torque Torque Game Engine Documentation
CVS Revision Label 1.3.x

AudioEnvironment Class Reference

#include <audioDataBlock.h>

Inheritance diagram for AudioEnvironment:

SimDataBlock SimObject ConsoleObject

Public Member Functions

 AudioEnvironment ()
void packData (BitStream *stream)
void unpackData (BitStream *stream)
 DECLARE_CONOBJECT (AudioEnvironment)

Static Public Member Functions

static void initPersistFields ()
 Register dynamic fields in a subclass of ConsoleObject.
static void consoleInit ()
 Register global constant variables and do other one-time initialization tasks in a subclass of ConsoleObject.

Data Fields

bool mUseRoom
S32 mRoom
S32 mRoomHF
S32 mReflections
S32 mReverb
F32 mRoomRolloffFactor
F32 mDecayTime
F32 mDecayHFRatio
F32 mReflectionsDelay
F32 mReverbDelay
S32 mRoomVolume
F32 mEffectVolume
F32 mDamping
F32 mEnvironmentSize
F32 mEnvironmentDiffusion
F32 mAirAbsorption
S32 mFlags

Private Types

typedef SimDataBlock Parent

Member Typedef Documentation

typedef SimDataBlock AudioEnvironment::Parent [private]
 

Reimplemented from SimDataBlock.


Constructor & Destructor Documentation

AudioEnvironment::AudioEnvironment  ) 
 


Member Function Documentation

static void AudioEnvironment::initPersistFields  )  [static]
 

Register dynamic fields in a subclass of ConsoleObject.

See also:
addField(), addFieldV(), addDepricatedField(), addGroup(), endGroup()

Reimplemented from SimObject.

static void AudioEnvironment::consoleInit  )  [static]
 

Register global constant variables and do other one-time initialization tasks in a subclass of ConsoleObject.

Deprecated:
You should use ConsoleMethod and ConsoleFunction, not this, to register methods or commands.
See also:
console

Reimplemented from ConsoleObject.

void AudioEnvironment::packData BitStream stream  )  [virtual]
 

Reimplemented from SimDataBlock.

void AudioEnvironment::unpackData BitStream stream  )  [virtual]
 

Reimplemented from SimDataBlock.

AudioEnvironment::DECLARE_CONOBJECT AudioEnvironment   ) 
 


Field Documentation

bool AudioEnvironment::mUseRoom
 

S32 AudioEnvironment::mRoom
 

S32 AudioEnvironment::mRoomHF
 

S32 AudioEnvironment::mReflections
 

S32 AudioEnvironment::mReverb
 

F32 AudioEnvironment::mRoomRolloffFactor
 

F32 AudioEnvironment::mDecayTime
 

F32 AudioEnvironment::mDecayHFRatio
 

F32 AudioEnvironment::mReflectionsDelay
 

F32 AudioEnvironment::mReverbDelay
 

S32 AudioEnvironment::mRoomVolume
 

F32 AudioEnvironment::mEffectVolume
 

F32 AudioEnvironment::mDamping
 

F32 AudioEnvironment::mEnvironmentSize
 

F32 AudioEnvironment::mEnvironmentDiffusion
 

F32 AudioEnvironment::mAirAbsorption
 

S32 AudioEnvironment::mFlags
 

Reimplemented from SimObject.




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