torque Torque Game Engine Documentation
CVS Revision Label 1.3.x

AudioSampleEnvironment Class Reference

#include <audioDataBlock.h>

Inheritance diagram for AudioSampleEnvironment:

SimDataBlock SimObject ConsoleObject

Public Member Functions

 AudioSampleEnvironment ()
void packData (BitStream *stream)
void unpackData (BitStream *stream)
 DECLARE_CONOBJECT (AudioSampleEnvironment)

Static Public Member Functions

static void initPersistFields ()
 Register dynamic fields in a subclass of ConsoleObject.
static void consoleInit ()
 Register global constant variables and do other one-time initialization tasks in a subclass of ConsoleObject.

Data Fields

S32 mDirect
S32 mDirectHF
S32 mRoom
S32 mRoomHF
F32 mObstruction
F32 mObstructionLFRatio
F32 mOcclusion
F32 mOcclusionLFRatio
F32 mOcclusionRoomRatio
F32 mRoomRolloff
F32 mAirAbsorption
S32 mOutsideVolumeHF
S32 mFlags

Private Types

typedef SimDataBlock Parent

Member Typedef Documentation

typedef SimDataBlock AudioSampleEnvironment::Parent [private]
 

Reimplemented from SimDataBlock.


Constructor & Destructor Documentation

AudioSampleEnvironment::AudioSampleEnvironment  ) 
 


Member Function Documentation

static void AudioSampleEnvironment::initPersistFields  )  [static]
 

Register dynamic fields in a subclass of ConsoleObject.

See also:
addField(), addFieldV(), addDepricatedField(), addGroup(), endGroup()

Reimplemented from SimObject.

static void AudioSampleEnvironment::consoleInit  )  [static]
 

Register global constant variables and do other one-time initialization tasks in a subclass of ConsoleObject.

Deprecated:
You should use ConsoleMethod and ConsoleFunction, not this, to register methods or commands.
See also:
console

Reimplemented from ConsoleObject.

void AudioSampleEnvironment::packData BitStream stream  )  [virtual]
 

Reimplemented from SimDataBlock.

void AudioSampleEnvironment::unpackData BitStream stream  )  [virtual]
 

Reimplemented from SimDataBlock.

AudioSampleEnvironment::DECLARE_CONOBJECT AudioSampleEnvironment   ) 
 


Field Documentation

S32 AudioSampleEnvironment::mDirect
 

S32 AudioSampleEnvironment::mDirectHF
 

S32 AudioSampleEnvironment::mRoom
 

S32 AudioSampleEnvironment::mRoomHF
 

F32 AudioSampleEnvironment::mObstruction
 

F32 AudioSampleEnvironment::mObstructionLFRatio
 

F32 AudioSampleEnvironment::mOcclusion
 

F32 AudioSampleEnvironment::mOcclusionLFRatio
 

F32 AudioSampleEnvironment::mOcclusionRoomRatio
 

F32 AudioSampleEnvironment::mRoomRolloff
 

F32 AudioSampleEnvironment::mAirAbsorption
 

S32 AudioSampleEnvironment::mOutsideVolumeHF
 

S32 AudioSampleEnvironment::mFlags
 

Reimplemented from SimObject.




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