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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- c
: QuadPatch, YYSTYPE
- C
: fluid::plane
- c1
: ChunkEdge
- c2
: ChunkEdge
- c_maxMipLevels
: GBitmap
- calc()
: SplinePatch, QuadPatch
- calcABC()
: QuadPatch
- calcAlpha()
: Cloud
- calcAlphas_Heights()
: Sky
- calcAxisInfo()
: WorldEditor
- calcBans()
: Sky
- calcBlockBounds()
: FileStream
- calcBlockHead()
: FileStream
- calcBreakList()
: CodeBlock
- calcByteSize()
: BitVector
- calcClassRenderData()
: ShapeBase, Player
- calcDetailLevel()
: InteriorInstance
- calcMissionCRC()
: SceneLighting
- calcNormals()
: Sphere
- calcPoints()
: Sky
- calcStorm()
: Cloud
- calcStormAlpha()
: Cloud
- calcTexCoords()
: Sky
- CalculateDepthMaps()
: WaterBlock
- calculateImpact()
: Projectile
- calcValidation()
: SceneLighting::ObjectProxy
- CalcVertSpecular()
: fluid
- callback()
: CollisionTest
- CallbackFunction
: TSShapeInstance
- callType
: FuncCallExprNode
- Camera()
: Camera
- camera
: CameraScopeQuery
- cameraDecay
: VehicleData
- cameraDefaultFov
: ShapeBaseData
- CameraFirstMode
: Camera
- cameraFov
: GameConnection::GamePacketNotify
- CameraFX()
: CameraFX
- CameraFXManager()
: CameraFXManager
- CameraFXPtr
: CameraFXManager
- cameraLag
: VehicleData
- CameraLastMode
: Camera
- cameraMaxDist
: ShapeBaseData
- cameraMaxFov
: ShapeBaseData
- cameraMinDist
: ShapeBaseData
- cameraMinFov
: ShapeBaseData
- cameraNode
: ShapeBaseData
- cameraOffset
: Vehicle::StateDelta, VehicleData
- CameraPosition
: fxFoliageRenderList
- cameraRoll
: VehicleData
- cameraRot
: Vehicle::StateDelta
- cameraRotVec
: Vehicle::StateDelta
- CameraShake()
: CameraShake
- CameraSpline()
: CameraSpline
- cameraVec
: Vehicle::StateDelta
- camPos
: SplineUtil::SplineBeamInfo
- camShakeAmp
: ExplosionData
- camShakeDuration
: ExplosionData
- camShakeFalloff
: ExplosionData
- camShakeFreq
: ExplosionData
- camShakeRadius
: ExplosionData
- Cancel
: XMessageBox
- canControl
: ShapeBaseData
- canJump()
: Player
- canObserve
: ShapeBaseData
- canPasteSelection()
: WorldEditor
- canRemoteCreate()
: NetConnection, GameConnection
- canyonFractal()
: Terraformer
- cap
: SceneState::FogBand
- Capability
: Stream, File
- capability
: File
- capacity()
: Vector< T >
- casing
: ShapeBaseImageData
- casingID
: ShapeBaseImageData
- castRay()
: TSSortedMesh, TSShapeInstance, TSShapeInstance::DecalObjectInstance, TSShapeInstance::MeshObjectInstance, TSShapeInstance::ObjectInstance, TSSkinMesh, TSMesh, WaterBlock, TerrainBlock, SceneObject, Container, InteriorInstance, Interior, ForceField, TSStatic, ShapeBase, Player
- castRay_r()
: Interior, ForceField
- castRayBlock()
: TerrainBlock
- castRayI()
: TerrainBlock
- category
: GameBaseData
- cb
: Namespace::Entry
- cdFileExists()
: Platform
- cdOffset
: ZipEOCDRecord::EOCDRecord
- cdSize
: ZipEOCDRecord::EOCDRecord
- center
: TSShape, SphereF
- centerOfMass
: Rigid
- centerPos
: ShowTSShape
- chain
: TagDictionary::TagEntry
- ChallengeRetryCount
: NetInterface
- ChallengeRetryTime
: NetInterface
- chanceOfSplit
: LightningBolt
- chanceToHitTarget
: Lightning
- changed
: NetConnection::NetRate
- CheckAnimationKeys()
: fxSunLight, fxLight
- checkBins()
: Container
- checkBreakTable()
: ActionMap
- checkDebugRecv()
: TelnetDebugger
- checkDismountPosition()
: Player
- checkGuard()
: TSShapeAlloc
- CheckKeySyntax()
: fxSunLight, fxLight
