Max2DTS Export Checklist
by Alex Swanson · 07/16/2004 (10:23 am) · 2 comments
Basic Export:
- The "base" dummy exists
- The "start" dummy exists and is a child of the base dummy
- I have at least one detail marker dummy, its name is trailed by a number e.g. "detail 32"
- All my detail dummies are linked to the "base" dummy
- I have a version of my mesh for each detail number, its name is trailed by that number. e.g. "mesh32"
- My mesh is linked to the start node (unless it is a skinned mesh)
- I have a bounding box, it totally encloses my shape through all its animations
- My bounding box is named "bounds"
- My bounding box is not linked to anything.
- I don't have any numbers trailing object names aside from detail numbers
- If my mesh uses the skin modifier, the mesh is not linked to anything in the scene
- If my mesh uses the skin modifier, the skeleton controlling it is linked to the "start" dummy
About the author
Torque Owner Jenny Bodwell
I'm having some trouble exporting to DTS - the file is writing, but nothing is showing up in showtool or the game - do you know why this is?
Thanks,
Jenny