Available for nearly every platform and specialized separately for 3D and 2D games, Torque is the most licensed engine middleware in the games industry. The Torque community is now home to 150,000+ game developers and artists with additional licensees of more than 200 universities and schools for computer science and game design curricula.
Torque is a constantly evolving technology built for speed and ease of use. We reinvest in Torque aggressively with 40+ experienced developers working on the technology. Available on the PC, Mac, Wii, Xbox 360, iPhone, web, and more, Torque stays up to date on relevant platforms and ahead of the curve in performance. Torque's licensees include scrappy innovators and industry giants alike, as you can see below.
Torque provides dedicated personnel for custom support on Torque projects. With some of the best developers in the industry at your back, your project is assured to come together on time and a success.
History
Torque is currently located in Eugene, Oregon. As the makers of the Torque game development technology, we have provided professional level cross-platform technology and tools since 2000. The Torque Game Engine was the original technology behind the Tribes series of games and has been used since to develop countless games - including our own Marble Blast Ultra, which is a best-selling hit on Xbox Live Arcade.
Originally under the name of GarageGames, Torque was founded by 4 industry veterans in 2001 with the goal of disrupting the games industry with quality development tools and upsetting the dominant retail/publisher distribution model. One of the first companies to make primary use of digital distribution for our games and those we publish, our latest effort in publishing is InstantAction.com.
Development Partners
Torque Licensees