- checkLookup()
: NetAsync
- checkMaxRate()
: NetConnection
- checkMissionArea()
: Player
- checkPacketSend()
: NetConnection
- checkRestCondition()
: Rigid
- checkScaleCurrentlyAnimated()
: TSShapeInstance
- checkSkip()
: TSShape
- checkString()
: NetConnection, ConnectionStringTable
- checkTimeout()
: NetConnection
- checkTimeouts()
: NetInterface
- checkTriggers()
: Vehicle
- chooseView()
: TSLastDetail
- ChunkDownShift
: TerrainBlock
- ChunkedTextureHandle
: ChunkedTextureHandle, ChunkedTextureManager
- Chunker()
: Chunker< T >
- chunkReceived()
: NetConnection
- ChunkShift
: TerrainBlock
- chunkSize
: DataChunker
- ChunkSize
: TerrainBlock, DataChunker
- ChunkSquareWidth
: TerrainBlock
- chute
: AISpecialNode
- clamp
: Move, ColorF, TextureObject
- clampArea()
: MissionAreaEditor
- classCRC
: AbstractClassRep
- classLinkList
: AbstractClassRep
- classLinkTo()
: Namespace
- className
: GameBaseData, ConsoleConstructor
- classNameExpr
: ObjectDeclNode
- classTable
: AbstractClassRep
- cleanup()
: UnixCommandExecutor
- cleanupSearchVectors()
: Container
- clear()
: TSIntegerSet, Player::Death, Player::ContactInfo, CameraFXManager, WorldEditor::Selection, CreatorTree, Vector< T >, FindMatch, Chunker< T >, BitVector, BitStream, BitSet32, Namespace::Entry, PlaneExtractorPolyList, EarlyOutPolyList, DepthSortList, ConcretePolyList, ClippedPolyList, WavStreamSource, VorbisStreamSource
- clearAim()
: AIPlayer, AIClient
- clearAll()
: TSIntegerSet
- clearAllBits()
: BitMatrix
- clearAllBreaks()
: CodeBlock
- clearAllNotifications()
: SimObject
- clearBit()
: BitMatrix
- clearBreakpoint()
: CodeBlock
- clearBuffer()
: FileStream
- clearCompressionPoint()
: BitStream
- clearDirty()
: TSShapeInstance
- clearDynamicData()
: TSShape
- ClearEmptyAction()
: ClearEmptyAction
- clearEntries()
: Namespace
- clearFade()
: TSMesh
- clearFields()
: UnixCommandExecutor
- clearFlags()
: TSMesh
- clearFog()
: Interior
- clearForces()
: Rigid
- clearGhostInfo()
: NetConnection
- clearIgnoreList()
: WorldEditor
- clearInterestNormal()
: AbstractPolyList
- clearLightmaps()
: InteriorLMManager
- clearLines()
: DebugView
- clearMaskBits()
: NetObject
- clearMessageLines()
: XMessageBox
- clearMissingFileList()
: ResManager
- ClearModifiedAction()
: ClearModifiedAction
- clearModifiedFlags()
: TerrainEditor
- clearMoves()
: GameConnection, AIConnection
- clearNotify()
: SimObject
- ClearNotify
: SimObject::Notify
- clearOnHit
: TelnetDebugger::Breakpoint
- clearOverrideTexture()
: TSShapeInstance
- clearPaths()
: PathManager
- clearProcessAfter()
: GameBase
- clearRegister()
: Terraformer
- clearScopeAlways()
: NetObject
- clearSelection()
: WorldEditor, TerrainEditor
- clearSort()
: DepthSortList
- clearStatics()
: TSShapeInstance
- clearTables()
: SparseArray< T >
- clearTextLine()
: DebugView
- clearTransition()
: TSShapeInstance
- clearUndo()
: WorldEditor, TerrainEditor
- clip
: TerrainRender, EmitChunk
- ClipBits
: fluid::node
- clipFlags
: SquareStackNode, SquareStackNode2
- clipLine()
: RectClipper
- ClippedPolyList()
: ClippedPolyList
- clipPlanes
: SceneState::ZoneState
- clipPlanesValid
: SceneState::ZoneState
- clipPoint()
: RectClipper
- clipPoly()
: ShadowVolumeBSP
- clipRect()
: RectClipper
- clipToPlane()
: Cloud
- clipToSelf()
: ShadowVolumeBSP
- cloakable
: ShapeBaseImageData
- CloakMask
: ShapeBase
- cloakTexName
: ShapeBaseData
- clone()
