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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- i
: YYSTYPE
- ic
: ConsoleConstructor
- iCmdIndex
: StdConsole, WinConsole, MacConsole
- Icosahedron
: Sphere
- id
: Move, SimDataBlockEvent, TagDictionary::TagEntry
- identity()
: TSScale, Quat16, TQuatF, QuatF, MatrixF
- IdGenerator()
: IdGenerator
- idHashBuckets
: TagDictionary
- idHashLink
: TagDictionary::TagEntry
- idToDefine()
: TagDictionary
- idToString()
: TagDictionary
- idx()
: MatrixF
- ifBlock
: IfStmtNode
- IflDirty
: TSShapeInstance
- IflFrame
: TSMaterialList
- iflFrameOffTimes
: TSShape
- IflInit
: TSShape
- IflMaterial
: TSMaterialList
- iflMaterial
: TSShapeInstance::IflMaterialInstance
- iflMaterials
: TSShape
- iflMatters
: TSShape::Sequence
- ifnode
: YYSTYPE
- IgnoreLoaded
: ShapeBaseImageData::StateData
- ignoreLoadedForReady
: ShapeBaseImageData::StateData
- ignoreObjClass()
: WorldEditor
- IgnoreSpin
: ShapeBaseImageData::StateData
- ignoreWater
: DebrisData
- IllegalCall
: Stream, File
- ImageMask
: ShapeBase
- ImageMaskN
: ShapeBase
- ImpactBits
: PlayerData
- ImpactHard
: VehicleData, PlayerData
- ImpactMask
: Player
- ImpactMedium
: VehicleData
- ImpactMetal
: PlayerData
- ImpactNone
: PlayerData
- ImpactNormal
: PlayerData
- Impacts
: PlayerData
- ImpactSnow
: PlayerData
- ImpactSoft
: VehicleData, PlayerData
- ImpactWaterEasy
: PlayerData
- ImpactWaterHard
: PlayerData
- ImpactWaterMedium
: PlayerData
- Imploded
: ZipDirFileHeader, ZipLocalFileHeader
- importSequences()
: TSShape
- inAlarmState()
: InteriorInstance
- inBackground
: UnixUtils, StdConsole
- inbuf
: StdConsole, WinConsole, MacConsole
- incDebrisRefCount()
: TSShapeInstance
- incMoveCredit()
: GameConnection
- incRef()
: NetEvent
- incRefCount()
: CodeBlock
- increment()
: Vector< T >
- incRenderFrame()
: ShapeBase
- incStringRef()
: NetStringTable
- incStringRefScript()
: NetStringTable
- inDeathAnim()
: Player
- index
: TerrainBlock::Material, StringHandle, GhostInfo, NetConnection::GhostSave, ConnectionStringTable::Entry, EnumTable::Enums, ConstantNode, StrConstNode, FloatNode, IntNode
- Indexed
: TSDrawPrimitive
- indexFromUpdateKey()
: InteriorInstance
- IndexList
: ExtrudedPolyList, EarlyOutPolyList, ConcretePolyList, ClippedPolyList
- indices
: TSMesh, TSDecalMesh
- infoString
: ServerInfo
- inheritEnergyFromMount
: ShapeBaseData
- init()
: TSShapeInstance::RenderData::VertexAlpha, TSShapeInstance, TSShape, TSPartInstance, TerrainRender, BVQuadTree, PathManager, SceneLighting::TerrainProxy, SceneLighting::InteriorProxy, SceneLighting::ObjectProxy, DetailManager, UInputManager, DInputManager, DInputDevice, DisplayDevice, Video, RedBook, Input, Net, Math, Processor, Platform, InteriorLMManager, InteriorInstance, MoveManager, UnderLavaFX, CameraShake, Debris, FileStream, ConcreteClassRep< T >, AbstractClassRep, ConsoleLogger, Namespace, ConsoleConstructor, BoxConvex
- initDecalMaterials()
: TSDecalMesh
- initDetailMapMaterials()
: TSMesh
- initDevice()
: OpenGLDevice, Voodoo2Device, OpenGLDevice, D3DDevice, OpenGLDevice, DisplayDevice
- initEnvironmentMapMaterials()
: TSMesh
- initExpr
: LoopStmtNode
- initFall()
: Player::Death
- initGround()
: TSShapeInstance
- InitialiseAnimation()
: fxSunLight, fxLight
- initialize()
: AbstractClassRep
- initialized
: AbstractClassRep
- initialNorms
: TSSkinMesh
- InitialSize
: NetStringTable
- initialTransforms
: TSSkinMesh
- InitialUpdateMask
: PhysicalZone, GameBase, AudioEmitter
- initialVerts
: TSSkinMesh
- initJoystick()
: UInputManager
- InitMask
