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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- JetAnimCount
: HoverVehicle, FlyingVehicle
- jetEmitter
: HoverVehicleData, FlyingVehicleData
- jetEnergyDrain
: VehicleData
- jetForce
: VehicleData
- jetNode
: HoverVehicleData, FlyingVehicleData
- JetNodes
: HoverVehicleData, FlyingVehicleData
- Jets
: HoverVehicle, HoverVehicleData, FlyingVehicle, FlyingVehicleData
- JetSound
: WheeledVehicleData, HoverVehicleData, FlyingVehicleData
- JetTrigger
: AIClient
- join()
: Thread
- JournalMode
: GameInterface
- JournalOff
: GameInterface
- JournalPlay
: GameInterface
- journalProcess()
: GameInterface
- journalRead()
: GameInterface
- JournalSave
: GameInterface
- journalWrite()
: GameInterface
- joyAxisEvent()
: UInputManager
- joyButtonEvent()
: UInputManager
- joyHatEvent()
: UInputManager
- joystickDetected()
: UInputManager, DInputDevice
- JoystickInputDevice()
: JoystickInputDevice
- JoystickInputDevice::process
: UInputManager
- JoystickInputDevice::reset
: UInputManager
- jump
: Player::ContactInfo
- JumpAnim
: PlayerData
- jumpDelay
: PlayerData
- JumpDelayBits
: PlayerData
- jumpEnergyDrain
: PlayerData
- jumpForce
: PlayerData
- jumpSurfaceAngle
: PlayerData
- jumpSurfaceCos
: PlayerData
- JumpTrigger
: AIClient
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