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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- d
: Render2Point, PlaneF
- D
: fluid::plane
- D3DDevice()
: D3DDevice
- damageDir
: ShapeBase
- damageEmitterIDList
: VehicleData
- damageEmitterList
: VehicleData
- damageEmitterOffset
: VehicleData
- DamageLevelBits
: ShapeBase
- damageLevelTolerance
: VehicleData
- DamageMask
: ShapeBase
- damageSequence
: ShapeBaseData
- DamageState
: ShapeBase
- DamageStateBits
: ShapeBase
- damping
: WheeledVehicleSpring
- data
: TSShape, ConsoleEvent, PacketReceiveEvent, ConnectedReceiveEvent, WheeledVehicle::Wheel, Heightfield, DataChunker::DataBlock, RawData
- Data
: LListNode< T >
- dataBlock
: ShapeBase::MountedImage
- DataBlock()
: DataChunker::DataBlock
- dataBlockIds
: ParticleEmitterData
- DataBlockMask
: GameBase
- DataBlocksDone
: GameConnection
- DataBlocksDownloadDone
: GameConnection
- DataChunker()
: DataChunker
- DataChunkerSize
: NetStringTable
- dataCount
: Interior::LightState
- dataDeleted()
: DecalManager
- dataIndex
: Interior::LightState
- DataLeft
: WavStreamSource, VorbisStreamSource
- DataMask
: Precipitation
- dataoffsets
: OggVorbis_File
- dataPtr
: BitVectorW, BitStream, Dictionary::Entry
- dataS32
: Heightfield
- DataSize
: WavStreamSource, VorbisStreamSource
- datasource
: OggVorbis_File
- dataStart
: WavStreamSource
- DateCompression
: ZipDirFileHeader, ZipLocalFileHeader
- dbgFileName
: StmtNode
- dbgLineNumber
: StmtNode
- DDC_NUM_EMITTERS
: DebrisData
- deactivate()
: UInputManager, JoystickInputDevice, Video, Input, PhysicalZone
- deactivateJoystick()
: UInputManager, DInputManager
- deactivateKeyboard()
: UInputManager, DInputManager
- deactivateLight()
: InteriorInstance
- deactivateMouse()
: UInputManager, DInputManager
- deactivatePackage()
: Namespace
- deadZoneBegin
: ActionMap::BreakEntry, ActionMap::Node
- deadZoneEnd
: ActionMap::BreakEntry, ActionMap::Node
- Death()
: Player::Death
- death
: PlayerData::ActionAnimation
- deathAge
: Lightning::Strike
- deathDelta()
: Player
- debris
: ShapeBaseData
- Debris()
: Debris
- DebrisData()
: DebrisData
- DebrisDataConst
: DebrisData
- debrisDetail
: ShapeBaseData
- debrisID
: ShapeBaseData
- debrisIDList
: ExplosionData
- debrisList
: ExplosionData
- debrisNum
: ExplosionData
- debrisNumVariance
: ExplosionData
- debrisPhiMax
: ExplosionData
- debrisPhiMin
: ExplosionData
- debrisRefCount
: TSShapeInstance
- debrisShape
: ShapeBaseData
- debrisShapeName
: ShapeBaseData
- debrisThetaMax
: ExplosionData
- debrisThetaMin
: ExplosionData
- debrisVelocity
: ExplosionData
- debrisVelocityVariance
: ExplosionData
- debugBreak()
: Platform
- debugContinue()
: TelnetDebugger
- DebugLine()
: DebugView::DebugLine
- debugNormalRenderLines()
: Interior
- debugRender()
: Interior
- debugRenderPortals()
: Interior
- debugShowAmbiguous()
: Interior
- debugShowCollisionFans()
: Interior
- debugShowDetail()
: Interior
- debugShowDetailLevel()
: Interior
- debugShowHullSurfaces()
: Interior
- debugShowLargeTextures()
: Interior
- debugShowLightmaps()
: Interior
- debugShowNullSurfaces()
: Interior
- debugShowOrphan()
: Interior
- debugShowOrphansFinish()
: Interior
- debugShowOutsideVisible()
: Interior
- debugShowPortalZones()
: Interior
- debugShowStrips()
: Interior
- debugShowTexturesOnly()
: Interior
- debugShowVehicleHullSurfaces()
: Interior
