torque Torque Game Engine Documentation
CVS Revision Label 1.3.x

AdjustHeightAction Class Reference

#include <terrainActions.h>

Inheritance diagram for AdjustHeightAction:

BrushAdjustHeightAction TerrainAction

Public Member Functions

 AdjustHeightAction (TerrainEditor *editor)
StringTableEntry getName ()
void process (Selection *sel, const Gui3DMouseEvent &event, bool selChanged, Type type)
bool useMouseBrush ()

Private Attributes

Point3F mHitPos
Point3F mLastPos
SimObjectPtr< GuiCursor > mCursor

Constructor & Destructor Documentation

AdjustHeightAction::AdjustHeightAction TerrainEditor editor  ) 
 


Member Function Documentation

StringTableEntry AdjustHeightAction::getName  )  [inline, virtual]
 

Reimplemented from BrushAdjustHeightAction.

void AdjustHeightAction::process Selection sel,
const Gui3DMouseEvent event,
bool  selChanged,
Type  type
[virtual]
 

Reimplemented from BrushAdjustHeightAction.

bool AdjustHeightAction::useMouseBrush  )  [inline, virtual]
 

Reimplemented from TerrainAction.


Field Documentation

Point3F AdjustHeightAction::mHitPos [private]
 

Point3F AdjustHeightAction::mLastPos [private]
 

Reimplemented from BrushAdjustHeightAction.

SimObjectPtr<GuiCursor> AdjustHeightAction::mCursor [private]
 




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