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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- R
: fluid::rgba
- r
: Color, TerrLightInfo, FxColor4
- radius
: TSShape, TerrLightInfo, SphereF, WheeledVehicleTire
- radiusSquared
: TerrLightInfo
- Raindrop()
: Raindrop
- RaiseHeightAction()
: RaiseHeightAction
- randF()
: MRandomGenerator
- randI()
: MRandomR250, MRandomLCG, MRandomGenerator
- random
: Terraformer
- RandomGen
: fxSunLight, fxShapeReplicator, fxLight, fxFoliageReplicator
- Range()
: Player::Range
- Ranged
: ActionMap::Node
- rateChanged
: NetConnection::PacketNotify
- RawData()
: RawData
- reactivate()
: Video, Input
- Read
: FileStream, File
- read()
: Quat16, TSMaterialList, TSShape, TSShape::Sequence, TSIntegerSet, SceneLighting::PersistInfo, SceneLighting::PersistInfo::TerrainChunk, SceneLighting::PersistInfo::InteriorChunk, SceneLighting::PersistInfo::PersistChunk, ItrGameEntity, AISpecialNode, InteriorPathFollower, InteriorResTrigger, InteriorDict, InteriorResource, Interior, ForceField, FloorPlanResource, MaterialList, GPalette, GFont, GBitmap, Stream, File, CodeBlock
- readAffineTransform()
: BitStream
- readBits()
: BitStream
- readBmp8()
: GBitmap
- readClassId()
: BitStream
- readCompressedPoint()
: BitStream
- readConnectAccept()
: NetConnection, GameConnection
- readConnectRequest()
: NetConnection, GameConnection
- readDemoStartBlock()
: NetConnection, ConnectionStringTable, GameConnection, ConnectionProtocol
- readDirtyFlag()
: AudioEmitter
- readFlag()
: BitStream
- readFloat()
: BitStream
- readFromStream()
: ZipEOCDRecord, ZipDirFileHeader, ZipLocalFileHeader
- readGIF()
: GBitmap
- readIflMaterials()
: TSShape
- readInt()
: BitStream
- readISO()
: InteriorSubObject
- readJPEG()
: GBitmap
- readLightmaps()
: InteriorInstance
- readLine()
: Stream, FileObject
- readLMapTexGen()
: Interior
- readLongString()
: Stream
- readMemory()
: FileObject
- ReadMode
: TSShapeAlloc
- readMSBmp()
: GBitmap
- readMSPalette()
: GPalette
- readName()
: TSShape
- readNormalVector()
: BitStream
- readOgg()
: AudioBuffer
- readOldShape()
: TSShape
- ReadOnlyConnected
: TelnetConsole
- readPacket()
: NetConnection, GameConnection
- readPacketData()
: WheeledVehicle, Vehicle, FlyingVehicle, ShapeBase, Player, GameBase, Camera
- readPI()
: PathedInterior
- readPlaneVector()
: Interior, ForceField
- readPNG()
: GBitmap
- readRangedU32()
: BitStream
- readRIFFchunk()
: AudioBuffer
- readSignedFloat()
: BitStream
- readSignedInt()
: BitStream
- readState()
: PathManager
- readString()
: Stream, BitStream
- readSTString()
: Stream
- readText()
: MaterialList
- readVehicleCollision()
: Interior
- readWAV()
: AudioBuffer
- ReadWrite
: FileStream, File
- ready_state
: OggVorbis_File
- ReadyForNormalGhosts
: NetConnection
- rearrangeKeyframeData()
: TSShape
- rearrangeStates()
: TSShape
- rebuild()
: TerrainEditor, SelectionBrush, EllipseBrush, BoxBrush, Brush
- rebuildEmptyFlags()
: TerrainBlock
- RebuildMasks()
: fluid
- rebuildVertexColors()
: InteriorInstance, Interior
- receiveConfirmed
: ConnectionStringTable::Entry
- reclaim()
: IdGenerator
- recoil
: ShapeBaseImageData::StateData
- Recoil
: PlayerData
- recoilSequence
: PlayerData
- RecoilState
: ShapeBaseImageData::StateData
- recordBlock()
: NetConnection
- recoverDelay
: PlayerData
- RecoverDelayBits
: PlayerData
- recoverRunForceScale
: PlayerData
- RecoverState
: Player
- RectClipper()
: RectClipper
- RectD()
: RectD
- RectF()
: RectF
- RectI()
: RectI
- recv()
: Net
- recycleNode()
