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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- b
: Color, TerrLightInfo, FxColor4, QuadPatch, CollisionState
- B
: fluid::rgba, fluid::plane
- back()
: CameraSpline, VectorPtr< T >, Vector< T >
- Back
: ShadowVolumeBSP::SVNode, PlaneF
- BackActivate
: HoverVehicle, FlyingVehicle
- BackAndForth
: PathManager
- BackBackwardAnim
: PlayerData
- backCluster
: TSSortedMesh::Cluster
- backIndex
: SceneState::RenderBSPNode, Interior::IBSPNode, ForceField::IBSPNode
- BackMaintain
: HoverVehicle, FlyingVehicle
- backNode
: BSPNode
- Backward
: PathCamera
- BackwardJetEmitter
: HoverVehicleData, FlyingVehicleData
- BackwardJetNode
: HoverVehicleData, FlyingVehicleData
- BackwardJetNode1
: HoverVehicleData, FlyingVehicleData
- balloonShape
: TSShapeInstance::RenderData
- balloonValue
: TSShapeInstance::RenderData
- BanList()
: BanList
- bannedUntil
: BanList::BanInfo
- baseDecalState
: TSShape::Sequence
- BaseMaskConstants
: ShapeBase
- baseObjectState
: TSShape::Sequence
- baseRadius
: DebrisData
- baseRotation
: TSShape::Sequence
- baseScale
: TSShape::Sequence
- baseTE
: TSShapeInstance::RenderData
- baseTextures
: TerrainBlock
- baseTranslation
: TSShape::Sequence
- bBuffersAllocated
: WavStreamSource, VorbisStreamSource
- bc
: ConsoleConstructor
- begin()
: DetailManager, LightUpdateGrouper, LightUpdateGrouper::BitIterator, MaterialList, ZipAggregate, VectorPtr< T >, Vector< T >, SimSet, PlaneExtractorPolyList, ExtrudedPolyList, EarlyOutPolyList, ConcretePolyList, ClippedPolyList, AbstractPolyList
- Begin
: TerrainAction
- beginPrepRender()
: DetailManager
- beginRenderToBitmap()
: Shadow
- BeginSort
: SceneRenderImage
- bFinished
: WavStreamSource, VorbisStreamSource
- bFinishedPlaying
: AudioStreamSource
- Billboard
: TSMesh
- billboardAxis
: TSMesh
- billboardDetails
: TSShape
- BillboardZAxis
: TSMesh
- BINARY_FILE_VERSION
: MaterialList
- binCount
: Interior::CoordBin
- bind()
: Net
- BindCmd
: ActionMap::Node
- binStart
: Interior::CoordBin
- BinsXY
: Interior
- BinsXZ
: Interior
- BinsYZ
: Interior
- bIsValid
: AudioStreamSource
- bitFlags
: ZipDirFileHeader::DirFileHeader, ZipLocalFileHeader::LocalFileHeader
- BitIterator
: LightUpdateGrouper
- bitmap
: TextureObject, ChunkedTextureObject
- bitmapData
: GFont::CharInfo
- BitmapFormat
: GBitmap
- bitmapHeight
: TextureObject
- bitmapIndex
: GFont::CharInfo
- bitmapWidth
: TextureObject
- BitMatrix()
: BitMatrix
- bitNum
: BitStream
- bits
: TSIntegerSet, GjkCollisionState
- BitSet32()
: BitSet32
- BitStream()
: BitStream
- BitTables()
: BitTables
- bitTo8Bit()
: BitRender
- bitTo8Bit_3()
: BitRender
- bittrack
: OggVorbis_File
- BitVector()
: BitVector
- BitVectorW()
: BitVectorW
- bitWidth()
: BitVectorW
- Blend
: TSShape
- blend()
: Blender, Terraformer
- blendbuffer
: Blender
- blendDisabled
: TSThread
- Blender()
: Blender
- BlendOperation
: Terraformer
- block()
: Heightfield
- BlockMask
: TerrainBlock
- blockMask
: Terraformer
- BlockShift
: TerrainBlock
- BlockSize
: TerrainBlock
- blockSize
: Terraformer
- BlockSquareWidth
: TerrainBlock
- BlockTypeMove
: GameConnection
- BlockTypePacket
: NetConnection
- BlockTypeSendPacket
: NetConnection
- BlockX0
: fluid::node
- BlockY0
: fluid::node
- blowApart
: ShapeBase
- blowUp()
: ShapeBase
- blue
: Interior::LightState, ColorI, ColorF
- blur
: Shadow::PixelSizeDetail, Shadow::ShadowSettings
- bmp_alloc_ptr
: Blender
- bmpdata
: Blender
- bmpDim
: Shadow::PixelSizeDetail, Shadow::ShadowSettings
- body
: VehicleData
- BodyCollision
: Vehicle
- bolt
: Lightning::Strike
- boltStartRadius
: Lightning
- boneIndex
: TSSkinMesh
- BoolCallbackType
: Namespace::Entry
- bottom
