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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- name
: Platform::SystemInfo_struct::Processor, InteriorDictEntry, ShapeBaseImageData::StateData, PlayerData::ActionAnimation, PlayerData::ActionAnimationDef, ServerInfo, AuthInfo, MaterialPropertyMap::MapEntry, ResourceObject, Dictionary::Entry, CodeBlock
- nameDictionary
: SimGroup
- nameIndex
: TSShape::Detail, TSShape::Sequence, TSShape::IflMaterial, TSShape::Decal, TSShape::Object, TSShape::Node, Interior::AnimatedLight
- NameMask
: ShapeBase
- names
: TSShape
- Namespace()
: Namespace
- nameSpace
: FunctionDeclStmtNode, FuncCallExprNode
- needBitmap()
: Shadow
- needBmp
: Shadow::ShadowSettings
- neg()
: QuatF, Point3D, Point3F, Point2D, Point2F, Point3I, Point2I, PlaneF
- netAddressTableInsert()
: NetConnection
- netAddressTableRemove()
: NetConnection
- NetAsync()
: NetAsync
- NetClassBitSize
: AbstractClassRep
- NetClassCount
: AbstractClassRep
- NetConnection
: NetConnection, NetObject
- NetConnectionBlockTypeCount
: NetConnection
- NetConnectionFlags
: NetConnection
- NetConnectionState
: NetConnection
- NetEvent()
: NetEvent
- NetEventConstants
: NetConnection
- NetFlags
: NetObject
- NetInterface
: NetInterface, NetConnection
- NetInterfaceConstants
: NetInterface
- NetMaskBits
: Sun, Sky, FlyingVehicle, MissionArea
- netNum
: NetAddress
- NetObject()
: NetObject
- NetStringTable()
: NetStringTable
- Network
: ConsoleLogEntry
- NetworkConnection
: NetConnection
- NeverEnvMap
: TSMaterialList
- NewPositionMask
: PathedInterior
- NewTargetMask
: PathedInterior
- newThread()
: ShowTSShape
- Next
: LListNode< T >
- next
: TSIntegerSet, CameraSpline, LList< T >, EmitChunk, AllocatedTexture, Container::Link, NetStringTable::Entry, DecalInstance, ShapeBase::CollisionTimeout, GameBase::Link, Raindrop, Lightning::Thunder, Lightning::Strike, CameraSpline::Knot, TextureObject, ChunkedTextureObject, SparseArray< T >::Node, _StringTable::Node, ResManager::RegisteredExtension, ResourceObject, DataChunker::DataBlock, TelnetDebugger::Breakpoint, SimObject::Notify, SimFieldDictionary::Entry, ConsoleConstructor, CompilerFloatTable::Entry, CompilerStringTable::Entry, CompilerIdentTable::Entry, StmtNode, Polytope::Edge
- nextBit()
: GjkCollisionState
- nextClass
: AbstractClassRep
- nextClient
: TelnetConsole::TelnetClient
- nextEntry
: ResourceObject, Dictionary::Entry
- nextEvent
: SimEvent
- nextFile
: CodeBlock
- NextFreeMask
: SceneObject, PathedInterior, InteriorInstance, WheeledVehicle, Vehicle, StaticShape, ShapeBase, Projectile, Player, PathCamera, SpawnSphere, WayPoint, MissionMarker, Item, GameBase, Precipitation, Camera
- nextHash
: ConnectionStringTable::Entry
- nextIdent
: CompilerIdentTable::Entry
- nextIdObject
: SimObject
- nextImage
: ShapeBase::MountedImage
- nextInBin
: SceneObjectRef
- nextInObj
: SceneObjectRef
- nextLink
: AllocatedTexture, ConnectionStringTable::Entry
- nextLoaded
: ShapeBase::MountedImage
- nextLookupInfo
: GhostInfo
- nextManagerNameObject
: SimObject
- nextNameObject
: SimObject
- nextObjectRef
: GhostInfo
- nextPacket
: NetConnection::PacketNotify
- nextRef
: NetConnection::GhostRef
- nextRes()
: DisplayDevice, Video
- nextResource
: ResourceObject
- nextSibling
: TSShape::Decal, TSShape::Object, TSShape::Node
- nextSkinNameHandle
: ShapeBase::MountedImage
- nextSplashDrop
: Raindrop
- nextUpdateChain
: NetConnection::GhostRef
- NO_DETAIL_MAP
: TSShapeInstance
- NO_ENVIRONMENT_MAP
: TSShapeInstance
- NO_FOG
: TSShapeInstance
- noAnimate
: Shadow::ShadowSettings
- Node()
: CreatorTree::Node
- node
: HoverVehicle::JetActivation, FlyingVehicle::JetActivation, ShapeBase::MountInfo, ShapeBase::MountedImage::ImageEmitter, Polytope::StackElement
- nodeAlignedScales
: TSShape
- nodeArbitraryScaleFactors
: TSShape
- nodeArbitraryScaleRots
: TSShape
- nodeIndex
: TSShapeInstance::ObjectInstance, TSShape::Object, TSSkinMesh
- nodeList
: LightningBolt::NodeManager
- nodeMap
: ActionMap::DeviceMap
- nodeNum
: NetAddress
- nodeRotations
: TSShape
- nodes
: TSShape
- nodeTransform
: TSStaticConvex, ShapeBaseConvex
- nodeTranslations