: TerrainBlock, Sky, InteriorInstance, FlyingVehicle
- initMaterialList()
: TSShape
- initMaterials()
: TSMesh
- initMMXBlender()
: TerrainBlock
- initPersistFields()
: TSShapeConstructor, WaterBlock, TerrainBlock, Sun, Sky, Marker, Path, SceneObject, NetObject, DecalData, PathedInterior, PathedInteriorData, MirrorSubObject, InteriorInstance, WheeledVehicle, WheeledVehicleData, WheeledVehicleSpring, WheeledVehicleTire, VehicleBlocker, Vehicle, VehicleData, HoverVehicleData, FlyingVehicle, FlyingVehicleData, TSStatic, Trigger, TriggerData, StaticShapeData, ShapeBaseData, ShapeBaseImageData, Projectile, ProjectileData, PlayerData, PhysicalZone, PathCamera, PathCameraData, SpawnSphere, WayPoint, MissionMarker, MissionArea, Item, ItemData, GameBase, GameBaseData, SplashData, Precipitation, PrecipitationData, ParticleEmitterData, ParticleEmitterNode, ParticleEmitterNodeData, Lightning, LightningData, fxSunLight, fxShapeReplicator, fxLight, fxLightData, fxFoliageReplicator, Explosion, ExplosionData, Debris, DebrisData, Camera, CameraData, AudioEmitter, WorldEditor, TerrainEditor, MissionAreaEditor, GuiTerrPreviewCtrl, EditTSCtrl, SimObject, ConsoleObject, ConsoleLogger, AudioProfile, AudioDescription, AudioSampleEnvironment, AudioEnvironment
- initRadiusSearch()
: Container
- initRandomData()
: NetInterface
- initSkyData()
: Sky
- initStream()
: WavStreamSource, VorbisStreamSource, AudioStreamSource
- initWindow()
: Platform
- inLiquid
: Vehicle, Player
- inNut()
: MissionAreaEditor
- inpos
: StdConsole, WinConsole, MacConsole
- InputEvent()
: InputEvent
- InScope
: GhostInfo
- insert()
: Selection, VectorPtr< T >, Vector< T >, SparseArray< T >, _StringTable, ResDictionary, SimIdDictionary, SimManagerNameDictionary, SimNameDictionary
- insertBitmap()
: GFont
- insertIntoBins()
: Container
- insertIntoNode()
: SceneState
- insertionCallback()
: SimpleQueryList
- insertn()
: _StringTable
- insertObject()
: SimpleQueryList
- insertPlane()
: ShadowVolumeBSP
- insertPoly()
: ShadowVolumeBSP
- insertPolyBack()
: ShadowVolumeBSP
- insertPolyFront()
: ShadowVolumeBSP
- insertRenderImage()
: SceneState
- insertShadowVolume()
: ShadowVolumeBSP
- insertTransformPortal()
: SceneState
- inset()
: RectD, RectF, RectI
- inSittingAnim()
: Player
- inspectPostApply()
: WaterBlock, Sun, Sky, Marker, SceneObject, InteriorInstance, SpawnSphere, WayPoint, MissionMarker, GameBase, Precipitation, fxSunLight, fxShapeReplicator, fxLight, fxFoliageReplicator, AudioEmitter, SimObject
- inspectPreApply()
: InteriorInstance, AudioEmitter, SimObject
- installDevice()
: Video, RedBook
- installGLLight()
: LightManager
- installGLLights()
: LightManager
- installLight()
: InteriorInstance
- installLights()
: SceneObject
- instance
: Heightfield
- IntCallbackType
: Namespace::Entry
- integer
: AssignDecl, IntUnaryExprNode, ConditionalExprNode, LoopStmtNode, IfStmtNode
- integrate()
: Rigid
- integration
: VehicleData
- Intensity
: GBitmap
- intensityMapMerge()
: InteriorInstance
- Interior
: Interior, SceneObject::LightingInfo, InteriorConvex
- InteriorChunk()
: SceneLighting::PersistInfo::InteriorChunk
- InteriorChunkType
: SceneLighting::PersistInfo::PersistChunk
- InteriorConvex
: InteriorConvex, Interior
- InteriorInstance
: InteriorInstance, PathedInterior, Interior, InteriorConvex, ForceField
- InteriorLMManager
: InteriorLMManager, Interior
- InteriorPathFollower()
: InteriorPathFollower
- InteriorProxy
: SceneLighting::InteriorProxy, Interior
- InteriorResource()
: InteriorResource
- InteriorResTrigger()
: InteriorResTrigger
