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Torque Movie Editor v0.07

by Pascal · 01/03/2004 (3:12 pm) · 22 comments

Download Code File

Edit 1/4/04: added some basic camera stuff (not polished yet), see CAMERA.HTML in the new version for updates. Replace all the current files in example and engine if you have the 1st version.

Check out README.HTML for a full install / quick tutorial

This is a initial revision of my torque movie editor. Its purpose is to allow the creation of scripted in-game movies using a relatively standard keyframing system. The system currently supports position (including rotation), animation, visibility, and script keyframes as well as object mounting. Major issue right now is lack of animation transition support, but besides that it works pretty well.

Installation is pretty quick, with no C++ changes necessary and only a couple of script changes to bring up the editor.

-Pascal

To Do:
Make Animation Transitions Work
Get mounted objects to sync correctly
... other stuff I can't remember
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#21
01/13/2008 (2:35 pm)
Any progress on this or is there a more recent movie editor.
#22
02/12/2008 (3:15 pm)
Have there been any updates or has anyone got this to work with TGEA? I tried to compile it today but it needs dgl.h which isn't in any of the code I have.
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