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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- a
: FxColor4, QuadPatch, CollisionState
- A
: fluid::rgba, fluid::plane
- absAppPath
: MacCarbPlatState
- AbstractClassRep()
: AbstractClassRep
- AbstractPolyList()
: AbstractPolyList
- acceleration
: SplashData
- accept()
: Net
- AccessMode
: FileStream, File
- accuFire
: ShapeBaseImageData
- acquire()
: ProcessMutex, DInputManager, DInputDevice
- acquireSemaphore()
: Semaphore
- AcquireVertices()
: fluid
- ACRFieldTypes
: AbstractClassRep
- action
: ActionMap::Node, InputEvent, Player::ArmAnimation, Player::ActionAnimation
- ActionAnimationList
: PlayerData
- ActionAnimBits
: PlayerData
- actionCount
: PlayerData
- actionList
: PlayerData
- ActionMap()
: ActionMap
- ActionMask
: Player
- ActionState
: Player
- activate()
: OpenGLDevice, UInputManager, JoystickInputDevice, Voodoo2Device, OpenGLDevice, D3DDevice, OpenGLDevice, DisplayDevice, Input, PhysicalZone
- activateGhosting()
: NetConnection
- activateJoystick()
: UInputManager, DInputManager
- activateKeyboard()
: UInputManager, DInputManager
- activateLight()
: InteriorInstance
- activateMouse()
: UInputManager, DInputManager
- activatePackage()
: Namespace
- activateSeq
: ProjectileData
- activateTriggers()
: TSThread
- active
: StormFogVolume, InteriorInstance::LightInfo::Light, ExtrudedPolyList::ExtrudedFace
- ActiveMask
: PhysicalZone
- activeTime
: Interior::LightState
- add()
: Selection, ResManager, Dictionary, CompilerFloatTable, CompilerStringTable, CompilerIdentTable
- addBan()
: BanList
- addBanRelative()
: BanList
- addBox()
: AbstractPolyList
- addBreakCount()
: StmtNode
- addBreakLine()
: StmtNode
- addBreakpoint()
: TelnetDebugger
- addChildren()
: InteriorInstance
- addClassEntry()
: WorldEditor
- addCommand()
: Namespace
- addDecal()
: DecalManager
- addDepricatedField()
: ConsoleObject
- Added
: ResourceObject, SimObject
- addEdge()
: TerrainRender
- addEmitter()
: AmbientAudioManager
- addEntry()
: TagDictionary
- addField()
: ConsoleObject
- addFieldV()
: ConsoleObject
- addFlare()
: LensFlare
- addFloatString()
: CompilerStringTable
- addFunction()
: Namespace
- addFX()
: CameraFXManager
- addGround
: ShowTSShape
- addGroundTransform()
: ShowTSShape
- addGroup()
: ConsoleObject
- addInstance()
: InteriorLMManager
- addInterior()
: SceneLighting, InteriorLMManager
- addIntString()
: CompilerStringTable
- Additive
: TSMaterialList
- addKey()
: LightUpdateGrouper
- addLight()
: LightManager
- addLine()
: DebugView
- addMapping()
: MaterialPropertyMap
- addNode()
: CreatorTree
- addObject()
: TSPartInstance, Path, Container, ProcessList, WorldEditor::Selection, SimGroup, SimSet
- addObjectToScene()
: SceneGraph
- addOverload()
: Namespace
- addParticle()
: ParticleEmitter
- addPath()
: TSShapeInstance
- addPendingConnection()
: NetInterface
- addPlane()
: PlaneExtractorPolyList, ExtrudedPolyList, EarlyOutPolyList, ConcretePolyList, ClippedPolyList, AbstractPolyList
- addPoint()
: SplCtrlPts, PlaneExtractorPolyList, ExtrudedPolyList, EarlyOutPolyList, ConcretePolyList, ClippedPolyList, AbstractPolyList
- addr
: ToolVector< A >
- addRefPoolBlock()
: Container, SceneGraph
- addResolution()
: OpenGLDevice
- address
: ToolVector< A >, Vector< T >, ConnectedAcceptEvent, ServerInfo, MasterInfo
- addressToString()
: Net
- addSourceTexture()
: Blender
- addString()
: NetStringTable
- addThread()
: TSShapeInstance
- addToCodeList()
: CodeBlock
- addToHull()
: TSMesh
- addToPolyList()
: ShadowVolumeBSP
- addToScene()
: SceneObject
