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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- p
: TSVertex, TQuatF, GjkCollisionState
- P()
: Semaphore
- p1
: EdgeParent
- p2
: EdgeParent
- pack()
: NetEvent, Move, SetMissionCRCEvent, Sim3DAudioEvent, Sim2DAudioEvent, SimDataBlockEvent, GFont
- package
: FunctionDeclStmtNode
- packData()
: TSShapeConstructor, DecalData, PathedInteriorData, WheeledVehicleData, WheeledVehicleSpring, WheeledVehicleTire, VehicleData, HoverVehicleData, FlyingVehicleData, TriggerData, StaticShapeData, ShapeBaseData, ShapeBaseImageData, ProjectileData, PlayerData, PathCameraData, ItemData, SplashData, PrecipitationData, ParticleEmitterData, ParticleEmitterNodeData, LightningData, fxLightData, ExplosionData, DebrisData, CameraData, AudioEmitter, SimDataBlock, AudioProfile, AudioDescription, AudioSampleEnvironment, AudioEnvironment
- packed
: GameBaseData
- packEmptySquares()
: TerrainBlock
- packetDropped()
: NetConnection, GameConnection
- PacketNotify()
: NetConnection::PacketNotify
- packetReceived()
: NetConnection, GameConnection
- PacketReceiveEvent()
: PacketReceiveEvent
- packetSize
: NetConnection::NetRate
- PacketTypes
: NetInterface
- packString()
: NetConnection
- packStringHandleU()
: NetConnection
- packUpdate()
: WaterBlock, TerrainBlock, Sun, Sky, Marker, NetObject, PathedInterior, InteriorInstance, WheeledVehicle, VehicleBlocker, Vehicle, HoverVehicle, FlyingVehicle, TSStatic, Trigger, StaticShape, ShapeBase, Projectile, Player, PhysicalZone, PathCamera, SpawnSphere, WayPoint, MissionMarker, MissionArea, Item, GameBase, Splash, Precipitation, ParticleEmitterNode, Lightning, fxSunLight, fxShapeReplicator, fxLight, fxFoliageReplicator, Camera, AudioEmitter
- PageSize
: TSShapeAlloc
- PaintMaterialAction()
: PaintMaterialAction
- PaletteType
: GPalette
- Palettized
: GBitmap
- Parent
: TSSortedMesh, TSShapeConstructor, TSMaterialList, TSSkinMesh, WaterBlock, TerrainBlock, Sun, Sky, Marker, Path, SceneObject, NetObject, NetConnection, NetEvent, DecalManager, DecalData, ActionMap, SceneRoot, SceneLighting::TerrainProxy, SceneLighting::InteriorProxy, SceneLighting::PersistInfo::TerrainChunk, SceneLighting::PersistInfo::InteriorChunk, SceneLighting::PersistInfo::MissionChunk, SceneLighting, UInputManager, DInputManager, QuadPatch, PathedInterior, PathedInteriorData, MirrorSubObject, InteriorSubObject, InteriorResource, InteriorInstance, InteriorConvex, FloorPlanResource, WheeledVehicle, WheeledVehicleData, WheeledVehicleSpring, WheeledVehicleTire, VehicleBlocker, Vehicle, VehicleData, HoverVehicle, HoverVehicleData, FlyingVehicle, FlyingVehicleData, TSStatic, TSStaticConvex, Trigger, TriggerData, StaticShape, StaticShapeData, ShowTSShape, ShapeBase, ShapeBaseData, ShapeBaseImageData, ShapeBaseConvex, Projectile, ProjectileData, Player, PlayerData, PhysicalZone, PathCamera, PathCameraData, TCPObject, HTTPObject, SpawnSphere, WayPoint, MissionMarker, MissionMarkerData, MissionArea, Item, ItemData, GuiPlayerView, GameTSCtrl, GameConnection, GameBase, GameBaseData, Splash, SplashData, Precipitation, PrecipitationData, ParticleEmitter, ParticleEmitterData, ParticleEmitterNode, ParticleEmitterNodeData, Lightning, LightningData, fxSunLight, fxShapeReplicator, fxShapeReplicatedStatic, fxLight, fxLightData, fxFoliageReplicator, Explosion, ExplosionData, CameraShake, DebugView, Debris, DebrisData, Camera, CameraData, BanList, AudioEmitter, AIPlayer, AIConnection, AIClient, WorldEditor::Selection, WorldEditor, TerrainEditor, Terraformer, MissionAreaEditor, GuiTerrPreviewCtrl, EditTSCtrl, EditManager, CreatorTree, MaterialPropertyMap, ZipSubWStream, ZipSubRStream, VectorPtr< T >, ResizeFilterStream, MemStream, FileObject, SimGroup, SimSet, SimDataBlock, SimObject, ConsoleLogger, DepthSortList, OrthoBoxConvex, AudioProfile, AudioDescription, AudioSampleEnvironment, AudioEnvironment
- ParentCall
: FuncCallExprNode
- parentIndex
: TSShape::Node
- parentMesh
: TSMesh
- parentObject
: ObjectDeclNode
- parentResized()
: MissionAreaEditor
- parFSRef
: MacCarbPlatState
- parseLine()
: TCPObject
- ParseState
: HTTPObject
- ParsingChunkHeader
: HTTPObject
- ParsingHeader
: HTTPObject
- ParsingStatusLine
: HTTPObject
- particleDataBlocks
: ParticleEmitterData
- particleDensity
: ExplosionData
- particleEmitter
: ProjectileData, ExplosionData
- ParticleEmitter()
: ParticleEmitter
- ParticleEmitterData()
: ParticleEmitterData
- particleEmitterId
: ProjectileData, ExplosionData
- ParticleEmitterNode()
: ParticleEmitterNode
- ParticleEmitterNodeData()
: ParticleEmitterNodeData
- particleRadius
: ExplosionData
- particleString
: ParticleEmitterData
- particleWaterEmitter
: ProjectileData
- particleWaterEmitterId
: ProjectileData
- partInstance
: DetailManager::DetailData
- passCount
: TelnetDebugger::Breakpoint
- PasswordMaxLength
: TelnetDebugger, TelnetConsole
- PasswordTry
: TelnetDebugger
- PasswordTryOne
: TelnetConsole
- PasswordTryThree
: TelnetConsole
- PasswordTryTwo
: TelnetConsole
- pasteSelection()
: WorldEditor
- path
: TSThread, ResourceObject
- Path
: CameraSpline::Knot, Path, Marker
- PathCamera()
: PathCamera
- PathedInterior()
: PathedInterior
- PathedInteriorData()
: PathedInteriorData
- PathEntry()
: PathManager::PathEntry
- pathList
: ResManager
- PathManager()
: PathManager
- PathManagerEvent
: PathManager
- PathType
: PathManager
- Pause
: ShapeBase::Thread
- pauseThread()
: ShapeBase
- pBits
: GBitmap
- pcm_offset
: OggVorbis_File
- pcmlengths
: OggVorbis_File
- Pending
: SceneObject
- PEngine
: ParticleEmitter
- percentage
: FogVolume
- PercentageMask
: Precipitation
- percentFade
: LightningBolt
- periodVarianceMS
: ParticleEmitterData
- PersistMask
: TerrainBlock::Material
- pFieldDocs
: AbstractClassRep::Field
- pFieldname
: AbstractClassRep::Field
- pFileName
: Platform::FileInfo, ZipAggregate::FileEntry
- pFullPath
: Platform::FileInfo
- pGroupname
: AbstractClassRep::Field
- phiReferenceVel
: ParticleEmitterData
- phiVariance
: ParticleEmitterData