- debugStepIn()
: TelnetDebugger
- debugStepOut()
: TelnetDebugger
- debugStepOver()
: TelnetDebugger
- DebugView()
: DebugView
- DecalConstants
: ProjectileData
- decalCount
: ProjectileData
- DecalData()
: DecalData
- decalData
: DecalInstance, PlayerData
- DecalDirty
: TSShapeInstance
- decalId
: ProjectileData
- decalID
: PlayerData
- decalList
: TSShapeInstance::DecalObjectInstance
- DecalManager()
: DecalManager
- decalMatters
: TSShape::Sequence
- DecalMeshType
: TSMesh
- decalObject
: TSShapeInstance::DecalObjectInstance
- decalOffset
: PlayerData
- decals
: TSShape, ProjectileData
- decalStates
: TSShape
- decDebrisRefCount()
: TSShapeInstance
- DECLARE_CONOBJECT()
: TSShapeConstructor, WaterBlock, TerrainBlock, Sun, Sky, Marker, Path, SceneObject, NetObject, NetConnection, DecalManager, DecalData, ActionMap, PathedInterior, PathedInteriorData, MirrorSubObject, InteriorInstance, WheeledVehicle, WheeledVehicleData, WheeledVehicleSpring, WheeledVehicleTire, VehicleBlocker, Vehicle, VehicleData, HoverVehicle, HoverVehicleData, FlyingVehicle, FlyingVehicleData, TSStatic, Trigger, TriggerData, StaticShape, StaticShapeData, ShapeBase, ShapeBaseData, ShapeBaseImageData, Projectile, ProjectileData, Player, PlayerData, PhysicalZone, PathCamera, PathCameraData, TCPObject, HTTPObject, SpawnSphere, WayPoint, MissionMarker, MissionMarkerData, MissionArea, Item, ItemData, GuiPlayerView, GameTSCtrl, SetMissionCRCEvent, Sim3DAudioEvent, Sim2DAudioEvent, SimDataBlockEvent, GameConnection, GameBase, GameBaseData, Splash, SplashData, Precipitation, PrecipitationData, ParticleEmitterData, ParticleEmitterNode, ParticleEmitterNodeData, Lightning, LightningData, fxSunLight, fxShapeReplicator, fxShapeReplicatedStatic, fxLight, fxLightData, fxFoliageReplicator, Explosion, ExplosionData, DebugView, Debris, DebrisData, Camera, CameraData, BanList, AudioEmitter, AIPlayer, AIConnection, AIClient, WorldEditor, TerrainEditor, Terraformer, MissionAreaEditor, GuiTerrPreviewCtrl, EditTSCtrl, EditManager, CreatorTree, MaterialPropertyMap, FileObject, SimGroup, SimSet, SimDataBlock, SimObject, ConsoleLogger, AudioProfile, AudioDescription, AudioSampleEnvironment, AudioEnvironment
- decls
: ObjectBlockDecl
- decodeNormal()
: TSMesh
- decRef()
: NetEvent
- decRefCount()
: CodeBlock
- decrement()
: Vector< T >
- Default
: MaterialPropertyMap
- DefaultCursor
: WorldEditor, MissionAreaEditor
- DefaultMaxLights
: LightManager
- defaultRotations
: TSShape
- DefaultTableSize
: ResDictionary, SimIdDictionary, SimManagerNameDictionary, SimNameDictionary
- defaultTranslations
: TSShape
- define
: TagDictionary::TagEntry
- defineHashBuckets
: TagDictionary
- defineHashLink
: TagDictionary::TagEntry
- defineToId()
: TagDictionary
- defineToString()
: TagDictionary
- Deflated
: ZipDirFileHeader, ZipLocalFileHeader
- degenerate()
: GjkCollisionState
- delayMS
: SplashData, ExplosionData
- delayTicks
: Player::ActionAnimation
- delayTime
: ShapeBase::MountedImage
- delayVariance
: SplashData, ExplosionData
- deleteCurrentSelection()
: WorldEditor
- Deleted
: SimObject
- deleteImage()
: GBitmap
- deleteLightmap()
: InteriorLMManager
- deleteNotify()
: SimObject
- DeleteNotify
: SimObject::Notify
- deleteObject()
: SimObject
- deleteSelection()
: WorldEditor
- deleteThread()
: ShowTSShape
- deleteVariables()
: Dictionary
- DeleteWaitTime
: Projectile
