torque Torque Game Engine Documentation
CVS Revision Label 1.3.x

Sim3DAudioEvent Class Reference

#include <gameConnectionEvents.h>

Inheritance diagram for Sim3DAudioEvent:

NetEvent ConsoleObject

Public Member Functions

 Sim3DAudioEvent (const AudioProfile *profile=NULL, const MatrixF *mat=NULL)
void pack (NetConnection *, BitStream *bstream)
void write (NetConnection *, BitStream *bstream)
void unpack (NetConnection *, BitStream *bstream)
void process (NetConnection *)
 DECLARE_CONOBJECT (Sim3DAudioEvent)

Private Attributes

const AudioProfilemProfile
MatrixF mTransform

Constructor & Destructor Documentation

Sim3DAudioEvent::Sim3DAudioEvent const AudioProfile profile = NULL,
const MatrixF mat = NULL
 


Member Function Documentation

void Sim3DAudioEvent::pack NetConnection ,
BitStream bstream
[virtual]
 

Implements NetEvent.

void Sim3DAudioEvent::write NetConnection ,
BitStream bstream
[virtual]
 

Implements NetEvent.

void Sim3DAudioEvent::unpack NetConnection ,
BitStream bstream
[virtual]
 

Implements NetEvent.

void Sim3DAudioEvent::process NetConnection  )  [virtual]
 

Implements NetEvent.

Sim3DAudioEvent::DECLARE_CONOBJECT Sim3DAudioEvent   ) 
 


Field Documentation

const AudioProfile* Sim3DAudioEvent::mProfile [private]
 

MatrixF Sim3DAudioEvent::mTransform [private]
 




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