AbstractClassRep Class Reference#include <consoleObject.h>
Inheritance diagram for AbstractClassRep:
Detailed Description
Core functionality for class manipulation.
Many of Torque's subsystems, especially network, console, and sim, require the ability to programatically instantiate classes. For instance, when objects are ghosted, the networking layer needs to be able to create an instance of the object on the client. When the console scripting language runtime encounters the "new" keyword, it has to be able to fill that request.
Since standard C++ doesn't provide a function to create a new instance of an arbitrary class at runtime, one must be created. This is what AbstractClassRep and ConcreteClassRep are all about. They allow the registration and instantiation of arbitrary classes at runtime.
In addition, ACR keeps track of the fields (registered via addField() and co.) of a class, allowing programmatic access of class fields.
- See also:
- ConsoleObject
- Note:
- In general, you will only access the functionality implemented in this class via ConsoleObject::create(). Most of the time, you will only ever need to use this part part of the engine indirectly - ie, you will use the networking system or the console, or ConsoleObject, and they will indirectly use this code. The following discussion is really only relevant for advanced engine users.
Torque supports a notion of group, type, and direction for objects passed over the network. Class IDs are assigned sequentially per-group, per-type, so that, for instance, the IDs assigned to Datablocks are seperate from the IDs assigned to NetObjects or NetEvents. This can translate into significant bandwidth savings (especially since the size of the fields for transmitting these bits are determined at run-time based on the number of IDs given out.
Much like ConsoleConstructor, ACR does some preparatory work at runtime before execution is passed to main(). In actual fact, this preparatory work is done by the ConcreteClassRep template. Let's examine this more closely.
If we examine ConsoleObject, we see that two macros must be used in the definition of a properly integrated objects. From the ConsoleObject example:
What do these things actually do?
Not all that much, in fact. They expand to code something like this:
As you can see, getClassRep(), getStaticClassRep(), and getParentStaticClassRep() are just accessors to allow access to various ConcreteClassRep instances. This is where the Parent typedef comes into play as well - it lets getParentStaticClassRep() get the right class rep.
In addition, dynClassRep is declared as a member of TorqueObject, and defined later on. Much like ConsoleConstructor, ConcreteClassReps add themselves to a global linked list in their constructor.
Then, when AbstractClassRep::initialize() is called, from Con::init(), we iterate through the list and perform the following tasks:
- Sets up a Namespace for each class.
- Call the init() method on each ConcreteClassRep. This method:
- Links namespaces between parent and child classes, using Con::classLinkNamespaces.
- Calls initPersistFields() and consoleInit().
- As a result of calling initPersistFields, the field list for the class is populated.
- Assigns network IDs for classes based on their NetGroup membership. Determines bit allocations for network ID fields.
Member Typedef Documentation
Member Enumeration Documentation
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- Enumeration values:
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| StartGroupFieldType |
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| EndGroupFieldType |
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| DepricatedFieldType |
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Constructor & Destructor Documentation
| AbstractClassRep::AbstractClassRep |
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[inline] |
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| virtual AbstractClassRep::~AbstractClassRep |
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[inline, virtual] |
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Member Function Documentation
| S32 AbstractClassRep::getClassId |
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U32 |
netClassGroup |
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const [inline] |
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| U32 AbstractClassRep::getClassCRC |
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U32 |
netClassGroup |
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[inline, static] |
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| const char * AbstractClassRep::getClassName |
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const [inline] |
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| Namespace * AbstractClassRep::getNameSpace |
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[inline] |
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| virtual ConsoleObject* AbstractClassRep::create |
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const [pure virtual] |
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| virtual void AbstractClassRep::init |
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const [protected, pure virtual] |
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| static ConsoleObject* AbstractClassRep::create |
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const char * |
in_pClassName |
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[static, protected] |
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| static ConsoleObject* AbstractClassRep::create |
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const U32 |
groupId, |
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const U32 |
typeId, |
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const U32 |
in_classId |
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[static, protected] |
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| static void AbstractClassRep::initialize |
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[static] |
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Friends And Related Function Documentation
Field Documentation
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Mask indicating in which NetGroups this object belongs.
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Stores the NetClass of this class.
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Stores the NetDirection of this class.
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Stores the IDs assigned to this class for each group.
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