torque Torque Game Engine Documentation
CVS Revision Label 1.3.x

Sim2DAudioEvent Class Reference

#include <gameConnectionEvents.h>

Inheritance diagram for Sim2DAudioEvent:

NetEvent ConsoleObject

Public Member Functions

 Sim2DAudioEvent (const AudioProfile *profile=NULL)
void pack (NetConnection *, BitStream *bstream)
void write (NetConnection *, BitStream *bstream)
void unpack (NetConnection *, BitStream *bstream)
void process (NetConnection *)
 DECLARE_CONOBJECT (Sim2DAudioEvent)

Private Attributes

const AudioProfilemProfile

Constructor & Destructor Documentation

Sim2DAudioEvent::Sim2DAudioEvent const AudioProfile profile = NULL  ) 
 


Member Function Documentation

void Sim2DAudioEvent::pack NetConnection ,
BitStream bstream
[virtual]
 

Implements NetEvent.

void Sim2DAudioEvent::write NetConnection ,
BitStream bstream
[virtual]
 

Implements NetEvent.

void Sim2DAudioEvent::unpack NetConnection ,
BitStream bstream
[virtual]
 

Implements NetEvent.

void Sim2DAudioEvent::process NetConnection  )  [virtual]
 

Implements NetEvent.

Sim2DAudioEvent::DECLARE_CONOBJECT Sim2DAudioEvent   ) 
 


Field Documentation

const AudioProfile* Sim2DAudioEvent::mProfile [private]
 




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