torque Torque Game Engine Documentation
CVS Revision Label 1.3.x

BrushAdjustHeightAction Class Reference

#include <terrainActions.h>

Inheritance diagram for BrushAdjustHeightAction:

TerrainAction AdjustHeightAction

Public Member Functions

 BrushAdjustHeightAction (TerrainEditor *editor)
StringTableEntry getName ()
void process (Selection *sel, const Gui3DMouseEvent &event, bool selChanged, Type type)

Private Attributes

PlaneF mIntersectionPlane
Point3F mTerrainUpVector
F32 mPreviousZ
Point2I mFirstPos
Point2I mLastPos

Constructor & Destructor Documentation

BrushAdjustHeightAction::BrushAdjustHeightAction TerrainEditor editor  )  [inline]
 


Member Function Documentation

StringTableEntry BrushAdjustHeightAction::getName  )  [inline, virtual]
 

Implements TerrainAction.

Reimplemented in AdjustHeightAction.

void BrushAdjustHeightAction::process Selection sel,
const Gui3DMouseEvent event,
bool  selChanged,
Type  type
[virtual]
 

Implements TerrainAction.

Reimplemented in AdjustHeightAction.


Field Documentation

PlaneF BrushAdjustHeightAction::mIntersectionPlane [private]
 

Point3F BrushAdjustHeightAction::mTerrainUpVector [private]
 

F32 BrushAdjustHeightAction::mPreviousZ [private]
 

Point2I BrushAdjustHeightAction::mFirstPos [private]
 

Point2I BrushAdjustHeightAction::mLastPos [private]
 

Reimplemented in AdjustHeightAction.




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