- deleteWhenEmpty()
: ParticleEmitter
- delta
: Player, Player::Range, PathCamera, Item, Camera
- deltaGround()
: TSShapeInstance
- deltaGround1()
: TSShapeInstance
- DemoBlockTypes
: NetConnection
- DemoConstants
: NetConnection
- demoPlaybackComplete()
: NetConnection, GameConnection
- density
: ShapeBaseData
- DepricatedFieldType
: AbstractClassRep
- depthPartition()
: DepthSortList
- depthRender
: CollisionTest
- depthSort
: CollisionTest
- depthSortList
: CollisionTest
- DepthSortList()
: DepthSortList
- Description
: AudioEmitter
- desktopBitsPixel
: Win32PlatState, MacCarbPlatState
- desktopHeight
: Win32PlatState, MacCarbPlatState
- desktopWidth
: Win32PlatState, MacCarbPlatState
- destObject
: SimEvent
- destroy()
: TSShapeInstance, PathManager, NetStringTable, StdConsole, OpenGLDevice, Voodoo2Device, OpenGLDevice, DInputDevice, D3DDevice, WinConsole, OpenGLDevice, MacConsole, Video, RedBook, Input, PlatformAssert, InteriorLMManager, InteriorInstance, _StringTable, ResManager, TelnetDebugger, TelnetConsole
- destroyBitmaps()
: InteriorLMManager
- Destroyed
: ShapeBase
- destroyedLevel
: ShapeBaseData
- DestroyFoliage()
: fxFoliageReplicator
- destroyMutex()
: Mutex
- destroySemaphore()
: Semaphore
- DestroyShapes()
: fxShapeReplicator
- destroySplash()
: Precipitation
- destroyTextures()
: InteriorLMManager
- destroyThread()
: TSShapeInstance
- destroyZipDirectory()
: ZipAggregate
- destroyZoneRectVectors()
: Interior
- destruct()
: ResourceObject, ResourceTypeStaticRawData, ResourceTypeRawData
- det
: GjkCollisionState
- detach()
: ConsoleLogger
- detachFromObject()
: fxLight
- detachObject()
: NetConnection
- detachStream()
: ZipSubWStream, ZipSubRStream, ResizeFilterStream, FilterStream
- DETAIL_MAP_MULTI_1
: TSShapeInstance
- DETAIL_MAP_MULTI_2
: TSShapeInstance
- DETAIL_MAP_TWO_PASS
: TSShapeInstance
- detailCollisionAccelerators
: TSShape
- detailColor
: EdgePoint
- detailFirstSkin
: TSShape
- detailFromUpdateKey()
: InteriorInstance
- detailLevel
: TSShapeInstance::RenderData
- DetailManager()
: DetailManager
- detailMapAlpha
: TSShapeInstance::RenderData
- detailMapMethod
: TSShapeInstance::RenderData
- detailMapName
: MaterialPropertyMap::MapEntry
- DetailMapOnly
: TSMaterialList
- detailMapTE
: TSShapeInstance::RenderData
- details
: TSShape
- detailTextureScale
: TSShapeInstance::RenderData
- detectLag()
: GameConnection
- deviceInst
: ActionMap::BreakEntry, ActionMap::DeviceMap, InputEvent
- DeviceMap()
: ActionMap::DeviceMap
- deviceType
: ActionMap::BreakEntry, ActionMap::DeviceMap, InputEvent
- DiagLeftResizeCursor
: MissionAreaEditor
- DiagRightResizeCursor
: MissionAreaEditor
- dictionary
: ResManager
- Dictionary()
: Dictionary
- didIntersect()
: Polytope
- didRenderLastRender()
: ShapeBase
- difference()
: TSIntegerSet
- difference_type
: VectorPtr< T >, Vector< T >
- diffuse
: QuakeFMTVertex
- DInputDevice()
: DInputDevice
- DInputManager()
: DInputManager
- dir
: PlayerData::ActionAnimation, PlayerData::ActionAnimationDef
- direction
: TSThread::TransitionData, ShapeBaseImageData::StateData
- directionSkew
: Shadow::DistanceDetail
- dirID
: MacCarbPlatState
- dirToMainLine
: LightningBolt::Node
- Dirty
: AudioEmitter
- dirtyFlags
: TSShape::Sequence
- DirtyUpdateMask
: AudioEmitter
- disable()
: UInputManager, DInputManager, Input, InputManager
- disableCollision()