: SquareStackNode
- BottomActivate
: FlyingVehicle
- BottomLeft
: ScopeFrustum
- BottomMaintain
: FlyingVehicle
- BottomRight
: ScopeFrustum
- bounce()
: Debris
- bounceElasticity
: ProjectileData
- bounceFriction
: ProjectileData
- BounceMask
: Projectile
- bounceVariance
: DebrisData
- boundingBox
: Container::CallbackInfo, CollisionTest
- boundingSphere
: Container::CallbackInfo, CollisionTest
- bounds
: TSShape
- box
: TerrainConvex, InteriorConvex, TSStaticConvex, ShapeBaseConvex
- Box3D()
: Box3D
- Box3F()
: Box3F
- BoxBrush()
: BoxBrush
- BoxConvex()
: BoxConvex
- boxHeadBackPercentage
: PlayerData
- boxHeadFrontPercentage
: PlayerData
- boxHeadLeftPercentage
: PlayerData
- boxHeadPercentage
: PlayerData
- boxHeadRightPercentage
: PlayerData
- boxSize
: PlayerData
- boxTorsoPercentage
: PlayerData
- bpp
: Resolution
- brakeLightSequence
: WheeledVehicleData
- brakeTorque
: WheeledVehicleData
- brakingActivationSpeed
: HoverVehicleData
- brakingForce
: HoverVehicleData
- bReady
: WavStreamSource, VorbisStreamSource
- breakConsoleCommand
: ActionMap::BreakEntry, ActionMap::Node
- breakList
: CodeBlock
- breakListSize
: CodeBlock
- breakOffset
: LoopStmtNode
- breakOnNextStatement()
: TelnetDebugger
- breakProcess()
: TelnetDebugger
- breakShape()
: TSPartInstance
- bringObjectToFront()
: SimSet
- Brush()
: Brush
- BrushAdjustHeightAction()
: BrushAdjustHeightAction
- BUBBLE_EMITTER
: PlayerData
- bubbleEmitTime
: PlayerData
- buckets
: _StringTable
- buf
: CompilerStringTable
- BUFFER_INVALID
: FileStream
- BUFFER_SIZE
: FileStream
- bufferLen
: Dictionary::Entry
- buffersinqueue
: WavStreamSource, VorbisStreamSource
- bufSize
: BitStream
- build()
: CreatorTree, CompilerFloatTable, CompilerStringTable
- buildActionString()
: ActionMap
- buildBlendMap()
: TerrainRender
- buildBox()
: Polytope, Polyhedron
- buildChunkDeviance()
: TerrainFile, TerrainBlock
- buildClippingPlanes()
: TerrainRender
- buildCollisionBSP()
: TerrainBlock, SceneObject
- buildCollisionList()
: Container
- buildConvex()
: TerrainBlock, SceneObject, InteriorInstance, VehicleBlocker, TSStatic, Trigger, ShapeBase, Player, PhysicalZone, Item
- buildConvexHull()
: TSSortedMesh, TSShape, TSSkinMesh, TSMesh
- buildDetailTable()
: TerrainRender
- buildEvent()
: DInputDevice
- buildFogTexture()
: SceneGraph
- buildFogTextureSpecial()
: SceneGraph
- buildGridMap()
: TerrainFile, TerrainBlock
- buildHashTable()
: Namespace
- buildHierarchy()
: BVQuadTree
- buildInstanceData()
: TSShapeInstance
- buildInteriorPoly()
: SceneLighting
- buildLightArray()
: TerrainRender
- buildLightPolyList()
: Interior
- BuildLowerMasks()
: fluid
- buildMaterialMap()
: TerrainBlock, TerrainEditor
- buildMipMap()
: TerrainBlock
- buildNode()
: CreatorTree
- buildPartition()
: Shadow
- buildPolyList()
: TSSortedMesh, TSShapeInstance, TSShapeInstance::DecalObjectInstance, TSShapeInstance::MeshObjectInstance, TSShapeInstance::ObjectInstance, TSSkinMesh, TSMesh, TerrainBlock, SceneObject, Container, PathedInterior, InteriorInstance, Interior, ForceField, WheeledVehicle, TSStatic, ShapeBase, Player, Item
- buildPolyList_r()
: Interior, ForceField
- buildPolyVolume()
: ShadowVolumeBSP
- buildSceneTree()
: SceneGraph
- buildSendPacketHeader()
: ConnectionProtocol
- buildSquareTree()
: TerrainBlock
- buildTimeMap()
: CameraSpline
- buildTranslucentBSP()
: SceneState
- buildXTree()
: TerrainBlock
- bump
: DetailManager::DetailData
- bumpAll()
: DetailManager
- BumpMapOnly
: TSMaterialList
- bumpOne()
: DetailManager
- bVorbisFileInitialized
: VorbisStreamSource
- BVQuadTree()
: BVQuadTree
- byteSize
: GBitmap
- bytesPerPixel
: GBitmap
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