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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- f
: YYSTYPE
- face
: Polytope::Edge, Polyhedron::Edge, Collision
- faceDot
: ExtrudedPolyList::ExtrudedFace, Collision
- FaceEpsilon
: ExtrudedPolyList
- FaceList
: Polytope
- faceShift
: ExtrudedPolyList::ExtrudedFace
- faceViewer
: ProjectileData, ExplosionData
- factor
: SceneState::FogBand, IRangeValidatorScaled
- fade
: DecalInstance, DebrisData
- fadeAmplitude()
: CameraShake
- fadeColor
: Lightning
- fadeDelay
: ProjectileData
- FadeIn
: StormInfo
- FadeOut
: StormInfo
- fadeSet
: TSShapeInstance::RenderData
- fadeSpeed
: StormCloudData, StormInfo
- fadeTime
: LightningBolt
- failOffset
: ObjectDeclNode
- FallAnim
: PlayerData
- fallToGround()
: Player::Death
- falseExpr
: ConditionalExprNode
- Fan
: TSDrawPrimitive
- fanMask
: Interior::Surface, ForceField::Surface
- FarPosLeftDown
: fxFoliageRenderList
- FarPosLeftUp
: fxFoliageRenderList
- FarPosRightDown
: fxFoliageRenderList
- FarPosRightUp
: fxFoliageRenderList
- Fatal
: PlatformAssert
- Fatal_ISV
: PlatformAssert
- fBm()
: Noise2D, Terraformer
- fc
: ConsoleConstructor
- FetchQuadrant()
: fxFoliageReplicator
- fieldIndex
: TypeValidator
- FieldList
: AbstractClassRep
- File
: File, ResourceObject
- FILE_VERSION
: TerrainFile
- fileCommentLength
: ZipDirFileHeader::DirFileHeader
- fileDownloadSegmentComplete()
: NetConnection, GameConnection
- FileDownloadSizeMessage
: NetConnection
- fileIsMissing()
: ResManager
- Filename
: AudioEmitter
- fileNameLength
: ZipDirFileHeader::DirFileHeader, ZipLocalFileHeader::LocalFileHeader
- FileObject()
: FileObject
- fileOffset
: ZipAggregate::FileEntry, ResourceObject
- FileRead
: File
- fileSize
: Platform::FileInfo, ZipAggregate::FileEntry, ResourceObject
- FileStream()
: FileStream
- filesWereDownloaded()
: NetConnection
- fileToLocalTime()
: Platform
- FileWrite
: File
- fillBuffer()
: ZipSubRStream, FileStream
- fillDropList()
: Precipitation
- fillLightList()
: LightManager
- fillVB()
: TSShapeInstance, TSShapeInstance::MeshObjectInstance, TSMesh
- filter()
: Terraformer
- filterNearest
: TextureObject
- find()
: TCPObject, CreatorTree::Node, ResManager, ResDictionary, SimIdDictionary, SimManagerNameDictionary, SimNameDictionary, SimSet, Namespace, CodeBlock, AudioBuffer
- findBoundNode()
: ActionMap
- findBreakLine()
: CodeBlock
- findBreakpoint()
: TelnetDebugger
- findCallback()
: Vehicle
- FindCallback
: Container
- FindCandidates()
: fxFoliageCulledList
- findChunk()
: TerrainBlock
- findClosestState()
: Convex
- findCollision()
: Polytope
- findContact()
: Player
- findContacts()
: Vehicle
- findDecal()
: TSShape
- findDefines()
: TagDictionary
- findDetail()
: TSShape
- findDistanceDetail()
: Shadow
- findDropCutoff()
: Precipitation
- findField()
: ConsoleObject, AbstractClassRep
- findFile()
: ResManager
- findHeight()
: LightningBolt
- findIDs()
: TagDictionary
- findIflMaterial()
: TSShape
- FindMatch()
: FindMatch
- findMatch()
: ResManager, FindMatch
- findMatches()
: ResManager
- findMountPoint()
: ShapeBaseData
- findName()
: TSShape
- findNode()
: TSShape, ActionMap, CreatorTree, LList< T >
- findNodeTransform()
: TSStaticConvex, ShapeBaseConvex
- findObject()
: TSShape, SimGroup, SimSet, SimObject
- findObjects()
: Container