- PhysicalZone()
: PhysicalZone
- physicalZoneFind
: ShapeBase
- pickActionAnimation()
: Player
- pickupDelta
: PlayerData
- pickUpName
: ItemData
- pickupRadius
: PlayerData
- ping
: ServerInfo
- pInterior
: InteriorConvex
- pitch
: Move
- pitchForce
: HoverVehicleData
- pixelSize
: DetailManager::DetailData
- Plain
: TerrainBlock::Material
- Plane
: SceneRenderImage
- plane
: PlaneExtractorPolyList, ExtrudedPolyList, EarlyOutPolyList, ConcretePolyList, ClippedPolyList, AbstractPolyList, SceneState::RenderBSPNode, SceneRenderImage, FloorPlanResource::Area, PolyList::Poly, Polytope::Collision, Polytope::Face, ExtrudedPolyList::ExtrudedFace, ExtrudedPolyList::Poly, EarlyOutPolyList::Poly, ConcretePolyList::Poly, BSPNode, ClippedPolyList::Poly
- planeConstants
: TSMesh
- planeCount
: Interior::Zone
- PlaneExtractorPolyList()
: PlaneExtractorPolyList
- PlaneF()
: PlaneF
- planeIndex
: Interior::NullSurface, Interior::Surface, Interior::Portal, Interior::IBSPNode, ForceField::Surface, ForceField::IBSPNode
- planeIsFlipped()
: Interior, ForceField
- planeList
: Polyhedron
- PlaneList
: ExtrudedPolyList, EarlyOutPolyList, ConcretePolyList, ClippedPolyList
- planeMask
: ExtrudedPolyList::ExtrudedFace
- planeMaterials
: TSMesh
- planeNormals
: TSMesh
- planesPerFrame
: TSMesh
- planeStart
: Interior::ConvexHull, Interior::Zone
- planeX
: Interior::TexGenPlanes
- planeY
: Interior::TexGenPlanes
- platformAssert
: PlatformAssert
- PlatformAssert()
: PlatformAssert
- play
: RedBook, RedBookDevice, ShowTSShape, ShapeBase::Sound
- Play
: ShapeBase::Thread
- play2D()
: GameConnection
- play3D()
: GameConnection
- playAudio()
: ShapeBase
- Player()
: Player
- PlayerData()
: PlayerData
- PlayFinished
: RedBook
- playFootstepSound()
: Player
- playImpactSound()
: Player
- playJournal()
: GameInterface
- playSpeed
: ExplosionData
- playThread()
: ShapeBase
- plJoin()
: GameBase
- plLinkAfter()
: GameBase
- plLinkBefore()
: GameBase
- plUnlink()
: GameBase
- pNext
: SceneRenderImage
- pNode
: GuiPlayerView
- pnt
: Sphere::Triangle, LavaVertex
- pObject
: SparseArray< T >::Node
- point
: TerrainConvex, DecalInstance, RectD, RectF, RectI, OutputPointSP_FC_VB, OutputPointFC_VB, OutputPoint, ItrPaddedPoint, LightningBolt::Node, Polytope::Collision, Polytope::Vertex, ExtrudedPolyList::ExtrudedFace, ExtrudedPolyList::Vertex, EarlyOutPolyList::Vertex, Collision, ClippedPolyList::Vertex
- Point
: SceneRenderImage, LightInfo
- Point2D()
: Point2D
- Point2F()
: Point2F
- Point2I()
: Point2I
- Point3D()
: Point3D
- Point3F()
: Point3F
- Point3I()
: Point3I
- Point4F()
: Point4F
- pointCount
: ChunkEdge, FloorPlanResource::Area
- pointDistSq
: SceneRenderImage
- pointIndex
: ChunkEdge, ChunkCornerPoint
- pointInRect()
: XMessageBoxButton, RectI
- pointInWater()
: ShapeBase, Projectile, Player
- pointList
: Polyhedron
- points
: SGWinding, SplashRing
- pointStart
: FloorPlanResource::Area
- poly
: SceneRenderImage, Sphere::TriangleMesh
- polyArea
: SceneRenderImage
- polyCount