: ShadowVolumeBSP
- recyclePoly()
: ShadowVolumeBSP
- red
: Interior::LightState, ColorI, ColorF
- RedBookDevice()
: RedBookDevice
- redirectConsole()
: WorldEditor
- redo()
: WorldEditor, TerrainEditor
- ReducedL1
: ZipDirFileHeader, ZipLocalFileHeader
- ReducedL2
: ZipDirFileHeader, ZipLocalFileHeader
- ReducedL3
: ZipDirFileHeader, ZipLocalFileHeader
- ReducedL4
: ZipDirFileHeader, ZipLocalFileHeader
- refCount
: NetStringTable::Entry, TextureObject, ChunkedTextureObject, CodeBlock
- reference
: VectorPtr< T >, Vector< T >
- ReferenceDistance
: AudioEmitter
- ReflectanceMapOnly
: TSMaterialList
- reflectionInAlpha()
: TSMaterialList
- refresh()
: ChunkedTextureHandle, ChunkedTextureManager
- refreshAggregate()
: ZipAggregate
- refreshMaterialLists()
: TerrainBlock
- refreshWindow()
: GameInterface, DemoGame
- region
: MasterInfo
- registerClassRep()
: AbstractClassRep
- registeredList
: ResManager
- registerExtension()
: ResManager
- registerImageLights()
: ShapeBase::MountedImage
- registerLights()
: Sun, LightManager, ShapeBase, Projectile, Item, fxLight, Explosion, SimObject
- registerList
: Terraformer
- registerNumber
: Heightfield
- registerObject()
: SimObject, Convex
- registerReference()
: SimObject
- registerTexture()
: ChunkedTextureManager
- registerZones()
: SceneGraph
- relativeOffsetOfLocalHeader
: ZipDirFileHeader::DirFileHeader
- release()
: ProcessMutex
- releaseSemaphore()
: Semaphore
- ReleaseVertexMemory()
: fluid
- relight()
: TerrainBlock
- relinkPackages()
: Namespace
- reload()
: ParticleEmitterData
- remap()
: TSMaterialList
- remove()
: CameraSpline, Selection, SparseArray< T >, ResDictionary, SimIdDictionary, SimManagerNameDictionary, SimNameDictionary, SimObjectList, Dictionary
- removeAll()
: CameraSpline
- removeAllBreakpoints()
: TelnetDebugger
- removeBan()
: BanList
- removeBreakpoint()
: TelnetDebugger
- removeBreakpointsFromCode()
: TelnetDebugger
- Removed
: SimObject
- removeEmitter()
: AmbientAudioManager
- removeField()
: ConsoleObject
- removeFromBins()
: Container
- removeFromCodeList()
: CodeBlock
- removeFromProcessList()
: GameBase
- removeFromScene()
: SceneObject
- removeFromSet()
: SimObject
- removeFromTable()
: TCPObject
- removeFromWaterList()
: SceneGraph
- removeInstance()
: InteriorLMManager
- removeInterior()
: InteriorLMManager
- removeLastInterior()
: ShadowVolumeBSP
- removeLight()
: LightManager
- removeNode()
: ActionMap
- removeNotify()
: SimObject
- removeObject()
: Path, Container, WorldEditor::Selection, SimGroup, SimSet
- removeObjectFromScene()
: SceneGraph
- removePendingConnection()
: NetInterface
- removeStable()
: SimObjectList
- removeString()
: NetStringTable
- removeVariable()
: Dictionary
- removeVariableBreakpoint()
: TelnetDebugger
- render
: TSSortedMesh, TSShapeInstance, TSShapeInstance::DecalObjectInstance, TSShapeInstance::MeshObjectInstance, TSShapeInstance::ObjectInstance, TSPartInstance, TSSkinMesh, TSMesh, TSLastDetail, TSDecalMesh, Sky, Cloud, Interior, ForceField, ShowTSShape, Shadow, UnderLavaFX, Splash, LightningBolt, CollisionTest, LensFlare, BitRender, Polytope, Polyhedron, PlaneExtractorPolyList, GjkCollisionState, ExtrudedPolyList, DepthSortList, Convex, CollisionState, ConcretePolyList, ClippedPolyList, SceneState::ZoneState
- Render()
: fluid
- render2D
: Debris, DebrisData
- render3DVisualFeedBack()
: AudioEmitter
- render_strips()
: BitRender
- render_tris()
: BitRender
- render_vc_fc()
: Interior
- render_vc_tf()
: Interior
- renderAlways
: CollisionTest
