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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- h
: Resolution
- halfA
: TerrainConvex
- HandCursor
: WorldEditor, MissionAreaEditor
- handle
: AllocatedTexture, File
- handleAnimatedScale()
: TSShapeInstance
- handleBlendSequence()
: TSShapeInstance
- handleCallback()
: RedBook
- handleConnectAccept()
: NetInterface
- handleConnectChallengeRequest()
: NetInterface
- handleConnectChallengeResponse()
: NetInterface
- handleConnectionEstablished()
: NetConnection, ConnectionProtocol
- handleConnectionMessage()
: NetConnection, GameConnection
- handleConnectReject()
: NetInterface
- handleConnectRequest()
: NetInterface
- handleDefaultScale()
: TSShapeInstance
- handleDisconnect()
: NetInterface
- handleEvent()
: ActionMap, MacConsole
- handleEventGlobal()
: ActionMap
- handleInfoPacket()
: NetInterface, DemoNetInterface
- handleMaskedPositionNode()
: TSShapeInstance
- handleMovement()
: ShowTSShape
- handleNodeScale()
: TSShapeInstance
- handleNotify()
: NetConnection, ConnectionProtocol
- handleOverlap()
: DepthSortList
- handlePacket()
: NetConnection, ConnectionProtocol
- handleRecordedBlock()
: NetConnection, GameConnection
- handleStartupError()
: NetConnection, GameConnection
- handleTransitionNodes()
: TSShapeInstance
- HardImpactSound
: VehicleData::Body
- hardImpactSpeed
: VehicleData
- hardSplashSoundVel
: VehicleData, PlayerData
- hasAlarmState()
: Interior
- hasCapability()
: ZipSubWStream, ZipSubRStream, Stream, MemStream, FilterStream, FileStream, File, BitStream
- hasChildItem()
: CreatorTree::Node
- HasDeadZone
: ActionMap::Node
- HasDetailTexture
: TSMesh
- HasEmpty
: GridSquare
- hasFlash
: ShapeBaseImageData
- hash()
: ResDictionary
- hashEntryCount
: SimManagerNameDictionary, SimNameDictionary
- hashNext
: TextureObject
- hashPop()
: Profiler
- hashPush()
: Profiler
- hashString()
: _StringTable
- hashStringn()
: _StringTable
- hashTable
: NetStringTable, ResDictionary, SimManagerNameDictionary, SimNameDictionary, Dictionary
- hashTableSize
: ResDictionary, SimManagerNameDictionary, SimNameDictionary, Dictionary
- HashTableSize
: NetStringTable, NetConnection, ProfilerData, SimFieldDictionary
- hasLight
: ProjectileData
- hasMergeIndices()
: TSShapeInstance::MeshObjectInstance
- hasResponded()
: ServerInfo
- HasScale
: ActionMap::Node
- hasSolid()
: TSShapeInstance
- HasTranslucency
: TSShape
- hasTranslucency()
: TSShapeInstance, TSShape
- hasWaterLight
: ProjectileData
- haveContact()
: Player
- haveVelocity()
: Player::Death
- haze
: RenderPoint, EdgePoint
- hDisplay
: MacCarbPlatState
- head
: Player::StateDelta, ProcessList
- headerSig
: ZipDirFileHeader::DirFileHeader, ZipLocalFileHeader::LocalFileHeader
- headVec
: Player::StateDelta
- HeavyRecoil
: ShapeBaseImageData::StateData, PlayerData
- Height
: fxFoliageItem
- height
: SplashData, GFont::CharInfo, ChunkedTextureObject, GBitmap, ExtrudedPolyList::ExtrudedFace
- heightDeviance
: GridChunk, GridSquare
- heightDevLine()
: TerrainFile
- Heightfield()
: Heightfield
- heightMap
: TerrainBlock
- hGLRC
: Win32PlatState
- hi
: GuiPlayerView
- HiddenMask
: Item
- HideReplication()
: fxShapeReplicator, fxFoliageReplicator
- hideSelection()
: WorldEditor
- highBit()
: BitTables
- hinstGLU
: Win32PlatState
- hinstOpenAL
: Win32PlatState
- hinstOpenGL
: Win32PlatState
- hitPos
: Raindrop
- hitType
: Raindrop
- holdAtEnd
: Player::ActionAnimation
- holding
: TextureObject
- horizMaxSpeed
: PlayerData
- horizontalSurfaceForce
: FlyingVehicleData
- horizResistFactor
: PlayerData
- horizResistSpeed
: PlayerData
- HorizResizeCursor
: MissionAreaEditor
- hour
: Platform::LocalTime
- hoverHeight
: FlyingVehicleData
- HoverHeight
: FlyingVehicle
- HoverVehicle()
: HoverVehicle
- HoverVehicleData()
: HoverVehicleData
- hShape
: TSShapeInstance, TSShapeConstructor
- HTTPObject()
: HTTPObject
- hudImageEnemy
: ShapeBaseData
- hudImageFriendly
: ShapeBaseData
- hudImageNameEnemy
: ShapeBaseData
- hudImageNameFriendly
: ShapeBaseData
- hudRenderAlways
: ShapeBaseData
- hudRenderCenter
: ShapeBaseData
- hudRenderDistance
: ShapeBaseData
- hudRenderModulated
: ShapeBaseData
- hudRenderName
: ShapeBaseData
- HuffmanProcessor
: BitStream
- hulkSequence
: ShapeBaseData
- hullCount
: Interior::ConvexHull
- hullId
: InteriorConvex, TSStaticConvex, ShapeBaseConvex
- hullStart
: Interior::ConvexHull
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