- addToSet()
: SimObject
- addToTable()
: TCPObject
- addToWaterList()
: SceneGraph
- addToWorkingList()
: Convex
- AddTriangleIndices()
: fluid
- addUndo()
: WorldEditor, TerrainEditor
- addUndoState()
: WorldEditor
- addUniqueVolume()
: ShadowVolumeBSP
- addVariable()
: Dictionary
- addVariableBreakpoint()
: TelnetDebugger
- adjustCollisionTime()
: ExtrudedPolyList
- AdjustHeightAction()
: AdjustHeightAction
- advance()
: PathedInterior
- advanceClientTime()
: ProcessList
- advanceDist()
: CameraSpline
- advanceObjects()
: ProcessList
- advancePos()
: TSThread, TSShapeInstance
- advancePosition()
: PathCamera
- advanceServerTime()
: ProcessList
- advanceThreads()
: ShapeBase
- advanceTime()
: TSThread, TSShapeInstance, Platform, WheeledVehicle, Vehicle, HoverVehicle, FlyingVehicle, ShowTSShape, ShapeBase, Projectile, Player, GameBase, Splash, ParticleEmitter, ParticleEmitterNode, Lightning, Explosion, Debris, CameraSpline
- advanceTimeInstance()
: ShowTSShape
- affineInverse()
: MatrixF
- aiAvoidThis
: ShapeBaseData
- AIClient()
: AIClient
- AIConnection()
: AIConnection
- AIPlayer()
: AIPlayer
- AIRepairNode
: ShapeBaseData
- AISpecialNode()
: AISpecialNode
- alarm
: InteriorInstance::LightInfo::StateDataInfo, InteriorInstance::LightInfo::Light
- Alarm
: InteriorInstance
- AlarmLight
: Interior
- AlarmMask
: InteriorInstance
- AlarmState
: InteriorInstance
- AlertOK()
: Platform
- alertOK()
: XMessageBox
- AlertOKCancel()
: Platform
- alertOKCancel()
: XMessageBox
- AlertRetry()
: Platform
- alertRetryCancel()
: XMessageBox
- align32()
: TSShapeAlloc
- AlignedScale
: TSShape
- all_bits
: GjkCollisionState
- AllDirtyMask
: TSShapeInstance, AudioEmitter
- alloc
: LList< T >, IdGenerator, FreeListChunker< T >, Chunker< T >, DataChunker, FunctionDeclStmtNode, ObjectDeclNode, SlotAssignOpNode, SlotAssignNode, SlotAccessNode, FuncCallExprNode, TTagExprNode, TTagDerefNode, TTagSetStmtNode, AssignOpExprNode, AssignExprNode, ConstantNode, StrConstNode, FloatNode, IntNode, VarNode, FloatUnaryExprNode, IntUnaryExprNode, CommaCatExprNode, StrcatExprNode, StreqExprNode, IntBinaryExprNode, ConditionalExprNode, FloatBinaryExprNode, LoopStmtNode, IfStmtNode, ReturnStmtNode, ContinueStmtNode, BreakStmtNode, CollisionWorkingList, CollisionStateList, TSShape
- allocate()
: TSMaterialList
- allocateBitmap()
: GBitmap
- allocateDecalInstance()
: DecalManager
- AllocatedTexture()
: AllocatedTexture
- allocateObjectRef()
: Container, SceneGraph
- allocatePathId()
: PathManager
- allocator
: NetStringTable
- allocEntry()
: SimFieldDictionary
- allocInitialPoint()
: TerrainRender
- allocNotify()
: NetConnection, GameConnection, SimObject
- allocPoint()
: TerrainRender
- allocRenderEdges()
: TerrainRender
- allocTerrTexture()
: TerrainRender
- allocTime
: DecalInstance
- allowImageChange
: ShapeBaseImageData::StateData
- alpha
: ColorI, ColorF
- Alpha
: GBitmap
- alpha_data
: Blender
- alphaCenter
: Cloud
- alphaIn
: TSShape
- alphaOut
: TSShape
- alreadyManagingZones()
: SceneGraph
- always
: TSShapeInstance::RenderData::VertexAlpha
- alwaysAlpha
: TSShapeInstance::RenderData
- alwaysAlphaValue
: TSShapeInstance::RenderData
- alwaysUseGenericBmp
: Shadow::ShadowSettings
- alwaysWriteDepth
: TSSortedMesh
- Ambient
: LightInfo
- AmbientAudioManager
: AmbientAudioManager, AudioEmitter
- AmbientFlicker
: Interior
- AmbientLooping
: Interior
- ambientSequence
: ShapeBaseImageData
- ambientThread
: ShapeBase::MountedImage
- ammo
: ShapeBase::MountedImage, ShapeBaseImageData::StateData::Transition
- amplitude
: LavaWave
- AngAxisF()
: AngAxisF