- renderARB()
: Interior
- renderARB_FC()
: Interior
- renderARB_vc_tf()
: Interior
- renderAsShape()
: Interior
- renderAxisGizmo()
: WorldEditor
- renderAxisGizmoText()
: WorldEditor
- renderBans()
: Sky
- renderBillboardParticle()
: ParticleEmitter
- renderBlock()
: TerrainRender
- renderBorder()
: TerrainEditor
- renderBumps
: EmitChunk
- renderChunkCommander()
: TerrainRender
- renderChunkOutline()
: TerrainRender
- renderCurrentImages()
: SceneState
- renderDecal()
: DecalManager
- renderDecals
: TSShapeInstance::RenderData
- renderDecalsX()
: TSShapeInstance
- renderDetailDependant()
: MirrorSubObject, InteriorSubObject
- renderDetailMap()
: TSShapeInstance, TSShapeInstance::MeshObjectInstance, TSShapeInstance::ObjectInstance, TSPartInstance, TSMesh
- renderDetails
: EmitChunk
- renderEnvironmentMap()
: TSShapeInstance, TSShapeInstance::MeshObjectInstance, TSShapeInstance::ObjectInstance, TSPartInstance, TSMesh
- renderFirstPerson
: PlayerData
- renderFlare()
: LensFlare
- renderFog()
: TSSortedMesh, TSShapeInstance, TSShapeInstance::MeshObjectInstance, TSShapeInstance::ObjectInstance, TSPartInstance, TSMesh
- renderFog_Combine()
: TSLastDetail
- renderFog_MultiCombine()
: TSLastDetail
- renderGLBumps()
: TerrainRender
- renderImage()
: WheeledVehicle, Vehicle, ShapeBase, Player, PathCamera, Item, Camera
- renderLights()
: Interior
- RenderList
: fxFoliageQuadrantNode
- renderMeshesX()
: TSShapeInstance
- renderMissionArea()
: EditTSCtrl
- RenderModes
: Interior
- renderMountedImage()
: Vehicle, ShapeBase, Player
- renderMousePopupInfo()
: WorldEditor
- renderNode()
: SceneState
- renderNoFog()
: TSLastDetail
- renderObject()
: WaterBlock, TerrainBlock, Sky, Marker, SceneObject, DecalManager, PathedInterior, MirrorSubObject, InteriorInstance, TSStatic, Trigger, ShowTSShape, ShapeBase, Projectile, Splash, Precipitation, ParticleEmitter, Lightning, fxSunLight, fxShapeReplicator, fxLight, fxFoliageReplicator, Explosion, Debris, AudioEmitter
- renderObjectBox()
: WorldEditor
- renderObjectFace()
: WorldEditor
- renderOrientedParticle()
: ParticleEmitter
- renderPaths()
: WorldEditor
- renderPlane()
: WorldEditor
- renderPosition
: Raindrop
- renderPrecip()
: Precipitation
- renderRow()
: UnderLavaFX
- renderScene()
: SceneGraph, WorldEditor, TerrainEditor, EditTSCtrl
- renderScreenObj()
: WorldEditor
- renderSegment()
: Splash, LightningBolt
- renderSelection()
: TerrainEditor
- renderSelectionWorldBox()
: WorldEditor
- renderShadow()
: TSShapeInstance, TSShapeInstance::MeshObjectInstance, TSSkinMesh, TSMesh, TSStatic, ShapeBase
- renderShadowVolumes()
: PathedInterior
- renderSkyBox()
: Sky
- renderSplashes()
: Precipitation
- renderSplinePath()
: WorldEditor
- renderTime
: LightningBolt
- renderTimeMap()
: CameraSpline
- renderToBitmap()
: Shadow
- renderVB()
: TSShapeInstance::MeshObjectInstance, TSMesh
- renderWhenDestroyed
: ShapeBaseData
- renderWithDepth
: DepthSortList
- renderWorld()
: GuiPlayerView, GameTSCtrl, EditTSCtrl
- renderXFCache()
: TerrainRender
- renewOverlays()
: InteriorInstance
- RenewShapes()
: fxShapeReplicator
- reOrder()
: SimSet
- repack()
: NetStringTable
- repaint()
: XMessageBox
- repairRate
: ShapeBaseData
- replayDemoRecord()
: NetConnection
- ReplicationMask
: fxShapeReplicator
- ResDictionary
: ResDictionary, ResourceObject
- reserve()
: Vector< T >
- ReservedTokenized
: ZipDirFileHeader, ZipLocalFileHeader
- reset()
