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Plan for Edward Maurina

by Edward F. Maurina III · 09/08/2002 (10:28 pm) · 0 comments

************** DOCS WORK **************
Torque Notes - The notes have been up for a while now. I add to them as I go and have gotten quite a few topics listed. Currently, the page has begun to sprawl and really doesn't meet my standards for documentation (find resource page for it here):
Torque Notes

Since I'm not personally satisfied with Torque Notes, and because of some feedback I've received from folks, I've decided to take it one step futher:

The Essential Guide - Torque

I've listed this as a defunct link on my page for some time, but have not posted to it. So here is the deal. I have been and am continuing to work on a BOOK. Currently, I've not decided if this will be an e-book, a printed document, or some combo of both. Neither have I talked to the GG staff. One step at a time. One thing I do know. I'll be releasing a Lite version for free. Understandably, sections of this book are based on data and information in the docs here at GG and I don't think it would be right to try to make $$ on someone else's work.

Versions:
- Lite version (read as free) will contain the basics chapters and likely some later chapters of like lineage.
- Full version (e-book or printed [TBD]) for a low price.

Also, Torque notes will be part of the supporting pages, to make sure that the content of the book does not become overly dated and to provide a location for errata, etc.

Want to contribute? Contact me (please see my profile).

I can't pay you, but you will get recognition in the book. I'm looking for some quality scripts, gui work, tutorials (varied), or even a mod. Sorry about the pay thing, but that just gets too messy.

PS - I know Lecky and MadWizard have some kind of BOOK underway (separately). I don't think we'll have an issue with overlap. At least I hope not, especially since Lecky is a previously published author and has a publisher. Of course, competition is what makes the world go round (among other things).

************** GAMES WORK **************
Ship Based Shooter - Apogee
- This is game for which I previously fleshed out much of the Design Document (in another life). This will allow me to focus on implementation and learning Torque.
- I am still working on this (if you've visited my site, you know that I'm redirecting my efforts to money making) and have dropped Wizards Isle.
- Sorry, still no details for this (not publicly). I know that shooters are a dime a dozen, but I've been wanting to complete something and this is within the scope of something a Lone Wolf type can complete in his 'free' time.