torque Torque Game Engine Documentation
CVS Revision Label 1.3.x

SimDataBlockEvent Class Reference

#include <gameConnectionEvents.h>

Inheritance diagram for SimDataBlockEvent:

NetEvent ConsoleObject

Public Member Functions

 ~SimDataBlockEvent ()
 SimDataBlockEvent (SimDataBlock *obj=NULL, U32 index=0, U32 total=0, U32 missionSequence=0)
void pack (NetConnection *, BitStream *bstream)
void write (NetConnection *, BitStream *bstream)
void unpack (NetConnection *cptr, BitStream *bstream)
void process (NetConnection *)
void notifyDelivered (NetConnection *, bool)
 DECLARE_CONOBJECT (SimDataBlockEvent)

Private Attributes

SimObjectId id
SimDataBlockmObj
U32 mIndex
U32 mTotal
U32 mMissionSequence
bool mProcess

Constructor & Destructor Documentation

SimDataBlockEvent::~SimDataBlockEvent  ) 
 

SimDataBlockEvent::SimDataBlockEvent SimDataBlock obj = NULL,
U32  index = 0,
U32  total = 0,
U32  missionSequence = 0
 


Member Function Documentation

void SimDataBlockEvent::pack NetConnection ,
BitStream bstream
[virtual]
 

Implements NetEvent.

void SimDataBlockEvent::write NetConnection ,
BitStream bstream
[virtual]
 

Implements NetEvent.

void SimDataBlockEvent::unpack NetConnection cptr,
BitStream bstream
[virtual]
 

Implements NetEvent.

void SimDataBlockEvent::process NetConnection  )  [virtual]
 

Implements NetEvent.

void SimDataBlockEvent::notifyDelivered NetConnection ,
bool 
[virtual]
 

Reimplemented from NetEvent.

SimDataBlockEvent::DECLARE_CONOBJECT SimDataBlockEvent   ) 
 


Field Documentation

SimObjectId SimDataBlockEvent::id [private]
 

SimDataBlock* SimDataBlockEvent::mObj [private]
 

U32 SimDataBlockEvent::mIndex [private]
 

U32 SimDataBlockEvent::mTotal [private]
 

U32 SimDataBlockEvent::mMissionSequence [private]
 

bool SimDataBlockEvent::mProcess [private]
 




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