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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- label
: EnumTable::Enums
- LabelSize
: XMessageBoxButton
- LandAnim
: PlayerData
- last
: MaterialList, VectorPtr< T >, Vector< T >, LList< T >, SimSet, GjkCollisionState
- last_bit
: GjkCollisionState
- last_entry
: LList< T >
- lastBmpTime
: Shadow::ShadowSettings
- LastFrameSerialID
: fxFoliageItem
- lastModDate
: ZipDirFileHeader::DirFileHeader, ZipLocalFileHeader::LocalFileHeader
- lastModTime
: ZipDirFileHeader::DirFileHeader, ZipLocalFileHeader::LocalFileHeader
- lastPercentage
: StormFogVolume
- lastPos
: Player::Death
- lastRenderTime
: GuiPlayerView
- lastTime
: StormFogData
- lastUsage
: Namespace
- lateralDamping
: WheeledVehicleTire
- lateralForce
: WheeledVehicleTire
- lateralRelaxation
: WheeledVehicleTire
- launchDebris()
: Explosion
- leaveAsMultipleStrips()
: TSMesh
- left
: SquareStackNode, BinaryExprNode
- len
: Point3D, Point3F, Point2D, Point2F, Point3I, Point2I, CompilerStringTable::Entry
- len_x()
: RectD, RectF, RectI, Box3D, Box3F
- len_y()
: RectD, RectF, RectI, Box3D, Box3F
- len_z()
: Box3D, Box3F
- length
: WheeledVehicleSpring
- lengthSkew
: Shadow::DistanceDetail
- lenSquared()
: Point3D, Point3F, Point2D, Point2F
- lerp()
: Noise2D
- level
: SquareStackNode, SquareStackNode2, AllocatedTexture
- Level
: ConsoleLogEntry, fluid::node, fxFoliageQuadrantNode
- LFlare()
: LFlare
- lifetime
: ProjectileData, SplashRing, LightningBolt, DebrisData
- lifetimeMS
: SplashData, ParticleEmitterData, ExplosionData
- lifetimeVariance
: SplashData, ExplosionData, DebrisData
- lifetimeVarianceMS
: ParticleEmitterData
- light()
: SceneLighting, SceneLighting::TerrainProxy, SceneLighting::InteriorProxy, SceneLighting::ObjectProxy
- lightColor
: ShapeBaseImageData, ProjectileData, ItemData
- lightCount
: Interior::Surface
- lightEndColor
: ExplosionData
- lightEndRadius
: ExplosionData
- LightFlags
: Interior
- LightingInfo()
: SceneObject::LightingInfo
- lightingOn
: TSShapeInstance::RenderData
- LightManager
: LightManager, LightInfo
- lightMap
: TerrainBlock
- LightmapShift
: TerrainBlock
- LightmapSize
: TerrainBlock
- lightMask
: SquareStackNode, SquareStackNode2, EmitChunk
- Lightning()
: Lightning
- LightningBolt()
: LightningBolt
- LightningData()
: LightningData
- lightOnlyStatic
: ItemData
- LightPhase
: fxFoliageItem
- lightRadius
: ShapeBaseImageData, ProjectileData, ItemData
- LightRecoil
: ShapeBaseImageData::StateData, PlayerData
- lightScene()
: SceneLighting
- lightStart
: ShapeBase::MountedImage
- lightStartColor
: ExplosionData
- lightStartRadius
: ExplosionData
- lightStateIndex
: Interior::LightStateData
- lightStateInfoStart
: Interior::Surface
- lightTime
: ShapeBaseImageData, ItemData
- LightTimeRatio
: fxFoliageItem
- LightType
: Interior, ShapeBaseImageData, Item
- lightType
: ShapeBaseImageData, ItemData
- LightUpdateBitEnd
: InteriorInstance
- LightUpdateBitStart
: InteriorInstance
- LightUpdateGrouper
: LightUpdateGrouper, LightUpdateGrouper::BitIterator
- lightVector()
: SceneLighting::TerrainProxy
- LINEAR
: CameraSpline::Knot
- lineBreakPairCount
: CodeBlock
- lineBreakPairs
: CodeBlock
- lineNumber
: TelnetDebugger::Breakpoint
- lineOutput
: StdConsole, WinConsole, MacConsole
- link
: LList< T >, NetStringTable::Entry, ShapeBase::MountInfo
- Link()
: Container::Link
- linkAfter()
: AllocatedTexture, Container::Link, ResourceObject, Convex, CollisionStateList
- links
: OggVorbis_File
- linMomentum
: Rigid
- linPosition
: Rigid
- linVelocity
: Rigid
- list
: AllocatedTexture, ShapeBase::MountInfo, BanList, CompilerFloatTable, CompilerStringTable, CompilerIdentTable
- listen()
: Net, TCPObject
- Listening
: TCPObject
- LList()
: LList< T >
- LListNode()
: LListNode< T >
- lmColor
: OutputPointSP_FC_VB
- lmColors
: OutputPointSP_FC_VB
- lmCoord
: OutputPointFC_VB, OutputPoint
- load()
: TSMaterialList, MaterialList, ResManager
- loadAxisInfo()
: JoystickInputDevice
- loadBaseLightmaps()
: InteriorLMManager
- loadDml()
: Sky
- loaded
: ShapeBase::MountedImage, ShapeBaseImageData::StateData, ShapeBaseImageData::StateData::Transition
- Loaded
: ShapeBaseImageData::StateData
- LoadedState
: ShapeBaseImageData::StateData
- loadFont()
: XMessageBox
- loadGreyscale()
: Terraformer
- loadInstance()
: ResManager
- loadJournal()
: GameInterface
- loadJoystickInfo()
: JoystickInputDevice
- loadNextGhostAlwaysObject()
: NetConnection
- LoadOnly
: SceneLighting
- loadParameters()
: ParticleEmitterData
- loadPersistInfo()
: SceneLighting
- loadQueue
: ShowTSShape
- loadResolutions()
: OpenGLDevice
- loadResources()
: SceneLighting::InteriorProxy, SceneLighting::ObjectProxy
- loadTexture()
: ChunkedTextureManager
- LocalClientConnection
: NetConnection
- lock()
: Mutex, ChunkedTextureHandle
- lockCount
: ResourceObject
- lockDisplay()
: DisplayPtrManager
- LockFileNameSize
: ProcessMutex
- lockInput()
: UInputManager
- lockMutex()
: Mutex
- lockSelection()
: WorldEditor, TerrainEditor
- LOD
: fluid::block
- log()
: ConsoleLogger
- log_fp
: Win32PlatState
- logCallback()
: ConsoleLogger
- longitudinalDamping
: WheeledVehicleTire
- longitudinalForce
: WheeledVehicleTire
- longitudinalRelaxation
: WheeledVehicleTire
- lookAction
: PlayerData
- lookup()
: NetConnection, Selection, _StringTable, Dictionary, Namespace
- lookupAction()
: TerrainEditor
- lookupClassName()
: ConsoleObject
- lookupn()
: _StringTable
- lookupRecursive()
: Namespace
- lookupState()
: ShapeBaseImageData
- lookupString()
: NetStringTable, ConnectionStringTable
- loop
: TSThread
- loopBlock
: LoopStmtNode
- loopBlockStartOffset
: LoopStmtNode
- LoopCount
: AudioEmitter
- Looping
: PathManager
- LoopingMask
: AudioEmitter
- LOSDetails
: ShapeBaseData
- lower
: AsciiData
- LowerHeightAction()
: LowerHeightAction
- Luminance
: GBitmap
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