: JoystickInputDevice, Profiler, ShowTSShape, PathCamera, fxSunLight, fxLight, Selection, GuiTerrPreviewCtrl, LList< T >, IdGenerator, Dictionary, CompilerFloatTable, CompilerStringTable, CompilerIdentTable, GjkCollisionState
- ResetAnimation()
: fxSunLight, fxLight
- resetCurrentSel()
: TerrainEditor
- resetDecalMaterials()
: TSDecalMesh
- resetDetailMapMaterials()
: TSMesh
- resetEnvironmentMapMaterials()
: TSMesh
- resetGhosting()
: NetConnection
- resetGL()
: LightManager
- resetImageSlot()
: ShapeBase
- resetInputState()
: UInputManager
- resetInstance()
: ShowTSShape
- resetKeyArray()
: LightUpdateGrouper::BitIterator
- resetKeyboardState()
: UInputManager
- resetMaterials()
: TSMesh
- resetModifierKeys()
: DInputDevice
- resetMouseState()
: UInputManager
- resetRenderWorldBox()
: SceneObject
- resetSelWeights()
: TerrainEditor
- resetStream()
: WavStreamSource, VorbisStreamSource
- resetTerminal()
: StdConsole
- resetWorldBox()
: SceneObject
- resize()
: Vector< T >, _StringTable
- ResizeBitStream()
: ResizeBitStream
- ResizeFilterStream()
: ResizeFilterStream
- reSkin()
: TSShapeInstance
- ResManager
: ResManager, ResourceObject
- Resolution()
: Resolution
- resolveCollision()
: Vehicle, Rigid
- resolveContacts()
: Vehicle
- resolveDisplacement()
: Vehicle
- resolveGhost()
: NetConnection
- resolveObjectFromGhostIndex()
: NetConnection
- resolvePathKey()
: PathedInterior
- Resource()
: Resource< T >
- ResourceInstance()
: ResourceInstance
- resourceList
: ResManager
- ResourceObject()
: ResourceObject
- ResourceTypeRawData()
: ResourceTypeRawData
- ResourceTypeStaticRawData()
: ResourceTypeStaticRawData
- restCount
: Vehicle
- restitution
: WheeledVehicleTire, VehicleData::Body, Rigid
- restorativeForce
: HoverVehicleData
- restoreMergeNormals()
: TSMesh
- restoreMergeVerts()
: TSMesh
- resurrect()
: ChunkedTextureManager
- retractNode
: ShapeBaseImageData
- retreive()
: SparseArray< T >
- Retry
: XMessageBox
- reverseThrustForce
: HoverVehicleData
- rezoneObject()
: SceneGraph
- RGB
: GPalette, GBitmap
- RGB5551
: GBitmap
- RGB565
: GBitmap
- RGBA
: GPalette, GBitmap
- RGBA3
: fluid::vertex
- RGBA4
: fluid::vertex
- rgCmds
: StdConsole, WinConsole, MacConsole
- rhw
: TransformedQuakeVertex
- right
: SquareStackNode, BinaryExprNode
- Rigid()
: Rigid
- rigidBody
: WheeledVehicleData, FlyingVehicleData
- rigidMultiFractal()
: Noise2D, Terraformer
- riList
: SceneState::RenderBSPNode
- rimage
: SceneState::RenderBSPNode
- ringLifetime
: SplashData
- ringList
: Splash
- rLink
: CollisionWorkingList
- rLinkAfter()
: CollisionWorkingList
- roll
: Move
- rollForce
: HoverVehicleData, FlyingVehicleData
- Root
: CreatorTree::Node
- RootAnim
: PlayerData
- rot
: InteriorPathFollower::WayPoint, Vehicle::StateDelta, Player::StateDelta, Camera::StateDelta
- Rotate
: TerrainBlock::Material, WorldEditor
- rotate
: Debris, WorldEditor::Selection, Player::Death
- RotateCursor
: WorldEditor
- RotateMask
: TerrainBlock::Material
- Rotating
: GuiPlayerView
- rotation
: PathNode
- rotationalDrag
: FlyingVehicleData
- RotationMask
: Item
- rotationMatters
: TSShape::Sequence
- rotations
: PathManager::PathEntry
- rotOffset
: Player::StateDelta
- rotVec
: Player::StateDelta, Camera::StateDelta
- run
: Thread, NetAsync, Player::ContactInfo, GuiPlayerView
- runEnergyDrain
: PlayerData
- runForce
: PlayerData
- RunForwardAnim
: PlayerData
- runFromRects()
: ZoneVisDeterminer
- runFromState()
: ZoneVisDeterminer
- RunQuadTree()
: fluid
- runSurfaceAngle
: PlayerData
- runSurfaceCos
: PlayerData
- runThread
: GuiPlayerView
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