Welcome to the Torque Game Builder Developer Community Page.


As a TGB user, you have a ton of great documentation and tutorials available to you!

There are two main places to get detailed TGB documentation: online at the Torque Developer Network (TDN) and also in the TGB SDK installation on your hard drive itself. The Torque Developer Network is a vibrant, community-oriented online documentation site for TGB and other GarageGames technologies. More information on the documentation available in each place is available in the table below.

This Torque Game Builder Community Page is a great place to stay in touch with other TGB developers, learn what projects are being worked on, subscribe to the TGB Developer Newsletter, and stay on top of the latest happenings with TGB.

The TGB Community

Learning more about TGB

The community of developers who are using the Torque Game Builder to build their games are are vibrant and active community. Get involved in the community by joining in the ongoing discussions in both the public and the private TGB forums.

Games being made with TGB

LEGO: Bricktopia by Large Animal

Bricktopia is a brand new spin on a classic retro style, with an added bonus: LEGO bricks! Work your way through over 160 challenging levels of pure brick action. Customize the shape of your paddle by catching and stacking LEGO bricks, or unleash the power of each LEGO brick to charge your shield. Grab one of 20 unique power-ups to give yourself a leg up in your adventure. Play in either casual or expert mode to gain the skills you need to complete your journey through Bricktopia.

PuzzlePoker by TopMeadow

Twenty five cards in five rows are dealt to you. You quickly spot the cards for a Full House and arrange them onto one line to form a hand. That was easy! Ch-ching! Five hundred chips. Now you spot four Kings! That's worth 1,000 chips. You start moving them onto a single line, but it messes up your Full House. OK, a little bit of finesse, and you are able to save both the Full House and the Four of a Kind. Now you notice the clock running down. Do you cash in or take a chance to get more points, maybe losing what you already have? You wonder what kind of scores your friends in your Club have. Will this hand be good enough to compete?

King Kong: Skull Island Adventure by Large Animal

When American showman Carl Denham brought the savage giant King Kong back to Manhattan, he never imagined the havoc that this monstrous anthropoid would wreak. Within hours of the beast's death plummet from the top of the Empire State Building, both Carl and Kong's body disappeared completely. 25 years later, Carl's son Vincent finds his way back to the site of his father's greatest adventure and to clues that may unlock the secrets surrounding nature's greatest miracle.

Fortune Tiles by TikGames

Make tile color matches by swapping the tile on your cursor with one on the board. Clear all the marked tiles to complete the level. Along your journey to enlightenment, look for power ups like the magic rainbow, hammer and a plethora of magical creatures.



Developers using TGB

Large Animal

Josh Welber and Wade Tinney founded Large Animal in January 2001, originally calling themselves Gamekitchen. In the early days, they focused on creating Flash and Shockwave games and other content for such clients as LEGO and Mattel. They also produced an original title, called QUEUE, that landed them distribution on Shockwave.com... read more




Documentation and Tutorials

There is a great wealth of tutorials and documentation available for TGB online. The main sources of documentation online are the Torque Developer Network and the GarageGames website. The documentation available on these sites can be categorized as below.

TGB also ships with 5 great tutorials that will help you learn how to use the powerful toolset included with TGB.

Tutorials are listed in order of complexity and should be completed in this order. You can find the full step-by-step tutorial guides in on your computer in the Torque Game Builder folder.

  1. Fish Demo Tutorials
  2. - The Fish Demo Tutorials are great for those new to TGB and those new to scripting in general. Many of the TGB scripting basics are detailed in an easy to follow, step by step process that anyone new to TGB should be able to approach and learn from.

  3. Fish Game Tutorials
  4. - The Fish Game Tutorials are a great second step. In these tutorials you will now add a fish that you can control through your keys. Objectives, goals, and challenges are added in these tutorials as well to make a simple fish game.

  5. Whack-A-Mole Tutorials
  6. - The Whack-A-Mole Tutorial steps you through creating a fun and simple game based on "whacking" a mole with a hammer, reliving the days of being a kid and going to an arcade with good hammer stomping.

  7. Shooter Tutorial
  8. - The Shooter Tutorial instructs you in creating a bare bones shooter game in TGB (recreating some of the basics of the demo).

  9. Checkers Tutorial
  10. - The Checkers Tutorial covers TGB's networking system by creating a networked checkers game.

There are more and more TGB tutorials and references being created online every month at TDN, so be sure to bookmark that page and check back often! Already, there are over 500 pages of documentation available online at TDN for TGB. But remember, you don't need to read any of it to get started! Start at your own pace, and use TDN as a way to answer questions and learn more as you go along.

Remember, you must log in to TDN before you can access the TGB tutorials, so be sure to click the login link!