: PathedInterior, MirrorSubObject, InteriorSubObject
- cloneMaterialList()
: TSShapeInstance
- close()
: RedBook, RedBookDevice, FileStream, FileObject, File
- closeAggregate()
: ZipAggregate
- closeConnectTo()
: Net
- Closed
: Stream, File
- closeDisplay()
: DisplayPtrManager
- closePort()
: Net
- closePortal()
: SceneObject, MirrorSubObject
- closeSocket()
: Net
- closest()
: GjkCollisionState
- closeStream()
: ResManager
- Cloud()
: Cloud
- CloudMaterialOffset
: Sky
- clusters
: TSSortedMesh
- cm_bufferSize
: MemStream
- cnt
: LList< T >
- code
: TelnetDebugger::Breakpoint, Dictionary, CodeBlock
- CodeBlock()
: CodeBlock
- codeSize
: CodeBlock
- collapseDirtyList()
: NetObject
- collDamageMultiplier
: VehicleData
- collDamageThresholdVel
: VehicleData
- collectGarbage()
: Convex
- collectMove()
: GameConnection
- collide()
: CollisionTest, WorldEditor, TerrainEditor, ConvexFeature
- collideAxisGizmo()
: WorldEditor
- collideBox()
: TerrainBlock, SceneObject, Container
- collideLine()
: Box3F
- collideOrientedBox()
: Box3F
- collidingWithWater()
: Vehicle, Player
- Collision()
: Polytope::Collision
- collision
: CollisionList
- collisionBounds
: ShapeBaseData
- collisionCallback()
: Shadow
- collisionDetails
: ShapeBaseData
- CollisionFaceFlags
: Vehicle
- collisionFanFromSurface()
: Interior, ForceField
- collisionList
: CollisionTest
- CollisionState()
: CollisionState
- CollisionStateList()
: CollisionStateList
- CollisionTest()
: CollisionTest
- CollisionTimeoutValue
: ShapeBase
- collisionTol
: VehicleData
- CollisionWorkingList()
: CollisionWorkingList
- color
: TSVertex, SceneState::FogBand, FogVolume, TransformedQuakeVertex, QuakeMTVertex, QuakeTVertex, QuakeVertex, SplashRing, Lightning, DebugView::DebugLine, SplineUtil::SplineBeamInfo, LFlare
- ColorF()
: ColorF
- ColorI()
: ColorI
- colors
: SplashData, ParticleEmitter
- compact()
: Vector< T >
- compactZonesCheck()
: SceneGraph
- compareAddresses()
: Net
- compareFileTimes()
: Platform
- compareId()
: SimObjectList
- compareLights()
: LightManager
- compareModifiedKey()
: SimDataBlockGroup
- compile()
: CodeBlock, ObjectDeclNode, SlotAssignOpNode, SlotAssignNode, SlotAccessNode, FuncCallExprNode, TTagExprNode, TTagDerefNode, AssignOpExprNode, AssignExprNode, ConstantNode, StrConstNode, FloatNode, IntNode, VarNode, FloatUnaryExprNode, IntUnaryExprNode, CommaCatExprNode, StrcatExprNode, StreqExprNode, IntBinaryExprNode, ConditionalExprNode, FloatBinaryExprNode, ExprNode
- compileExec()
: CodeBlock
- compileStmt()
: FunctionDeclStmtNode, TTagSetStmtNode, LoopStmtNode, IfStmtNode, ReturnStmtNode, ExprNode, ContinueStmtNode, BreakStmtNode, StmtNode
- compileSubObject()
: ObjectDeclNode
- CompileVisibleSet()
: fxFoliageRenderList
- compileX()
: ExprNode
- completed()
: SceneLighting
- Compressed
: ZipAggregate::FileEntry
- compressedFileSize
: ZipAggregate::FileEntry, ResourceObject
- compressedSize
: ZipDirFileHeader::DirFileHeader, ZipLocalFileHeader::LocalFileHeader
- CompressionMethod
: ZipDirFileHeader, ZipLocalFileHeader
- compressionMethod
: ZipDirFileHeader::DirFileHeader, ZipLocalFileHeader::LocalFileHeader
- compute_det()
: GjkCollisionState
- compute_fog_fn
: fluid
- compute_vector()
: GjkCollisionState
- computeAccelerator()
: TSShape, ShapeBaseData
- computeBounds()
: TSShapeInstance, TSShape, TSSkinMesh, TSMesh
- ComputeClipBits()
: fluid
- computeCRC
: ShapeBaseData, ShapeBaseImageData
