Plan for Charles Malbaurn
by Charlie Malbaurn · 07/25/2004 (4:10 pm) · 4 comments
Currently I am working on a script editor for Torque.(As are alot of people)
I have a working scriptor that I created a while back for MDX and other data mining things and I figured it could not be all that tough.
As it stands now, the following items will be part of the final product.
- Syntax highlighting
- Autocomplete for Objects, datablocks, etc..
- Function ToolTip to show you where you are in your functions and what is expected
- Auto help to explain the function that you are currently working on.
-Project workspaces to keep track of all the files,functions and variables in your current project
-Script run to start your scripts within the torque demo
-Generalized script checking
Some of these things will take alot more time then others.Considering that I am not a Torque SDK owner(Kids to feed)
It may take more time to dig up some of the information that I need.
I am doing this for myself but will make it public and Free because I think this is a great comunity and since GG is good enough to sell such a product in such a cheap manner it's the least that I can do.
If anyone has a list of all the functions and there methods please send them my way.
The dumps don't seem to include them all for some reason
Thanks
EDIT:
As it stands right now I will most likely release a free version and a pay version. If there is a pay version it will be to keep up with website charges and other stuff. Not more then a few dollars I suppose. Let me know what you all think on the subject.
I have a working scriptor that I created a while back for MDX and other data mining things and I figured it could not be all that tough.
As it stands now, the following items will be part of the final product.
- Syntax highlighting
- Autocomplete for Objects, datablocks, etc..
- Function ToolTip to show you where you are in your functions and what is expected
- Auto help to explain the function that you are currently working on.
-Project workspaces to keep track of all the files,functions and variables in your current project
-Script run to start your scripts within the torque demo
-Generalized script checking
Some of these things will take alot more time then others.Considering that I am not a Torque SDK owner(Kids to feed)
It may take more time to dig up some of the information that I need.
I am doing this for myself but will make it public and Free because I think this is a great comunity and since GG is good enough to sell such a product in such a cheap manner it's the least that I can do.
If anyone has a list of all the functions and there methods please send them my way.
The dumps don't seem to include them all for some reason
Thanks
EDIT:
As it stands right now I will most likely release a free version and a pay version. If there is a pay version it will be to keep up with website charges and other stuff. Not more then a few dollars I suppose. Let me know what you all think on the subject.
About the author
Recent Blogs
• An odd thank you• Simplify
• Plan for Charlie Malbaurn
• Plan for Charlie Malbaurn
• Torque options for non pc games
#2
For example, the setTransform of the Item class was not included in the dump. Was looking for more of an exact function list with function defs and desriptions. I seen something before on the site but can't find it anymore.
Will keep looking though :)
07/26/2004 (7:19 am)
Tom, I did that.But it still leaves some parts of the class out.For example, the setTransform of the Item class was not included in the dump. Was looking for more of an exact function list with function defs and desriptions. I seen something before on the site but can't find it anymore.
Will keep looking though :)
#3
I'm all hippie about software, but this would be a truly usefull tool. I think charging a token of $5-$10 for your work is totally acceptable. This is something that has been in demand for quite a while and most would pay $5 just to see if it was worth using.
/ultracapitalist mode off
07/26/2004 (8:57 pm)
Charles,I'm all hippie about software, but this would be a truly usefull tool. I think charging a token of $5-$10 for your work is totally acceptable. This is something that has been in demand for quite a while and most would pay $5 just to see if it was worth using.
/ultracapitalist mode off
#4
The real meat and bones is the project manager and the autocomplete. There is a serious amount of constant string parcing. The main thing is that the program keeps track of all functions in each file of the project. When people add lines or remove functions then the program needs to account for that. This is probably the one part that is going to take me the longest. but my general layout looks to be pretty solid. I will be making a web page in the next week or two that will have screens and highlights of everything.
Hope everyone will enjoy it.
07/27/2004 (8:00 am)
thanks bryce. Things are going smoothly.The real meat and bones is the project manager and the autocomplete. There is a serious amount of constant string parcing. The main thing is that the program keeps track of all functions in each file of the project. When people add lines or remove functions then the program needs to account for that. This is probably the one part that is going to take me the longest. but my general layout looks to be pretty solid. I will be making a web page in the next week or two that will have screens and highlights of everything.
Hope everyone will enjoy it.

Torque 3D Owner Tom Bampton
Get the console up in game and type dumpConsoleFunctions(); to dump the functions and dumpConsoleClasses(); to dump the classes to the console.log.
HTH,
Tom.