: SceneObject, Vehicle, WorldEditor::Selection
- Disabled
: ShapeBase
- disabledLevel
: ShapeBaseData
- disableJoystick()
: UInputManager, DInputManager
- disableKeyboard()
: UInputManager, DInputManager
- disableKeyboardTranslation()
: Platform
- disableMouse()
: UInputManager, DInputManager
- disassemble()
: TSSortedMesh, TSSkinMesh, TSMesh, TSDecalMesh
- disassembleShape()
: TSShape
- disconnect()
: TCPObject
- Disconnect
: NetInterface
- Disconnected
: ConnectedNotifyEvent, TCPObject
- DisconnectThisDude
: TelnetConsole
- diskNumber
: ZipEOCDRecord::EOCDRecord
- diskNumberStart
: ZipDirFileHeader::DirFileHeader
- displaceObject()
: SceneObject, Player
- DisplayDevice()
: DisplayDevice
- displayMessageBox()
: PlatformAssert
- DisplayPtrManager
: DisplayPtrManager, x86UNIXPlatformState
- dist
: RenderPoint, Shadow::DistanceDetail, CollisionState
- distance
: GjkCollisionState, CollisionState, EdgePoint, AllocatedTexture, Polytope::Collision, Collision
- Distance
: fluid::block
- distSquared
: TerrLightInfo
- distToPlane()
: PlaneF
- dl
: DetailManager::DetailData
- dls
: DetailManager::DetailData
- DNSFailed
: ConnectedNotifyEvent
- DNSResolved
: ConnectedNotifyEvent, TCPObject
- doAlloc()
: TSShapeAlloc
- doCDCheck()
: Platform
- doConstruct()
: AbstractPolyList
- doesAllowConnections()
: NetInterface
- Done
: SceneObject
- doneScopingScene()
: NetConnection, GameConnection
- dot()
: QuatF, Noise2D
- downloadedHeight
: TextureObject
- downloadedWidth
: TextureObject
- downloadGLTextures()
: InteriorLMManager
- downloadLightmaps()
: InteriorInstance
- DownwardJetEmitter
: HoverVehicleData, FlyingVehicleData
- DownwardJetNode
: HoverVehicleData, FlyingVehicleData
- DownwardJetNode1
: HoverVehicleData, FlyingVehicleData
- dp
: GjkCollisionState
- drag
: ShapeBaseData
- dragForce
: HoverVehicleData
- drawNut()
: MissionAreaEditor
- drawNuts()
: MissionAreaEditor
- DrawQuadBox()
: fxFoliageRenderList
- drawReverse()
: XMessageBoxButton
- DropAtCamera
: WorldEditor
- DropAtCameraWithRot
: WorldEditor
- DropAtCentroid
: WorldEditor
- DropAtOrigin
: WorldEditor
- DropAtScreenCenter
: WorldEditor
- DropBelowCamera
: WorldEditor
- dropCurrentSelection()
: WorldEditor
- dropSelection()
: WorldEditor
- DropToGround
: WorldEditor
- dt
: Vehicle::StateDelta, Player::StateDelta, Item::StateDelta
- dtsFileName
: ExplosionData
- dumbDownNormal()
: BitStream
- dump()
: TSShapeInstance, Profiler
- dumpActionMap()
: ActionMap
- dumpBreakableList()
: TelnetDebugger
- dumpClasses()
: Namespace
- dumpDecals()
: TSShapeInstance
- dumpFileList()
: TelnetDebugger
- DumpFileNameLength
: Profiler
- dumpFunctions()
: Namespace
- dumpLoadedResources()
: ResManager
- dumpNode()
: TSShapeInstance
- dumpPath()
: Platform
- dumpSort()
: Shadow
- dumpState()
: PathManager
- dumpToConsole()
: NetStringTable, Profiler
- dumpToFile()
: Profiler
- duplicateBaseLightmap()
: InteriorLMManager
- duration
: TSThread::TransitionData, TSShape::Sequence, Interior::AnimatedLight
- dustEmitter
: VehicleData, PlayerData
- dustHeight
: VehicleData
- dustID
: VehicleData, PlayerData
- dustTrailEmitter
: HoverVehicleData
- dustTrailFreqMod
: HoverVehicleData
- dustTrailID
: HoverVehicleData
- dustTrailOffset
: HoverVehicleData
- Dx
: WheeledVehicle::Wheel
- Dy
: WheeledVehicle::Wheel
- dynamicTypeField
: StaticShapeData, ItemData
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