- findObjInstance()
: DInputDevice
- findPendingConnection()
: NetInterface
- findPixelSizeDetail()
: Shadow
- findSequence()
: TSShape
- findSquare()
: TerrainFile, TerrainBlock
- findStrings()
: TagDictionary
- findZone()
: SceneGraph
- finishLastLine()
: TCPObject
- fire
: ShapeBaseImageData::StateData
- fireCount
: ShapeBase::MountedImage
- fireState
: ShapeBaseImageData
- fireStateName
: ShapeBaseImageData
- FireTrigger
: AIClient
- first
: MaterialList, VectorPtr< T >, Vector< T >, LList< T >, SimSet, ConsoleConstructor
- first_entry
: LList< T >
- firstChild
: TSShape::Node
- firstDecal
: TSShape::Object
- firstFrame
: TSShape::IflMaterial
- firstFrameOffTimeIndex
: TSShape::IflMaterial
- firstFree
: NetStringTable
- firstGroundFrame
: TSShape::Sequence
- firstObject
: TSShape::Node
- firstPerson
: ShapeBaseImageData, Player::ActionAnimation
- firstPersonOnly
: ShapeBaseData
- firstTrigger
: TSShape::Sequence
- firstTVerts
: TSSortedMesh
- firstValid
: NetStringTable
- FirstValidSendEventSeq
: NetConnection
- firstVerts
: TSSortedMesh
- fixEdge()
: TerrainRender
- fixEndian()
: TSShape
- fixupOldSkins()
: TSShape
- flag
: AbstractClassRep::Field
- flagMap
: TerrainBlock
- FlagMapMask
: TerrainBlock
- FlagMapWidth
: TerrainBlock
- FlagMask
: TSMesh
- Flags
: TerrainBlock::Material, GhostInfo, ActionMap::Node, SceneLighting, ResourceObject
- flags
: TSShape::Sequence, TerrainBlock::Material, GridSquare, GhostInfo, ActionMap::BreakEntry, ActionMap::Node, EventDescriptor, TQuatF, Interior::AnimatedLight, Interior::Zone, ZipAggregate::FileEntry, ResourceObject
- flashSequence
: ShapeBaseImageData::StateData
- flashThread
: ShapeBase::MountedImage
- FlattenHeightAction()
: FlattenHeightAction
- flipCull
: SceneState::TransformPortal
- Flipped
: fxFoliageItem
- FlipX
: TerrainBlock::Material
- FlipXRotate
: TerrainBlock::Material
- FlipXY
: TerrainBlock::Material
- FlipXYRotate
: TerrainBlock::Material
- FlipY
: TerrainBlock::Material
- FlipYRotate
: TerrainBlock::Material
- FloatCallbackType
: Namespace::Entry
- floatingGravMag
: HoverVehicleData
- floatingThrustFactor
: HoverVehicleData
- FloatSound
: HoverVehicleData
- FloodFill()
: fluid
- FloorPlan
: InteriorInstance, Interior
- FloorPlanResource()
: FloorPlanResource
- fluid()
: fluid
- flush()
: FileStream, File
- flushCache()
: TerrainRender, TerrainBlock, StripCache
- flushCacheRect()
: TerrainRender
- FlyingVehicle()
: FlyingVehicle
- FlyingVehicleData()
: FlyingVehicleData
- FlyMode
: Camera
- fnName
: FunctionDeclStmtNode
- fog
: TSShapeInstance::RenderData::VertexAlpha
- FOG_MULTI_1
: TSShapeInstance
- FOG_MULTI_1_TEXGEN
: TSShapeInstance
- FOG_TWO_PASS
: TSShapeInstance
- FOG_TWO_PASS_TEXGEN
: TSShapeInstance
- fogBitmap
: TSShapeInstance::RenderData
- fogColor
: TSShapeInstance::RenderData, OutputPointSP_FC_VB, OutputPointFC_VB, OutputPoint, ItrPaddedPoint
- fogColors
: OutputPointSP_FC_VB, OutputPointFC_VB, OutputPoint
- fogCoord
: OutputPoint, ItrPaddedPoint
- fogGreen
: EdgePoint
- fogHandle
: TSShapeInstance::RenderData
- fogMapHandle
: TSShapeInstance::RenderData
- fogMethod
: TSShapeInstance::RenderData
- fogOn
: TSShapeInstance::RenderData
- fogRed
: EdgePoint
- fogTE
: TSShapeInstance::RenderData
- fogTexGenS
: TSShapeInstance::RenderData
- fogTexGenT
: TSShapeInstance::RenderData