- ComputeLOD()
: fluid
- computeNetMD5()
: NetInterface
- computeNewFrustum()
: SceneObject, MirrorSubObject
- computeNewState()
: Debris
- computeNextPathStep()
: PathedInterior
- computePolyCount()
: TSPartInstance
- computePriority()
: DetailManager
- ConcreteClassRep()
: ConcreteClassRep< T >
- ConcretePolyList()
: ConcretePolyList
- ConeInsideAngle
: AudioEmitter
- ConeOutsideAngle
: AudioEmitter
- ConeOutsideVolume
: AudioEmitter
- ConeVector
: AudioEmitter
- confirmStringReceived()
: NetConnection, ConnectionStringTable
- conformLight()
: Sun
- connect()
: NetConnection, Net, TCPObject
- ConnectAccept
: NetInterface
- ConnectChallengeReject
: NetInterface
- ConnectChallengeRequest
: NetInterface
- ConnectChallengeResponse
: NetInterface
- Connected
: NetConnection, ConnectedNotifyEvent, TCPObject, TelnetDebugger
- ConnectedAcceptEvent()
: ConnectedAcceptEvent
- ConnectedNotifyEvent()
: ConnectedNotifyEvent
- ConnectedReceiveEvent()
: ConnectedReceiveEvent
- ConnectFailed
: ConnectedNotifyEvent
- connection
: GhostInfo
- connectionError()
: NetConnection, GameConnection
- connectionEstablished()
: ConnectionProtocol
- ConnectionProtocol()
: ConnectionProtocol
- ConnectionStringTable()
: ConnectionStringTable
- connectionTag
: ConnectedAcceptEvent
- ConnectionToClient
: NetConnection
- ConnectionToServer
: NetConnection
- ConnectReject
: NetInterface
- ConnectRequest
: NetInterface
- ConnectRetryCount
: NetInterface
- ConnectRetryTime
: NetInterface
- ConsoleConstructor()
: ConsoleConstructor
- consoleEnabled
: MacConsole
- consoleError()
: TypeValidator
- ConsoleEvent()
: ConsoleEvent
- consoleFunction
: ActionMap::BreakEntry, ActionMap::Node
- consoleInit()
: Sky, NetConnection, DecalManager, InteriorInstance, ShapeBase, Player, PathCamera, PathCameraData, Item, GameConnection, GameBase, CollisionTest, Camera, EditTSCtrl, ConsoleObject, AudioProfile, AudioDescription, AudioSampleEnvironment, AudioEnvironment
- ConsoleLogger()
: ConsoleLogger
- ConsoleObject
: ConsoleObject, AbstractClassRep
- const_iterator
: VectorPtr< T >, Vector< T >
- const_reference
: VectorPtr< T >, Vector< T >
- ConstantLight
: ShapeBaseImageData, Item
- Constants
: TerrainFile, Sky, ScopeFrustum, NetStringTable, NetConnection, ConnectionStringTable, DInputDevice, InteriorResTrigger, InteriorInstance, Interior, WheeledVehicleData, TSStatic, ShapeBaseData, ShapeBaseImageData, PlayerData, PathCamera, GameConnection, SplashData, LightningData, Noise2D, MaterialList, GFont, GBitmap
- construct()
: ResourceTypeStaticRawData, ResourceTypeRawData, AudioBuffer
- constructPoint()
: TerrainRender
- contact
: WheeledVehicle::Wheel::Surface
- contacted
: Player::ContactInfo
- ContactInfo()
: Player::ContactInfo
- contactNormal
: Player::ContactInfo
- contactTol
: VehicleData
- Container
: Container, SceneObject
- containerSearchCurrDist()
: Container
- containerSearchCurrRadiusDist()
: Container
- containerSearchNext()
: Container
- contains()
: RectI
- continueOffset
: LoopStmtNode
- convertToSingleStrip()
: TSMesh
- convertToTris()
: TSMesh
- Convex()
: Convex
- ConvexFeature()
: ConvexFeature
- convolve()
: Point3D, Point3F, Point2D, Point2F, Point3I, Point2I
- convolveInverse()
: Point3D, Point3F, Point2D, Point2F
- cookieCutter()
: DepthSortList
- copy()
: TSIntegerSet, BitVector
- copyCurrentSelection()
: WorldEditor
- copyPoly()
: ShadowVolumeBSP
- copySelection()