- InteriorSubObject()
: InteriorSubObject
- internalFileAttributes
: ZipDirFileHeader::DirFileHeader
- internalFormat
: GBitmap
- interpolate()
: TSTransform, QuatF, Point4F, Point3D, Point3F, Point2D, Point2F, ColorI, ColorF
- interpolateMat()
: PathCamera
- interpolateTick()
: Vehicle, StaticShape, Projectile, Player, PathCamera, Item, GameBase, Precipitation, Lightning, Camera
- InterpolateVert()
: fluid
- InterpolateVerts()
: fluid
- interpPoint()
: TerrainRender
- intersect()
: TSIntegerSet, RectD, RectF, RectI, PlaneF, Box3D, Box3F, Polytope, GjkCollisionState
- intraDetailLevel
: TSShapeInstance::RenderData
- intraDL
: DetailManager::DetailData
- inTransition
: TSShapeInstance, TSThread::TransitionData
- Invalid
: SimObject::Notify
- invalidateCentroid()
: WorldEditor::Selection
- InvalidEntry
: NetStringTable
- InvalidEntryId
: ConnectionStringTable
- InvalidFunctionType
: Namespace::Entry
- InvalidPacketProtocol
: Net
- InvalidSendEventSeq
: NetConnection
- inverse()
: TQuatF, QuatF, MatrixF
- invert()
: PlaneF
- Inverted
: ActionMap::Node
- invertObjectInertia()
: Rigid
- InvertOnReverse
: TSShape::Trigger
- InvincibleMask
: ShapeBase
- invObjectInertia
: Rigid
- inVolume()
: ConvexFeature
- invWorldInertia
: Rigid
- IOError
: Stream, File
- ip
: Dictionary, CompilerIdentTable::Entry
- IPAddress
: NetAddress
- IPXAddress
: NetAddress
- IPXProtocol
: Net
- IRangeValidator()
: IRangeValidator
- IRangeValidatorScaled()
: IRangeValidatorScaled
- Is3D
: AudioEmitter
- Is3DMask
: AudioEmitter
- isAcquired()
: DInputDevice
- isActive()
: UInputManager, JoystickInputDevice, Input, PhysicalZone, SplashRing
- isAffine()
: MatrixF
- isAIControlled()
: GameConnection
- isAlive()
: Thread
- isAnimated
: ShapeBaseImageData
- isAnySetCol()
: BitMatrix
- isAnySetRow()
: BitMatrix
- isBacklogged()
: GameConnection
- isBallistic
: ProjectileData
- isBanned()
: BanList
- isBlend()
: TSShape::Sequence, ShowTSShape
- isBoxFogVisible()
: SceneState
- isBSPEmptyLeaf()
: Interior, ForceField
- isBSPLeafIndex()
: Interior, ForceField
- isBSPSolidLeaf()
: Interior, ForceField
- isClear()
: BVQuadTree
- isClientObject()
: NetObject
- isCollisionEnabled()
: SceneObject
- isContained()
: SphereF, Box3D, Box3F
- isControlled()
: ShapeBase
- isControlObject()
: Player
- isCyclic()
: TSShape::Sequence
- isDeadChar
: AsciiData::KeyData
- isDedicated()
: x86UNIXPlatformState, ServerInfo
- isDeleted()
: SimObject
- isDestroyed()
: ShapeBase
- isDirectory()
: Platform
- isDirty()
: ProcessList
- isDisplacable()
: SceneObject, Player
- isDoLoop
: LoopStmtNode
- isdst
: Platform::LocalTime
- isEmpty()
: CameraSpline, PlaneExtractorPolyList, ExtrudedPolyList, EarlyOutPolyList, CollisionStateList, ConcretePolyList, ClippedPolyList, AbstractPolyList
- isEnabled()
: StdConsole, WinConsole, MacConsole, Input, InputManager
- isEOF()
: FileObject
- isEstablished()
: NetConnection
- isExpanded()
: CreatorTree::Node, SimObject
- isExpired()
: CameraFX
- isFading
: LightningBolt
- isFavorite
: ServerInfo
- isFile()
: Platform
- isFirst()
: CreatorTree::Node
- isFirstPerson()
: ShapeBase, GameConnection
- IsFluidAtXY()
: fluid
- isFog
: SceneState::FogBand
- isFull()
: FindMatch, BitStream
- isFullScreen()
: DisplayDevice, Video
- isFullScreenOnly()
: DisplayDevice
- isGhost()
: NetObject
- IsGhost
: NetObject
- isGhostable()
: NetObject
- isGhostAlways()
: NetObject
- isGhosting()
: NetConnection
- isGhostingFrom()
: NetConnection
- isGhostingTo()
: NetConnection
- isGroup()
: CreatorTree::Node
- isHidden()
: ShapeBase, SimObject