- fogTexture
: TSShapeInstance::RenderData
- FoliageBox
: fxFoliageItem
- FoliageReplicationMask
: fxFoliageReplicator
- FootBubbles
: PlayerData
- FootHard
: PlayerData
- FootMetal
: PlayerData
- footPuffEmitter
: PlayerData
- footPuffID
: PlayerData
- footPuffNumParts
: PlayerData
- footPuffRadius
: PlayerData
- FootShallowSplash
: PlayerData
- FootSnow
: PlayerData
- FootSoft
: PlayerData
- footSplashHeight
: PlayerData
- FootUnderWater
: PlayerData
- FootWading
: PlayerData
- force
: WheeledVehicleSpring, Rigid
- ForceAlways
: SceneLighting
- ForceField()
: ForceField
- forceShutdown()
: Platform
- forceUncloak()
: ShapeBase
- ForceWritable
: SceneLighting
- format
: WavStreamSource, VorbisStreamSource
- forward
: ShapeBase::Thread, Player::ActionAnimation
- Forward
: PathCamera
- ForwardJetEmitter
: HoverVehicleData, FlyingVehicleData
- ForwardJetNode
: HoverVehicleData, FlyingVehicleData
- ForwardJetNode1
: HoverVehicleData, FlyingVehicleData
- fov
: CameraScopeQuery
- frame
: TSShapeInstance::IflMaterialInstance, TSShapeInstance::DecalObjectInstance, TSShapeInstance::MeshObjectInstance
- FrameDirty
: TSShapeInstance
- frameExpiration
: Shadow::PixelSizeDetail
- frameIndex
: TSShape::DecalState, TSShape::ObjectState
- frameMatters
: TSShape::Sequence
- FRangeValidator()
: FRangeValidator
- free()
: TSMaterialList, MaterialList, LList< T >, IdGenerator, FreeListChunker< T >, CollisionWorkingList, CollisionStateList
- freeBlocks()
: DataChunker
- freeDecalInstance()
: DecalManager
- freeEntry()
: SimFieldDictionary
- freeGhostInfo()
: NetConnection
- FreeListChunker()
: FreeListChunker< T >
- freeListHead
: FreeListChunker< T >
- freeLook
: Move
- freeNotify()
: SimObject
- freeObjectRef()
: Container, SceneGraph
- freeResource()
: ResManager
- FreeRotateMode
: Camera
- freeStream()
: WavStreamSource, VorbisStreamSource, AudioStreamSource
- freeTerrTexture()
: TerrainRender
- freeTexture()
: ChunkedTextureManager
- freq
: WavStreamSource, VorbisStreamSource
- frequency
: LavaWave
- friction
: VehicleData::Body, Rigid, ItemData, DebrisData
- FromRects
: ZoneVisDeterminer
- FromState
: ZoneVisDeterminer
- front()
: CameraSpline, MaterialList, VectorPtr< T >, Vector< T >, SimSet
- Front
: ShadowVolumeBSP::SVNode, PlaneF
- frontCluster
: TSSortedMesh::Cluster
- frontIndex
: SceneState::RenderBSPNode, Interior::IBSPNode, ForceField::IBSPNode
- frontNode
: BSPNode
- frustum
: SceneState::ZoneState
- frustumPoints
: ScopeFrustum
- FullAccessConnected
: TelnetConsole
- fullInverse()
: MatrixF
- FullSpin
: ShapeBaseImageData::StateData
- fullWindingFromSurface()
: Interior
- funcName
: ConsoleConstructor, FuncCallExprNode
- FunctionCall
: FuncCallExprNode
- functionFloats
: CodeBlock
- functionStrings
: CodeBlock
- fval
: Dictionary::Entry
- fVal
: ConstantNode, StrConstNode
- fValue
: InputEvent
- fxFoliageCulledList()
: fxFoliageCulledList
- fxFoliageQuadrantNode()
: fxFoliageQuadrantNode
- fxFoliageReplicator()
: fxFoliageReplicator
- fxLight()
: fxLight
- fxLightAttachChange
: fxLight
- fxLightConfigChangeMask
: fxLight
- fxLightData()
: fxLightData
- fxShapeReplicatedStatic()
: fxShapeReplicatedStatic
- fxShapeReplicator()
: fxShapeReplicator
- fxSunLight()
: fxSunLight
- fxSunLightConfigChangeMask
: fxSunLight
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