: TSShape::Detail
- PolyExtentsList
: DepthSortList
- polyhedron
: CollisionTest
- Polyhedron()
: Polyhedron
- polyhedronFindObjects()
: Container
- PolyIndexList
: DepthSortList
- PolyList
: PolyList, EarlyOutPolyList, ConcretePolyList, ClippedPolyList
- polyList
: Container::CallbackInfo, CollisionTest
- polyListPlaneStart
: Interior::ConvexHull
- polyListPointStart
: Interior::ConvexHull
- polyListStringStart
: Interior::ConvexHull
- Polytope()
: Polytope
- pop_back()
: Vector< T >
- pop_front()
: Vector< T >
- popBaseMaterialInfo()
: TerrainEditor
- popFrame()
: ExprEvalState
- popFront()
: PathCamera
- popObject()
: SimSet
- popStackFrame()
: TelnetDebugger
- port
: NetAddress
- portalCount
: Interior::Zone
- portalIndex
: SceneState::TransformPortal
- portalStart
: Interior::Zone
- portTag
: ConnectedAcceptEvent
- pos
: TSThread::TransitionData, TSThread, TSShape::Trigger, TerrLightInfo, SquareStackNode, SquareStackNode2, CameraScopeQuery, InteriorPathFollower::WayPoint, WheeledVehicle::Wheel::Surface, WheeledVehicleData::Wheel, Vehicle::StateDelta, Player::StateDelta, Item::StateDelta, Camera::StateDelta, WorldEditor::CollisionInfo, Gui3DMouseEvent
- posAdd
: Player::Death
- position
: PathNode, SplashRingPoint, Raindrop
- POSITION_ONLY
: CameraSpline::Knot
- PositionMask
: Vehicle, StaticShape, PathCamera, MissionMarker, Item
- positions
: PathManager::PathEntry
- post()
: HTTPObject
- postEvent
: GameInterface, StdConsole, WinConsole, MacConsole
- postLight()
: SceneLighting::InteriorProxy, SceneLighting::ObjectProxy
- postNetEvent()
: NetConnection
- postQuitMessage()
: Platform
- posVec
: Vehicle::StateDelta, Player::StateDelta, Item::StateDelta, Camera::StateDelta
- potentialEnterObject()
: Trigger
- powered
: WheeledVehicle::Wheel
- pPalette
: GBitmap
- pPath
: ZipAggregate::FileEntry
- ppitch
: Move
- Precipitation()
: Precipitation
- PrecipitationData()
: PrecipitationData
- precompile()
: ObjectDeclNode, SlotAssignOpNode, SlotAssignNode, SlotAccessNode, FuncCallExprNode, TTagExprNode, TTagDerefNode, AssignOpExprNode, AssignExprNode, ConstantNode, StrConstNode, FloatNode, IntNode, VarNode, FloatUnaryExprNode, IntUnaryExprNode, CommaCatExprNode, StrcatExprNode, StreqExprNode, IntBinaryExprNode, ConditionalExprNode, FloatBinaryExprNode, ExprNode
- precompileStmt()
: FunctionDeclStmtNode, TTagSetStmtNode, LoopStmtNode, IfStmtNode, ReturnStmtNode, ExprNode, ContinueStmtNode, BreakStmtNode, StmtNode
- precompileSubObject()
: ObjectDeclNode
- preLight()
: SceneLighting::TerrainProxy, SceneLighting::InteriorProxy, SceneLighting::ObjectProxy
- preload()
: TSShapeConstructor, DecalData, PathedInteriorData, WheeledVehicleData, WheeledVehicleTire, VehicleData, HoverVehicleData, FlyingVehicleData, ShapeBaseData, ShapeBaseImageData, ProjectileData, PlayerData, GameBaseData, SplashData, ParticleEmitterData, ParticleEmitterNodeData, LightningData, ExplosionData, DebrisData, SimDataBlock, AudioProfile
- preloadDataBlock()
: GameConnection
- preloadMaterialList()
