Camera Class Reference#include <camera.h>
Inheritance diagram for Camera:
Detailed Description
Implements a basic camera object.
|
Public Member Functions |
| | DECLARE_CONOBJECT (Camera) |
| | Camera () |
| | ~Camera () |
| void | onEditorEnable () |
| | Called when the editor is activated.
|
| void | onEditorDisable () |
| | Called when the editor is deactivated.
|
| bool | onAdd () |
| | Called when the object is added to the sim.
|
| void | onRemove () |
| | Called when the object is removed from the sim.
|
| void | renderImage (SceneState *state, SceneRenderImage *image) |
| void | processTick (const Move *move) |
| | Processes a move event and updates object state once every 32 milliseconds.
|
| void | interpolateTick (F32 delta) |
| | Interpolates between tick events.
|
| void | getCameraTransform (F32 *pos, MatrixF *mat) |
| | Gets the camera transform.
|
| void | writePacketData (GameConnection *conn, BitStream *stream) |
| | Write state information necessary to perform client side prediction of an object.
|
| void | readPacketData (GameConnection *conn, BitStream *stream) |
| | Read data written with writePacketData() and update the object state.
|
| U32 | packUpdate (NetConnection *conn, U32 mask, BitStream *stream) |
| | Instructs this object to pack its state for transfer over the network.
|
| void | unpackUpdate (NetConnection *conn, BitStream *stream) |
| | Instructs this object to read state data previously packed with packUpdate.
|
| Point3F & | getPosition () |
| void | setFlyMode () |
| void | setOrbitMode (GameBase *obj, Point3F &pos, AngAxisF &rot, F32 minDist, F32 maxDist, F32 curDist, bool ownClientObject) |
| void | validateEyePoint (F32 pos, MatrixF *mat) |
| void | onDeleteNotify (SimObject *obj) |
| | Called when a SimObject is deleted.
|
| GameBase * | getOrbitObject () |
| bool | isObservingClientObject () |
Static Public Member Functions |
| static void | initPersistFields () |
| | Register dynamic fields in a subclass of ConsoleObject.
|
| static void | consoleInit () |
| | Register global constant variables and do other one-time initialization tasks in a subclass of ConsoleObject.
|
Private Types |
| typedef ShapeBase | Parent |
| enum | MaskBits {
MoveMask = Parent::NextFreeMask,
NextFreeMask = Parent::NextFreeMask << 1
} |
| enum | {
StationaryMode = 0,
FreeRotateMode = 1,
FlyMode = 2,
OrbitObjectMode = 3,
OrbitPointMode = 4,
CameraFirstMode = 0,
CameraLastMode = 4
} |
Private Member Functions |
| void | setPosition (const Point3F &pos, const Point3F &viewRot) |
| void | setPosition (const Point3F &pos, const Point3F &viewRot, MatrixF *mat) |
| void | setTransform (const MatrixF &mat) |
| | Sets the Object -> World transform.
|
| F32 | getCameraFov () |
| | Returns the Field of Vision for this object if used as a camera.
|
| F32 | getDefaultCameraFov () |
| | Returns the default FOV if this object is used as a camera.
|
| bool | isValidCameraFov (F32 fov) |
| | Returns true if the FOV supplied is within allowable parameters.
|
| void | setCameraFov (F32 fov) |
| | Sets the FOV for this object if used as a camera.
|
| F32 | getDamageFlash () const |
| | Returns the level of screenflash that should be used.
|
| F32 | getWhiteOut () const |
| | White out is the flash-grenade blindness effect This returns the level of flash to create.
|
Private Attributes |
| Point3F | mRot |
| StateDelta | delta |
| SimObjectPtr< GameBase > | mOrbitObject |
| F32 | mMinOrbitDist |
| F32 | mMaxOrbitDist |
| F32 | mCurOrbitDist |
| Point3F | mPosition |
| bool | mObservingClientObject |
| int | mode |
Static Private Attributes |
| static F32 | mMovementSpeed |
Data Structures |
| struct | StateDelta |
Member Typedef Documentation
Member Enumeration Documentation
|
|
- Enumeration values:
-
| StationaryMode |
|
| FreeRotateMode |
|
| FlyMode |
|
| OrbitObjectMode |
|
| OrbitPointMode |
|
| CameraFirstMode |
|
| CameraLastMode |
|
|
Constructor & Destructor Documentation
Member Function Documentation
| void Camera::setTransform |
( |
const MatrixF & |
mat |
) |
[private, virtual] |
|
|
|
Sets the Object -> World transform.
- Parameters:
-
Reimplemented from SceneObject. |
| F32 Camera::getCameraFov |
( |
|
) |
[private, virtual] |
|
|
|
Returns the Field of Vision for this object if used as a camera.