- angle
: AngAxisF
- angleBetween()
: QuatF
- angMomentum
: Rigid
- angPosition
: Rigid
- angVelocity
: Rigid
- anim1
: GuiPlayerView
- anim2
: GuiPlayerView
- anim3
: GuiPlayerView
- anim4
: GuiPlayerView
- anim5
: GuiPlayerView
- animate()
: TSShapeInstance
- animateDecals()
: TSShapeInstance
- animateFrame()
: TSShapeInstance
- animateGround()
: TSShapeInstance
- animateIfls()
: TSShapeInstance
- AnimateLight()
: fxLight
- animateMatFrame()
: TSShapeInstance
- animateNodes()
: TSShapeInstance
- animateNodeSubtrees()
: TSShapeInstance
- animateOnServer
: Player::ActionAnimation
- animatesAlignedScale()
: TSShapeInstance, TSShape::Sequence
- animatesArbitraryScale()
: TSShapeInstance, TSShape::Sequence
- animatesScale()
: TSShapeInstance, TSShape::Sequence
- animateSubtrees()
: TSShapeInstance
- AnimateSun()
: fxSunLight
- animatesUniformScale()
: TSShapeInstance, TSShape::Sequence
- animateTriggers()
: TSThread
- animateVisibility()
: TSShapeInstance
- AnimationAmbient
: Interior
- AnimationFlicker
: Interior
- AnimationLoop
: Interior
- AnimationTypeMask
: Interior
- animLoopingSound
: ShapeBase::MountedImage
- animSound
: ShapeBase::MountedImage
- animStartTime
: Raindrop
- animThread
: ShapeBase::MountedImage
- antiSway
: WheeledVehicleSpring
- AnyScale
: TSShape
- apos
: WheeledVehicle::Wheel
- appDC
: Win32PlatState
- append()
: StmtNode
- appendChar
: StrcatExprNode
- appFSRef
: MacCarbPlatState
- appFSSpec
: MacCarbPlatState
- appInstance
: Win32PlatState
- applyDamage()
: ShapeBase, Lightning
- applyImpulse()
: Vehicle, ShapeBase, Rigid, Player, Item
- applyRepair()
: ShapeBase
- applyScale()
: TSTransform
- appWindow
: Win32PlatState, MacCarbPlatState
- appWindowTitle
: MacCarbPlatState
- ArbitraryScale
: TSShape
- Area()
: FloorPlanResource::Area
- areEqualPlanes()
: Interior, ForceField
- areMovesPending()
: GameConnection
- argc
: FunctionDeclStmtNode
- argList
: ObjectDeclNode
- args
: FunctionDeclStmtNode, FuncCallExprNode
- armingDelay
: ProjectileData
- array
: SlotDecl
- arrayExpr
: SlotAssignOpNode, SlotAssignNode, SlotAccessNode
- arrayIndex
: GhostInfo, AssignOpExprNode, AssignExprNode, VarNode
- ArrowCursor
: WorldEditor
- ascii
: AsciiData::KeyData, InputEvent
- asn
: YYSTYPE
- assemble()
: TSSortedMesh, TSSkinMesh, TSMesh, TSDecalMesh
- assembleMesh()
: TSMesh
- assembleShape()
: TSShape
- Assert
: ConsoleLogEntry
- assignFieldsFrom()
: SimObject
- assignFrom()
: SimFieldDictionary
- assignId()
: SimDataBlock
- assignName()
: SimObject
- assignSheet()
: GFont
- atEnd
: ShapeBase::Thread, Player::ActionAnimation
- atRest
: Rigid
- attach()
: ConsoleLogger
- attachStream()
: ZipSubWStream, ZipSubRStream, ResizeFilterStream, FilterStream
- attachTerrain()
: TerrainEditor
- attachToObject()
: fxLight
- AudioBuffer()
: AudioBuffer
- AudioDescription()
: AudioDescription
- AudioEmitter()
: AudioEmitter
- AudioEmitterToEvent
: AudioEmitter
- AudioEnvironment()
: AudioEnvironment
- AudioMask
: InteriorInstance
- AudioProfile()
: AudioProfile
- AudioSampleEnvironment()
: AudioSampleEnvironment
- AudioThread
: AudioBuffer
- AudioType
: AudioEmitter
- autoAngularForce
: FlyingVehicleData
- autoInputDamping
: FlyingVehicleData
- autoLinearForce
: FlyingVehicleData
- autoSelect()
: WorldEditor::Selection
- AuxiliaryMap
: TSMaterialList
- avel
: WheeledVehicle::Wheel
- averageError
: TSShape::Detail
- AwaitingChallengeResponse
: NetConnection
- AwaitingConnectRequest
: NetConnection
- AwaitingConnectResponse
: NetConnection
- axis
: AngAxisF
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