: TSShape
- preloadNextDataBlock()
: GameConnection
- prepare()
: Shadow
- prepForRendering()
: Interior, ForceField
- prepModelView()
: Projectile, Explosion
- prepRender()
: Interior
- prepRenderImage()
: WaterBlock, TerrainBlock, Sky, Marker, SceneObject, DecalManager, SceneRoot, PathedInterior, InteriorInstance, TSStatic, Trigger, ShowTSShape, ShapeBase, Projectile, Item, Splash, Precipitation, ParticleEmitter, Lightning, fxSunLight, fxShapeReplicator, fxLight, fxFoliageReplicator, Explosion, Debris, AudioEmitter
- prepTempRender()
: Interior
- Prev
: LListNode< T >
- prev
: CameraSpline, LList< T >, Container::Link, GameBase::Link, CameraSpline::Knot, TextureObject, ResourceObject
- prevDL
: DetailManager::DetailData
- prevInBin
: SceneObjectRef
- previous
: AllocatedTexture
- prevLink
: NetStringTable::Entry, ConnectionStringTable::Entry
- prevObjectRef
: GhostInfo
- prevRes()
: DisplayDevice, Video
- prevResource
: ResourceObject
- prevSplashDrop
: Raindrop
- primaryPath
: ResManager
- primCount
: GLState
- primitives
: TSMesh, TSDecalMesh
- primMode
: GLState
- printf()
: StdConsole, WinConsole, MacConsole
- printFields()
: SimFieldDictionary
- printNamespaceEntries()
: Namespace
- priority
: TSThread, TSShape::Sequence, GhostInfo, DetailManager::DetailData
- PrivateConstants
: GameConnection
- process()
: NetEvent, StdConsole, UInputManager, JoystickInputDevice, DInputManager, DInputDevice, WinConsole, MacConsole, Input, InputManager, InputDevice, PlatformAssert, Net, TimeManager, Platform, SetMissionCRCEvent, Sim3DAudioEvent, Sim2DAudioEvent, SimDataBlockEvent, QuitEvent, SetMaterialGroupAction, SmoothHeightAction, FlattenHeightAction, AdjustHeightAction, BrushAdjustHeightAction, ScaleHeightAction, ClearModifiedAction, SetModifiedAction, ClearEmptyAction, SetEmptyAction, SetHeightAction, LowerHeightAction, RaiseHeightAction, PaintMaterialAction, OutlineSelectAction, SoftSelectAction, SelectAction, TerrainAction, TelnetDebugger, TelnetConsole, SimConsoleEvent, SimEvent
- Process
: TerrainAction
- processAction()
: ActionMap, TerrainEditor
- processActionTick()
: TerrainEditor
- processAfter()
: GameBase
- processArguments()
: Sky, TCPObject, SimGroup, SimObject, ConsoleLogger
- processAssert()
: PlatformAssert
- processAsync()
: DInputDevice
- processBind()
: ActionMap
- processBindCmd()
: ActionMap
- ProcessBlock()
: fluid
- ProcessBlockLODHigh()
: fluid
- ProcessBlockLODLow()
: fluid
- ProcessBlockLODMorph()
: fluid
- ProcessBlockLODTrans()
: fluid
- processCache()
: SceneLighting
- processCameraQuery()
: GuiPlayerView, GameTSCtrl, EditTSCtrl
- processClient()
: NetInterface
- processConnectedAcceptEvent()
: GameInterface, DemoGame
- processConnectedNotifyEvent()
: GameInterface, DemoGame
- processConnectedReceiveEvent()
: GameInterface, DemoGame
- processConsoleEvent()
: GameInterface, DemoGame
- processConsoleLine()
: StdConsole, WinConsole, MacConsole, TelnetDebugger, TelnetConsole
- processCurrentBlock()
: TerrainRender
