Script Calling ...
by Melv May · 12/01/2002 (10:13 pm) · 7 comments
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I've created a document to show me the start-up calling sequence for the scripts now that I've started on my game. I find it handy to see where and when things are called and declared in a single reference.
You can replace the 'strategem' mod with your own or the standard 'fps', it means the same thing.
I thought I'd submit it as someone else might find this useful, particularly beginners, and I like sharing stuff. :)
I've attached it in two formats, .html and .rtf (so that you can modify it for your own taste).
Hope it helps someone.
- Melv.
[EDIT] 1/12/02 - Updated a minor error.
I've created a document to show me the start-up calling sequence for the scripts now that I've started on my game. I find it handy to see where and when things are called and declared in a single reference.
You can replace the 'strategem' mod with your own or the standard 'fps', it means the same thing.
I thought I'd submit it as someone else might find this useful, particularly beginners, and I like sharing stuff. :)
I've attached it in two formats, .html and .rtf (so that you can modify it for your own taste).
Hope it helps someone.
- Melv.
[EDIT] 1/12/02 - Updated a minor error.
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#2
-J
12/02/2002 (6:20 am)
Nice job... very handy, especially to anyone who may be looking at the .cs stuff for the first time...-J
#3
12/02/2002 (5:41 pm)
Melv strikes again !!! ;)
#4
12/02/2002 (7:37 pm)
Thanks so much, it realy helpy a newbie like me to understand a little more.
#5
12/02/2002 (7:39 pm)
Thanks so much it realy helps a newbie like me to understand more.
#6
12/12/2005 (10:17 am)
thinks,it;s very nice!
#7
09/05/2006 (9:59 am)
thanks, it's very useful for newbies like me.I don't have to dive through the code just to change some textures anymore.
Torque Owner Chris Traill