: TSShape
- nodeUniformScales
: TSShape
- NodeWindow
: PathCamera
- NoError
: Net
- noIndividualDamage
: StaticShapeData
- noise
: Terraformer
- Noise2D()
: Noise2D
- NoLight
: ShapeBaseImageData, Item
- NoMaterial
: TSDrawPrimitive
- NoMipMap
: TSMaterialList
- noMove
: Shadow::ShadowSettings
- None
: GuiPlayerView, MaterialPropertyMap
- NoPathIndex
: Path
- NoRecoil
: ShapeBaseImageData::StateData
- NORMAL
: CameraSpline::Knot
- normal
: TSSortedMesh::Cluster, TerrainConvex, WheeledVehicle::Wheel::Surface, Sphere::Triangle, WorldEditor::CollisionInfo, ConvexFeature::Face, Collision
- Normal
: SceneRenderImage, InteriorInstance, ConsoleLogEntry
- normalForce
: HoverVehicleData
- normalize()
: QuatF, Point3D, Point3F, Point2D, Point2F, MatrixF, Noise2D
- normalizeSafe()
: Point3F
- normalList
: TSShape::ConvexHullAccelerator
- NormalRender
: Interior
- NormalRenderLines
: Interior
- norms
: TSMesh
- noShadowLevel
: ShapeBaseData
- NoSpin
: ShapeBaseImageData::StateData
- NotASocket
: Net
- NotConnected
: NetConnection, TelnetDebugger
- noteTransformChange()
: MirrorSubObject, InteriorSubObject
- nothing
: MissionAreaEditor
- notifyCollision()
: ShapeBase
- notifyDelivered()
: NetEvent, SimDataBlockEvent
- notifySent()
: NetEvent
- NotLoaded
: ShapeBaseImageData::StateData
- NotYetGhosted
: GhostInfo
- NoWarpMask
: ShapeBase
- nukeList()
: Convex
- NullAnimation
: PlayerData
- NullMeshType
: TSMesh
- NullState
: Player
- NUM_CLASS
: ConsoleLogEntry
- NUM_EMITTERS
: SplashData
- num_mip_levels
: Blender
- NUM_PATH_BITS
: CameraSpline::Knot
- NUM_SPLASH_EMITTERS
: PlayerData
- num_src_bmps
: Blender
- NUM_TEX
: SplashData
- NUM_TIME_KEYS
: SplashData
- NUM_TYPE
: ConsoleLogEntry
- NUM_TYPE_BITS
: CameraSpline::Knot
- NumActionAnims
: PlayerData
- numAllocated
: FreeListChunker< T >
- NumBaseTextures
: TerrainBlock
- numBots
: ServerInfo
- numBounces
: DebrisData
- numBuckets
: TagDictionary, _StringTable
- numBytes()
: BitVectorW
- numCDEntriesDisk
: ZipEOCDRecord::EOCDRecord
- numCDEntriesTotal
: ZipEOCDRecord::EOCDRecord
- numCloudLayers
: StormInfo
- NumConnectionMessages
: NetConnection
- NumCoordBins
: Interior
- NumCursors
: WorldEditor, MissionAreaEditor
- NumDamageStateBits
: ShapeBase
- NumDamageStates
: ShapeBase
- NumDecals
: ProjectileData
- numDmgEmitterAreas
: VehicleData
- numElements
: TSDrawPrimitive
- numEntries
: ZipAggregate, BitVectorW, TagDictionary
- NumExtraActionAnims
: PlayerData
- numFrames
: TSShape::IflMaterial, TSMesh
- numGroundFrames
: TSShape::Sequence
- NumHudRenderImages
: ShapeBaseData
- numIdsUsed()
: IdGenerator
- NumImageBits
: ShapeBase
- numKeyframes
: TSShape::Sequence
- NumLightTypes
: ShapeBaseImageData, Item
- NumLoadedBits
: ShapeBaseImageData::StateData
- numMajorNodes
: LightningBolt
- numMatches()
: FindMatch
- numMatFrames
: TSMesh
- numMeshes
: TSShape::Decal, TSShape::Object
- numMinorNodes
: LightningBolt
- numMipLevels
: GBitmap
- NumMountPointBits
: ShapeBaseData
- NumMountPoints
: ShapeBaseData
- NumMoveActionAnims
: PlayerData
- numNodes
: LightningBolt::NodeManager
- numOn()
: BitTables
- numPlayers
: ServerInfo
- numPoints
: SGWinding
- numPoly
: Sphere::TriangleMesh
- NumRecoilBits
: ShapeBaseImageData::StateData
- NumRecoilSequences
: PlayerData
- numSegments
: SplashData, SplineUtil::SplineBeamInfo
- NumSequenceBits
: TSShapeConstructor
- NumSpinBits
: ShapeBaseImageData::StateData
- NumSpineNodes
: PlayerData
- NumStateBits
: ShapeBaseImageData, Player
- NumTableActionAnims
: PlayerData
- numTexRep
: SplineUtil::SplineBeamInfo
- NumThrustBits
: HoverVehicle, FlyingVehicle
- NumThrustDirections
: HoverVehicle, FlyingVehicle
- NumThrustJets
: FlyingVehicleData
- numThunders
: LightningData
- numTriggers
: TSShape::Sequence
- numVerts
: TSSortedMesh, TSShape::ConvexHullAccelerator
- numZones
: SceneGraph::ZoneManager
- NUT_SIZE
: MissionAreaEditor
- nx
: QuakeFMTVertex, QuakeMTVertex, QuakeTVertex, QuakeVertex
- ny
: QuakeFMTVertex, QuakeMTVertex, QuakeTVertex, QuakeVertex
- nz
: QuakeFMTVertex, QuakeMTVertex, QuakeTVertex, QuakeVertex
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