Modeling with MilkShape
by James Lee · 07/13/2002 (8:38 am) · 22 comments
#2
07/13/2002 (9:31 pm)
I think he means that this is a tutorial to develop a model using an intermediate level technique.
#3
07/14/2002 (6:57 am)
Sorry for the confusion. I was a little hesitant to call it a beginner
#4
07/14/2002 (11:52 am)
Very nice tutorial! Extrememly useful and detailed.
#5
Thats what happens when you think too much ;)
07/14/2002 (8:23 pm)
Oh, lol man am I stupid, don't know how I didn't figure out intermediate as in between beginner and advanced. I was thinking it was something like importing models from maya... and using milkshape to export them, or something.Thats what happens when you think too much ;)
#6
A Tutorial like this takes a lot of work, very well done.
07/22/2002 (11:53 am)
WOW i wish these type of tuts were available when i tryed milkshape (ive since moved on to max).A Tutorial like this takes a lot of work, very well done.
#7
Here's my question though- If you snap your verts. together, what is the function/need of the 'weld' command?
09/05/2002 (9:29 pm)
For someone like myself who has just started experimenting in a 3D world, I found this tutorial very useful, especially the detail put into the texture editing.Here's my question though- If you snap your verts. together, what is the function/need of the 'weld' command?
#8
"If you snap your verts. together, what is the function/need of the 'weld' command"
endquote
If you snap the vertices together, you just have to vertices on top of each other.
Welding, will "weld" (make 1 vertice out of 2 or more vertices) thus, you will have a closed mesh vs. an open gap in the mesh.
09/18/2002 (1:11 pm)
Quote"If you snap your verts. together, what is the function/need of the 'weld' command"
endquote
If you snap the vertices together, you just have to vertices on top of each other.
Welding, will "weld" (make 1 vertice out of 2 or more vertices) thus, you will have a closed mesh vs. an open gap in the mesh.
#10
Best Practice:
10/17/2002 (8:24 am)
To clear up the issue with the "Weld" command. It's always a good idea to "Snap" your vertices together first then "Weld" if you plan on animating/deforming your model. Technically if you just "Snap" the two points together they both share the same 3 dimensional space and are considered one point even though that point is documented twice in your saved file.Best Practice:
#11
10/29/2002 (11:09 pm)
thank you :D this is great
#12
11/10/2002 (3:59 pm)
One word: Excellent!
#13
08/05/2003 (3:17 pm)
thanks this is an awesome tut!!!
#14
02/13/2004 (12:00 pm)
I want more more more!!
#15
03/03/2004 (1:05 am)
Awesome tut!!!!
#16
01/09/2005 (6:37 pm)
Its friggin gr8 before i startered this tut i was a complete newb to milkshape with very limited modeling skills. now i have a good foundation for learning more. thanks Trimspa..... errr James!
#17
04/20/2005 (1:53 pm)
can't download the files :(
#18
05/09/2005 (7:00 pm)
The link to the files has been fixed.
#19
09/28/2005 (8:58 pm)
It seems that the link is broken again :(
#20
06/27/2006 (9:58 am)
Apparently they took down the tutorial displaying on this page, so I have updated it with a link to the I_INIT Software site where you can view the tutorial and download the files that go with it. 
Simon Meistininkas
Question: Whats intermediate modeling?