplicators()
: fxFoliageReplicator
- syncKeyboardState()
: DInputDevice
- SystemInfo
: Platform
- sz
: ToolVector< A >
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