Reimplemented from ShapeBase. |
| F32 Camera::getDefaultCameraFov |
( |
|
) |
[private, virtual] |
|
|
|
Returns the default FOV if this object is used as a camera.
Reimplemented from ShapeBase. |
| bool Camera::isValidCameraFov |
( |
F32 |
fov |
) |
[private, virtual] |
|
|
|
Returns true if the FOV supplied is within allowable parameters.
- Parameters:
-
Reimplemented from ShapeBase. |
| void Camera::setCameraFov |
( |
F32 |
fov |
) |
[private, virtual] |
|
|
|
Sets the FOV for this object if used as a camera.
Reimplemented from ShapeBase. |
| F32 Camera::getDamageFlash |
( |
|
) |
const [private, virtual] |
|
|
|
Returns the level of screenflash that should be used.
Reimplemented from ShapeBase. |
| F32 Camera::getWhiteOut |
( |
|
) |
const [private, virtual] |
|
|
|
White out is the flash-grenade blindness effect This returns the level of flash to create.
Reimplemented from ShapeBase. |
| Camera::DECLARE_CONOBJECT |
( |
Camera |
|
) |
|
|
| static void Camera::initPersistFields |
( |
|
) |
[static] |
|
| static void Camera::consoleInit |
( |
|
) |
[static] |
|
|
|
Register global constant variables and do other one-time initialization tasks in a subclass of ConsoleObject.
- Deprecated:
- You should use ConsoleMethod and ConsoleFunction, not this, to register methods or commands.
- See also:
- console
Reimplemented from ShapeBase. |
| void Camera::onEditorEnable |
( |
|
) |
[virtual] |
|
|
|
Called when the editor is activated.
Reimplemented from SimObject. |
| void Camera::onEditorDisable |
( |
|
) |
[virtual] |
|
|
|
Called when the editor is deactivated.
Reimplemented from SimObject. |
| bool Camera::onAdd |
( |
|
) |
[virtual] |
|
|
|
Called when the object is added to the sim.
Reimplemented from ShapeBase. |
| void Camera::onRemove |
( |
|
) |
[virtual] |
|
|
|
Called when the object is removed from the sim.
Reimplemented from ShapeBase. |
| void Camera::processTick |
( |
const Move * |
move |
) |
[virtual] |
|
|
|
Processes a move event and updates object state once every 32 milliseconds.
This takes place both on the client and server, every 32 milliseconds (1 tick).
- See also:
- ProcessList
- Parameters:
-
| move | Move event corresponding to this tick, or NULL. |
Reimplemented from ShapeBase. |
| void Camera::interpolateTick |
( |
F32 |
delta |
) |
[virtual] |
|
|
|
Interpolates between tick events.
This takes place on the CLIENT ONLY.
- Parameters:
-
| delta | Time since last call to interpolate |
Reimplemented from GameBase. |
| void Camera::getCameraTransform |
( |
F32 * |
pos, |
|
|
MatrixF * |
mat |
|
) |
[virtual] |
|
|
|
Gets the camera transform.
- Todo:
- Find out what pos does
- Parameters:
-
| pos | TODO: Find out what this does |
| mat | Camera transform (out) |
Reimplemented from ShapeBase. |
|
|
Write state information necessary to perform client side prediction of an object.
This information is sent only to the controling object. For example, if you are a client controlling a Player, the server uses writePacketData() instead of packUpdate() to generate the data you receive.
- Parameters:
-
| conn | Connection for which we're generating this data. |
| stream | Bitstream for output. |
Reimplemented from ShapeBase. |
|
|
Read data written with writePacketData() and update the object state.
- Parameters:
-
| conn | Connection for which we're generating this data. |
| stream | Bitstream to read. |
Reimplemented from ShapeBase. |
|
|
Instructs this object to pack its state for transfer over the network.
- Parameters:
-
| conn | Net connection being used |
| mask | Mask indicating fields to transmit. |
| stream | Bitstream to pack data to |
- Returns:
- Any bits which were not dealt with. The value is stored by the networking system. Don't set bits you weren't passed.
Reimplemented from ShapeBase. |
|
|
Instructs this object to read state data previously packed with packUpdate.
- Parameters:
-
| conn | Net connection being used |
| stream | stream to read from |
Reimplemented from ShapeBase. |
| void Camera::setFlyMode |
( |
|
) |
|
|
|
|
Called when a SimObject is deleted.
When you are on the notification list for another object and it is deleted, this method is called.
Reimplemented from ShapeBase. |
| GameBase* Camera::getOrbitObject |
( |
|
) |
[inline] |
|
| bool Camera::isObservingClientObject |
( |
|
) |
[inline] |
|
Field Documentation
|