- isHorizontal()
: PlaneF
- isIdentity()
: QuatF, MatrixF
- isImageFiring()
: ShapeBase
- isImageMounted()
: ShapeBase
- isImageReady()
: ShapeBase
- isInitialized()
: MirrorSubObject
- isInterestedInPlane()
: AbstractPolyList
- isInterior()
: SceneLighting
- isIntersecting()
: SphereF
- isInTransition()
: TSThread, TSShapeInstance, ShowTSShape
- isInverted()
: ActionMap
- isInvincible
: ShapeBase, ShapeBaseData
- isJournalReading()
: GameInterface
- isJournalWriting()
: GameInterface
- isJoystickActive()
: UInputManager, DInputManager
- isJoystickEnabled()
: UInputManager, DInputManager
- isJumpAction()
: PlayerData
- isKeyboardActive()
: UInputManager, DInputManager
- isKeyboardEnabled()
: UInputManager, DInputManager
- isLast()
: CreatorTree::Node
- isLastState()
: SceneObject
- isLava()
: WaterBlock
- isLighting()
: SceneLighting
- isLinux()
: ServerInfo
- isLoading()
: AudioBuffer
- isLocalConnection()
: NetConnection
- isLocked()
: SimObject
- IsLooping
: AudioEmitter
- isLooping()
: Path
- isManagingZones()
: SceneObject
- isMatch()
: FindMatch
- isMounted()
: ShapeBase
- isMouseActive()
: UInputManager, DInputManager
- isMouseDown()
: XMessageBoxButton
- isMouseEnabled()
: UInputManager, DInputManager
- isNetworkConnection()
: NetConnection
- isNew()
: ServerInfo
- isNull()
: StringHandle, Resource< T >, SimObjectPtr< T >
- isNullSurfaceIndex()
: Interior
- isObjectRendered()
: SceneState
- isObservingClientObject()
: Camera
- isOverlapped()
: Box3D, Box3F
- isPackage()
: Namespace
- isPassworded()
: ServerInfo
- isPlayingBack()
: NetConnection
- isPointSubmerged()
: WaterBlock
- isPointSubmergedSimple()
: WaterBlock
- isPolled()
: DInputDevice
- isPowered()
: StaticShape
- isPreload()
: AudioProfile
- isProperlyAdded()
: SimObject
- IsQuadrantVisible()
: fxFoliageRenderList
- isQuerying()
: ServerInfo
- isQuicksand()
: WaterBlock
- isRecording()
: NetConnection
- isRemoved()
: SimObject
- isRoot()
: CreatorTree::Node
- isRotating()
: Item
- isRunning()
: NetAsync, GameInterface
- isScopeable()
: NetObject
- isScopeLocal()
: NetObject
- isSelected()
: CreatorTree::Node, SimObject
- isServerConnection()
: NetConnection
- isServerObject()
: NetObject
- isSet()
: BVQuadTree, BitMatrix
- isShadowedBy()
: SceneLighting::InteriorProxy
- isShielded
: StaticShapeData
- isStatic()
: Item
- isSubDirectory()
: Platform
- isSurfaceOutsideVisible()
: Interior
- isTableSequence()
: PlayerData
- isTAEq()
: BanList
- isTerrain()
: SceneLighting
- isTerrainOverridden()
: SceneState
- isTimedOut()
: ServerInfo
- isTranslucent
: SceneRenderImage
- isUpdating()
: ServerInfo
- isValid()
: BitStream
- isValidBox()
: Box3F
- isValidCameraFov()
: ShapeBase, Camera
- isValidChar()
: GFont
- isValidChunk()
: SceneLighting::ObjectProxy
- isValidColor()
: ColorF
- isValidControlCameraFov()
: GameConnection
- isValidPath()
: PathManager
- isValidRect()
: RectD, RectF, RectI
- isValidString()
: StringHandle
- isValidWriteFileName()
: ResManager
- isVehicleNullSurfaceIndex()
: Interior
- isVertical()
: PlaneF
- isWater()
: WaterBlock
- isXWindowsRunning()
: x86UNIXPlatformState
- isZero()
: Point3D, Point3F, Point2D, Point2F, Point3I, Point2I
- isZoneVisible()
: ZoneVisDeterminer
- Item()
: Item
- itemCount
: _StringTable
- ItemData()
: ItemData
- iterate()
: LList< T >
- iterator
: LightUpdateGrouper::BitIterator, MaterialList, ZipAggregate, VectorPtr< T >, Vector< T >, SimSet
- itr
: SimSetIterator::Entry
- ItrGameEntity()
: ItrGameEntity
- ival
: Dictionary::Entry
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