: WorldEditor
- correctMuzzleVector
: ShapeBaseImageData
- cosFov
: CameraScopeQuery
- count
: CompilerFloatTable, CollisionList
- countLevels()
: BVQuadTree
- cpuSpeed
: ServerInfo
- crc
: ResourceObject
- crc32
: ZipDirFileHeader::DirFileHeader, ZipLocalFileHeader::LocalFileHeader
- create()
: NetStringTable, StdConsole, OpenGLDevice, Voodoo2Device, OpenGLDevice, DInputDevice, D3DDevice, WinConsole, OpenGLDevice, MacConsole, PlatformAssert, GFont, _StringTable, ResManager, TelnetDebugger, TelnetConsole, ConsoleObject, ConcreteClassRep< T >, AbstractClassRep
- createEventDescriptor()
: ActionMap
- CreateFoliage()
: fxFoliageReplicator
- createHeightOn
: FlyingVehicle
- createHoverHeight
: FlyingVehicleData
- createIcosahedron()
: Sphere
- createLocalEntry()
: Namespace
- createMutex()
: Mutex
- createNode()
: ShadowVolumeBSP, CreatorTree
- createOctahedron()
: Sphere
- createPath()
: Platform
- createPoly()
: ShadowVolumeBSP
- createResource()
: ResManager
- createRing()
: Splash
- createSemaphore()
: Semaphore
- CreateShapes()
: fxShapeReplicator
- createSplash()
: Player, Precipitation
- createSplit()
: LightningBolt
- createTerrainBitmap()
: MissionAreaEditor
- createTetrahedron()
: Sphere
- createTriggerTransform()
: InteriorInstance
- createUndo()
: WorldEditor
- createZipDirectory()
: ZipAggregate
- createZipResource()
: ResManager
- createZoneRectVectors()
: Interior
- CreatorTree()
: CreatorTree
- csFileVersion
: GBitmap
- csm_bufferSize
: ZipSubWStream
- csm_dirFileHeaderSig
: ZipDirFileHeader
- csm_eocdRecordSig
: ZipEOCDRecord
- csm_fileVersion
: GPalette, GFont
- csm_inputBufferSize
: ZipSubRStream
- csm_localFileHeaderSig
: ZipLocalFileHeader
- csm_stInitSize
: _StringTable
- csm_streamCaps
: ZipSubWStream, ZipSubRStream
- csmAtRestTimer
: Item
- csmBinSize
: Container
- csmDamageableMask
: Projectile
- csmDynamicCollisionMask
: Projectile
- csmFreePoolBlockSize
: DecalManager
- csmMaxTraversalDepth
: SceneGraph
- csmNumBins
: Container
- csmRefPoolBlockSize
: Container, SceneGraph
- csmStaticCollisionMask
: Projectile
- csmTargetMask
: Lightning
- csmTotalBinSize
: Container
- cToggleWireFrame()
: WaterBlock
- ctx
: MacCarbPlatState
- curBlock
: DataChunker
- curColor
: InteriorInstance::LightInfo::StateDataInfo, InteriorInstance::LightInfo::Light
- curCount
: TelnetDebugger::Breakpoint
- curIndex
: DataChunker::DataBlock
- curLine
: TelnetConsole::TelnetClient
- curMap
: InteriorInstance::LightInfo::StateDataInfo
- curNormal
: Player::Death
- curPos
: TelnetConsole::TelnetClient
- current
: TSShapeInstance::RenderData::VertexAlpha, StormFogData
- current_link
: OggVorbis_File
- current_section
: VorbisStreamSource
- current_serialno
: OggVorbis_File
- currentAge
: Lightning::Strike
- currentCloud
: StormInfo
- currentColor
: OutputPointFC_VB
- currentColors
: OutputPointFC_VB
- CurrentProtocolVersion
: GameConnection
- currentShow
: ShowTSShape
- currentStatus
: File
- currentTime
: x86UNIXPlatformState, Win32PlatState, MacCarbPlatState
- currentTransform
: TSShapeInstance::RenderData
- currentVariable
: ExprEvalState
- currIndex
: StripCache
- currStrip
: StripCache
- curSink
: Player::Death
- curState
: InteriorInstance::LightInfo::Light
- curTabComplete
: StdConsole, WinConsole, MacConsole
- curTime
: InteriorInstance::LightInfo::Light
- curve()
: Noise2D
- Cyclic
: TSShape
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