- processDeleteNotifies()
: SimObject
- processEvent()
: SceneLighting, GameInterface, Lightning
- processHullPolyLists()
: Interior
- processId
: Win32PlatState
- processImmediate()
: DInputDevice
- processing
: PlatformAssert
- processingAssert()
: PlatformAssert
- ProcessingBody
: HTTPObject
- ProcessingDone
: HTTPObject
- processInputEvent()
: GameInterface, DemoGame
- processKeyEvent()
: UInputManager, DInputDevice
- processLine()
: TCPObject, HTTPObject
- processLineBuffer()
: TelnetDebugger
- ProcessList
: ProcessList, NetObject, GameBase
- processLoopEvent()
: AudioEmitter
- processMouseMoveEvent()
: GameInterface, DemoGame
- ProcessMutex()
: ProcessMutex
- processNextBlock()
: NetConnection
- ProcessNode()
: fluid
- ProcessNodeChildren()
: fxFoliageReplicator
- processor
: Platform::SystemInfo_struct
- processPacketReceiveEvent()
: NetInterface, GameInterface, DemoGame
- ProcessQuadrant()
: fxFoliageReplicator
- processQuitEvent()
: GameInterface, DemoGame
- processRawPacket()
: NetConnection, ConnectionProtocol
- processServer()
: NetInterface
- processTextureEvent()
: TerrainBlock, InteriorLMManager
- processTick()
: PathedInterior, WheeledVehicle, Vehicle, Trigger, StaticShape, ShapeBase, Projectile, Player, PathCamera, Item, GameBase, Splash, Precipitation, ParticleEmitter, Lightning, fxLight, Explosion, Debris, Camera
- processTimeEvent()
: GameInterface, DemoGame
- processUnbind()
: ActionMap
- processUndo()
: WorldEditor, TerrainEditor
- processVehicleHullPolyLists()
: Interior
- Profile
: AudioEmitter
- profile
: ShapeBase::Sound
- Profiler()
: Profiler
- ProfilerRootData()
: ProfilerRootData
- project()
: PlaneF
- projectClipAndBoundFan()
: Interior
- projectile
: ShapeBaseImageData
- Projectile()
: Projectile
- ProjectileConstants
: Projectile
- ProjectileData()
: ProjectileData
- projectileShape
: ProjectileData
- projectileShapeName
: ProjectileData
- proll
: Move
- propagate
: IfStmtNode
- propagateSwitchExpr()
: IfStmtNode
- ProperRecordSize
: ZipEOCDRecord
- properties
: Platform::SystemInfo_struct::Processor
- Protocol
: Net
- pShapeBase
: ShapeBaseConvex
- pStatic
: TSStaticConvex
- pt
: ChunkEdge
- ptr
: SimObject::Notify
- PublicConstants
: ShapeBase
- puffColor
: MaterialPropertyMap::MapEntry
- PulsingLight
: ShapeBaseImageData, Item
- purge()
: ResManager, Resource< T >
- purgeGLTextures()
: InteriorLMManager
- purgeLODData()
: Interior
- push_back()
: TSMaterialList, CameraSpline, MaterialList, VectorPtr< T >, Vector< T >, SimSetIterator::Stack
- push_front()
: CameraSpline, VectorPtr< T >, Vector< T >
- pushBack()
: ConnectionStringTable, PathCamera, SimObjectList
- pushBackForce()
: SimObjectList
- pushBaseMaterialInfo()
: TerrainEditor
- pushBehind()
: ResDictionary
- pushFrame()
: ExprEvalState
- pushFront()
: PathCamera, SimObjectList
- pushMove()
: GameConnection
- pushObject()
: SimSet
- pushObjectToBack()
: SimSet
- px
: Move
- py
: Move
- pyaw
: Move
- pz
: Move
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